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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. FrankyRed

    FrankyRed Youtuber

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    Track & Layout Used: Salvador/Kyalami
    Car Used: GT5 PUMA
    Applicable Settings: N/A
    Report: Car gets stuck on certain areas of the track, Almost like it falls slightly under the track mesh and you have to drag the car to get off the grass also burning up the tyres.
    Steps to reproduce . I have a feeling this could happen in any car but at the time i was in the PUMA GT5 at Salvador and Kyalami in a multiplayer session.

    I made a vid to highlight the problem.
    First track is Salvador 2nd is Kyalami
     
    • Funny Funny x 1
  2. deadly

    deadly Well-Known Member

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    Version: v1.2.5.0
    Track & Layout Used: Jacarepagua 2005
    Car Used: Any
    Applicable Settings: Replay
    Report: In replays, game shows fences, boards, trees and buildings most of the time instead of cars on track. A complete mess.
     
    Last edited: Nov 2, 2021
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  3. deadly

    deadly Well-Known Member

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    Version: V 1.2.5.1.1839
    Track & Layout Used: Any
    Car Used: Formula V10 Gen2, Formula V 12 (maybe others, too).
    Applicable Settings: Race Weekend
    Report: There are still double liveries when racing with full grid
     
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  4. Lorencini

    Lorencini Luciano Lorencini AMS2 Club Member

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    Track & Layout Used: Imola
    Car Used: any
    Applicable Settings: pit "auto-pilot" option turned on

    Report: the pit "auto-pilot" is not working in Imola. In every other track I've tested, car leaves the pits by itself and returns to manual control when leaves the pit lane zone. Except in Imola.

    Steps to reproduce: as stated above
     
  5. alink

    alink Well-Known Member AMS2 Club Member

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    Version: V 1.2.5
    Track & Layout Used: Spa 1993
    Car Used: GT1 - McLaren GTR
    Applicable Settings: Race Weekend
    Report: wrong message - the car was out of fuel and not lost a wheel
    AMS.jpg
     
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  6. ramsay

    ramsay Active Member

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    Version: V 1.2.5.1.1839
    Track & Layout Used: Monza 1971 10K
    Car Used: Vintage Gen 2
    Applicable Settings: MP & Wet weather
    Report: Part of the oval is dry on the crossover bridge when the rest of the track is fully wet AMS2 wet weather bug.jpg
     
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  7. CDRSeabee

    CDRSeabee New Member

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    1. Version: V 1.2.5.1.1839
      Track & Layout Used: G1 Championship tracks
      Championship series VR
      Report: When I load the game and directly to Championship race the red bar above doesn't appear and tracks don't load. Have to close out game. If I load same car and track combo in testing THEN go to Championship race it will load. But sometimes I'm view is below the ground and can't do anything as far as clicking buttons. Have to close program and open again.
     
  8. alink

    alink Well-Known Member AMS2 Club Member

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    Version: V 1.2.5.1.1839
    Track & Layout Used: Montreal
    Car Used: F V10 G1
    Applicable Settings: race weekend
    Report: AI which wants to pit hits other (players) cars with full speed at pit entry
    ss130949.jpg ss131013.jpg ss131029.jpg
     
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  9. alink

    alink Well-Known Member AMS2 Club Member

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    ...and after the big hit....
    I love this damned bug!
    Where are the rear wheels?
    ss131456.jpg
     
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  10. deadly

    deadly Well-Known Member

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    AI in formula cars still go over grass full blast as if it was the street and never ever spin. Devs finally need to decrease their grip level.
     
