Automobilista v1.5.0 RELEASED, now updated to v1.5.01

Discussion in 'Automobilista - News & Announcements' started by Renato Simioni, Dec 28, 2017.

  1. Renato Simioni

    Renato Simioni Administrator Staff Member

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    Automobilista v1.5.0 is now out - includes new official multiplayer ranking system, a beautiful new kart track, new realism features and more !

    V1.5 is the culmination of years of simulation development, and the definitive version of Automobilista.

    To celebrate AMS v1.5 release, the Automobilista Holiday Bundle is currently and for a limited time now on
    Save 74% on Automobilista Special Holiday Bundle on Steam

    The Automobilista "Season Pass" including all DLCs is also available now at a discount price: Save 50% on Automobilista - Season Pass for all DLCs on Steam

    Introducing Race Rank:
    Race Rank is the first step in an online ranking system for Automobilista. The scope of it’s release for Automobilista is to rate players as they race online and produce a leaderboard of all entrants. The aim for the leaderboard is not only to drivers from the fastest downwards, but also give prominence to those who race recently to keep people actively racing.

    A full weekly schedule will begin on 1/1/2018 and will be posted both here on the forums as well as virtualxperience.net.

    Below is the Changelog for v1.4.93 -> v1.5.0:

    NEW CONTENT

    • Added Buskerud Kart track (2 layouts)
    • Added Mendig Langschliefe layout

    GENERAL
    • Added support for Ranked Servers: Lobby shows Ranked Servers average entrants ranking. Added player's server rank in monitor view (Only Reiza Official Servers will be ranked at this stage)
    • Added "TIRE SETS" option to limit number of available tire sets over the race weekend (range 1-10 or unlimited as before)
    • Added "RETURN TO PITS" option to RULES settings (options are Instant, Car must be stopped and Car towed to garage with semi realistic or realistic timings)
    • Fixed various issues with Steam Achievements
    • Disabled Pause While Zero Players server setting, as it is required for servers to announce on Steam
    • Added Game tag to results file with property "Automobilista"
    • Added Steam ID and Race Rank to player entries in Results files
    • Added Game Version and Profile in use to title bar on Dedicated Server
    • Increased frequency to smooth player´s steering wheel animation during replays (should no longer look jerky)
    • Fixed Spotter announcing last lap one lap too early if you were a leader in a timed race
    • Fixed Steam info not being parsed correctly when dedi is hosting without steam client logged in

    USER INTERFACE
    • Redesigned Monitor UI screen
    • Added Escape Menu Confirmation option to Display settings
    • Fixed multi join screen sometimes showing wrong track map
    • Added RaceRank leaderboard to Profile page
    • Auto select users time on TT Leaderboards
    • Refactored internet connection type settings
    • Garage UI now shows fuel by decimal point when step is less than 1.0
    • Optimized UI files, removing unused files and entries
    AI
    • Tweaked AI suspension rates to smooth ride over curbs a bit
    • New AI code which uses actual car width to calculate road width

    AUDIO
    • Enhanced surface sounds positioning
    • Fixed various little sound replay bugs
    • Lowered spotter default volume to 75%
    • Replay surface sounds are now positioned (both pre 1.49 and new replays)
    • Remote vehicles now also have tire sounds (although highly approximated)
    • Tweaked dirt residue sound calculation (should hear it more often)
    • Audio now is smoothly faded in / out when pausing / resuming game
    • Added additional audio output configurations: Surround Headphones 5.1, Surround Headphones 7.1, Surround Speakers 7.1
    • Added "Trackside Camera Audio Directionality" into PLR file for stereo configurations (with it non-zero, sounds in the back will be less loud then ones in front of camera)
    • Fixed RPM limiter sound not being played
    • Added new crowd samples (club, national in addtion to old grandprix type)

    CONTENT FIXES & UPDATES
    • New TV helicopter camera sample
    • Removed helicopter sound from ambient audio sample
    • Added audio environment settings to all circuits
    • Updated TV cameras for F-Ultimate, F-Extreme, F-Reiza
    • Updated Headlight textures in various cars
    • Fixed rear view mirror resolution inconsistencies
    • Granja: Revised AI paths in all layouts
    • Boxer: Increased brake torque & adjusted front tire load sensitivity; Updated series skin set
    • F-Trainer: Updated series skin set
    • Karts: Adjusted fuel scale to allow 0.1L increments (needs Garage UI code tweak); Further adjusted AI, adjusted front tire load sensitivity; Removed redundant / innacurate feeler values; Reduced tire wear for all compounds; tweaked AI to reduce issues with rolling over curbs; Added more suitable standard tireamanagement / startskill multipliers
    • AJR: Adjusted AJR RealFeel setting to reduce default FFB clipping; Fixed loop on high rpm in Honda Turbo
    • F3: Fixed double arms in F309; Updated external sounds & fixed missing onboard pit limiter sound
    • Caterham: Fixed double arms in various models
    • F-Reiza: Updated LCD display
    • Ultima: Fixed unbalance front brake torque in road versions
    • TC: Classics: Corrected some pitch errors in external sounds
    Changelog for v1.5.01:
    • Fixed server showing total of all users who have entered server as player count
    • Fixed old entries being left on the server classification
    • Fixed an issue with authenticating users on the second or more server join on a gaming session. (Which resulted in users being wrongly kicked on Ranked servers)
    • Buskerud: Minor graphical fixes


    GENERAL NOTES:


    Logitech G29 / G920 users
    : Support for auto rotation is on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here.