    Last edited: Nov 5, 2021
  11. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    Apologies if reported already, (been absent and so many [posts to catch up on)
    Track & Layout Used: Brasilia Outer
    Car Used: GT Classics~ Porsche
    Applicable Settings :Real weather. Online 10 AI @ 105/100 with 10 player slots 12 laps
    Report: As Q session. Host indicator goes from 1 {myself) to 2 then 3 as the session draws to a close ( have seen and reported 2 before, but never seen 3 hosts until today) Timer seconds may be error also
    Steps to reproduce: As above
    1.jpg 2 (1).jpg 3.jpg
     
    Last edited: Nov 6, 2021
  12. Luciano Santos Filho

    Luciano Santos Filho Active Member

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    Track & Layout Used: Any
    Car Used: Sigma P1
    Applicable Settings: Any
    Report: The engine does not last more than 20min, no matter what I do.
    Steps to reproduce: Drive the car in any session
     
  13. Shriukan

    Shriukan Touristenfahrten Community AMS2 Club Member

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    The car has an aggressive boost. Using it around 60% should make the engine survive a few hours. Are you using more than 60% Boost?
     
  14. deadly

    deadly Well-Known Member

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    Track & Layout Used: Imola 2001
    Car Used: Any
    Applicable Settings: Race against AI
    Report: When an AI wants to pit, it just rams drivers who break for last chicane. Similar to Montreal.
     
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  15. Luciano Santos Filho

    Luciano Santos Filho Active Member

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    Ok, setting the boost to something like 40% it might get the distance that I want . But it became really slow compared to the other car in the same class. Not sure this is alright.

    EDITED: The boost set to 40% was still too much for ~2,5h. And it is a strange situation because apparently the AI is not submitted to the same conditions. So I was a lot slower than the Sigmas driven by the AI, and consuming much less fuel.

    Having to adjust the turbo to make the distance is very cool, but ATM the effect seems exaggerated, and the AI not matching the player condition makes it much less interesting.
     
    Last edited: Nov 7, 2021
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  16. azaris

    azaris Well-Known Member AMS2 Club Member

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    Track & Layout Used: Any
    Car Used: Porsche GT3 R (or any naturally-aspirated car)
    Report: Power losses of naturally-aspirated cars at altitude seem too high
    Steps to reproduce: Measure the hp at sea level and at high altitude

    It is known that turbos have an advantage at high altitudes because they are less susceptible to low air density effects. But the effect in AMS2 seems exaggerated. The usual formula quoted for the power loss is 3% for every 1000 ft of altitude. If we believe this formula, the 911 R has 512 peak hp at Daytona (sea level) so it should have 472 hp at Spielberg (2600 ft). But in-game, it peaks at only 460 hp at Spielberg. That is a big difference and makes the Porsche and AMG uncompetitive at many tracks in the game.

    Would it be possible to add an option in multiplayer to turn off the altitude effect to make racing closer?
     
  17. SlowAssDave

    SlowAssDave CrazyCanuck (CASS) AMS2 Club Member

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    Track & Layout Used: Jacarepaguá Oval
    Car Used: All cars, though open wheel may not be as effective
    Applicable Settings: any
    Report: You can wallride this lay out. No penalty for going nearly 5s a lap faster because you can bomb around without lifting.
    Steps to reproduce: Drive around track without lifting, gently rubbing the wall in the tighter corners. Wet tires can make this effect even stronger.

    Is it possible to make wall strikes invalidate lap times?
     
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  18. deadly

    deadly Well-Known Member

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    Don't know if this is a bug, but In my opinion, the Formula Trainer cars swing to the outside of fast corners way too much and jump like rabbits in such sections. Is it supposed to be that these cars behave like a pendulum in a grandfather clock?
     
  19. Cassini

    Cassini 3D Artist and Video Editor AMS2 Club Member

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    Track & Layout Used: Hockenheinring
    Car Used: Porsche 911 GT1-98
    Applicable Settings: any
    Report: When spectating an online match, the gears indicator isn't replicated in cockpit view, it stays on Neutral forever.
    Another annoying thing is that when streaming races, it would be a good idea to be able to hide the chatbox.
    transmissao.jpg
     
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  20. deadly

    deadly Well-Known Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Training/Qualifying
    Report: After watching the replay of the last lap and then choosing the option "Back to Pits", the UI is moving up/down and left/right quite often.
     

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