    If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

    If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.
     
    Last edited: Jan 8, 2018
    • Winner Winner x 31
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  2. Antonio Castagna

    Antonio Castagna Active Member

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    Perfect gift for the end of this year. Great Reiza !!! :hurrayreiza::hurrayreiza::hurrayreiza:
     
    • Agree Agree x 1
  3. Schlitty

    Schlitty Active Member AMS2 Club Member

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    Thanks for the hard work as always!
     
  4. Roberto Moraes

    Roberto Moraes New Member

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    Fantástico, obrigado Reiza!!
     
  5. jose46lopez

    jose46lopez Active Member

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    Automobilista
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    :p:p:p:p:p
    :hurrayreiza:
     
    • Like Like x 5
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    • Disagree Disagree x 1
  6. Atsuki

    Atsuki Member AMS2 Club Member

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    Thanks guys!
     
  7. DjFIL007

    DjFIL007 Active Member AMS2 Club Member

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    Great work! Easily a top package in all of sim racing. Sad to see AMS come to an end, but so much to enjoy and excited to see what the future holds for Reiza. Here’s to a great 2018!
     
    • Agree Agree x 4
  8. Paul Fenwick

    Paul Fenwick Member AMS2 Club Member

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    you guys are amazing !!
     
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  9. Jason Whited

    Jason Whited Member

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  10. roby13

    roby13 Active Member AMS2 Club Member

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    Congrats and sincere wishes to a successful future
     
  11. TaT

    TaT Member AMS2 Club Member

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    Well done Gents! :hurrayreiza:
     
  12. kendoslow

    kendoslow New Member AMS2 Club Member

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    Great guys, thanks for your dedication wish you all a very happy and prosperous new year.
     
  13. PieroX

    PieroX Active Member AMS2 Club Member

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    What does this mean ?
    Edit : OK, I saw :)
     
    Last edited: Dec 28, 2017
  14. traind

    traind Active Member AMS2 Club Member

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    We still have a few treats coming..... drift cars and one more dlc. Apparently the dlc will be branded content of some sort... I am curious to see which cars they are creating!
     
  15. Ami_M3

    Ami_M3 Member

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    Amazing, amazing stuff! Thank you!
    Hopefully this will become the most popular sim, because it already is the best one. It definitely deserves more recognition
     
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  16. Robin_NL

    Robin_NL Member

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    Thanks so much Reiza!
    So with this final and fantastic build still some cars in replays don't have drivers with moving arms but anyway. :p

    Thanks again.
    Cheers
    Robin
     
  17. Carlos Carvalho

    Carlos Carvalho New Member

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    Is there a way to configure the "Tow to pits" time?

    This is a feature i have been wishing to have for a long time and will make online racing much closer to real racing
     
  18. Big_Mama

    Big_Mama Ben Suttor AMS2 Club Member

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    You can choose between semi realistic and realistic times in the options
     
  19. Carlos Carvalho

    Carlos Carvalho New Member

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    Yes i noticed that but i wanted to know if we can change the time so that if you press ESC you can´t go back to the track again in that session.

    eg. you crash in qualify and cannot get back to the track. In a 15minute qualify you could make it 15min tow time.

    This tow time is already a GREAT IMPROVEMENT to simracing!! :)
     
  20. Erwin

    Erwin New Member

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    Yes, tow time is a nice addition. On the 'semi-realistic' setting it costs about 3 minutes on average before you can drive again; it depends on the distance to the pits. I think thats about enough punishment. On realistic it's about double that time. I don't think tow time depends on damage (yet), adding repair time could then just be added on top of the tow time.

    I tried limit tyre sets (3), works well for some cars, but there may be a bug when there are multiple compounds, i.e. F1U or F1C. When pressing the information button 'i', the current tyre is suddenly not designated as 'new' anymore, and then you can press arrow right for a new set, even beyond the limitation number. And when pressing the left arrow going back to earlier sets, some compounds are not available anymore (at one instance only hard compounds could be selected). So it may need some finetuning. The best thing about it is that you can test tyre degradation with breaks in between.

    Tried an official multiplayer race, but I was the only driver so couldn't test the ranking :(:). Cool kart track. Number of tyre sets was indicated as 'default', but what does that mean? Unlimited?

    Thanks a lot for all the updates.
     

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