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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Report: Near physical injury issue. At the start of time trial, there is a massive jerk/surge movement when using a motion rig (running SimTools). Please fix ASAP.
    AMS Version:
    1.3.1.1
    Track & Layout Used: Jacarepagua (but realized it happens on any track)
    Car Used: Formula Reiza and many formula retro cars. Perhaps, this is happening to all cars, but I have not done much trial since I discovered this jarring issue.
    Applicable Settings: Time Trial

    Actually, this also ties in well with the need to stop the motion related channels of telemetry when a reply starts, it keeps being sent during the replays. Also dangerous, when not expected.
     
    Last edited: Dec 23, 2021
    • Agree Agree x 2
  2. Shriukan

    Shriukan Touristenfahrten Community AMS2 Club Member

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    In regards to the replays, telemetry does state if a session is in replay thus the SimTools dev can also code a function to ignore telemetry during replays.
     
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  3. CrimsonEminence

    CrimsonEminence Administrator Staff Member AMS2 Club Member

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    Jacarepagua 1988?
     
  4. Domagoj Lovric

    Domagoj Lovric Moderator Staff Member

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    Was forwarded to me as "high wheel torque surge", what i read seems to be motion rig surge/jolt movement?
     
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  5. deadly

    deadly Well-Known Member

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    Version: 1.3.1.1
    Track & Layout Used: Many
    Car Used:
    Formula USA (CART)
    Applicable Settings
    : Race, Mandatory Pit Stops
    Report: AI in this class has problems with going to pits on many tracks. They drive too fast, then shred their car or get lost anywhere off track.
    20211223133634_1.jpg
     
  6. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Hi @Domagoj Lovric , yes you are correct. Right at the beginning when the car goes "live" during time trial, the initial jerk/surge is huge. It feels to me that the physics are not fully initialized or settled during the initial "car drop" thus the telemetry is being activated too early, but I could be wrong.
     
    • Agree Agree x 1
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  7. DavidGossett

    DavidGossett Well-Known Member AMS2 Club Member

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    Version: 1.3.1.1
    Track & Layout used: Watkins Glen GP
    Car: F309

    Bug: Camera placed me in other drivers car in online session. I had no control over my car and it stopped on track and wouldn't allow any input.
     
    Last edited: Dec 24, 2021
    • Informative Informative x 1
  8. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    Report: Strange Audio crackling noise when revving the engine at or near the red zone.
    AMS Version: 1.3.1.1
    Track & Layout Used: Any
    Car Used: Catheram C-620r (the fastest one).
    Applicable Settings: None. 7.1 Logitech Headset, using logitech software. In-game audio "Headset Mix" is off
     
  9. ray64040

    ray64040 Member AMS2 Club Member

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    Probably related to this issue I reported including steps to recreate. Had it happen today in multiplayer with the Caterham Superlight. It's a pain having your tuning changes revert during qualifying with no error or warning message.

     
  10. vattila

    vattila New Member

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    Track & Layout Used: Brands Hatch Indy
    Car Used: Stock 2021
    Applicable Settings: Fuel and tire wear 5x
    Report: AI does not pit, then DNF. They collide into the wall at entry.
    Steps to reproduce: Start single race and monitor AI.
     
    Last edited: Dec 25, 2021
    • Agree Agree x 1
  11. vattila

    vattila New Member

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    Track & Layout Used: Velopark
    Car Used: Stock 2021
    Applicable Settings: Fuel and tire wear 5x
    Report: AI crash into the wall on pit entry.
    Steps to reproduce: Start single race and monitor AI.
     
    Last edited: Dec 25, 2021
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  12. vattila

    vattila New Member

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    Track & Layout Used: Goiana External
    Car Used: Stock 2021
    Applicable Settings: Fuel and tire wear 5x
    Report: AI crash into the wall on pit entry.
    Steps to reproduce: Start single race and monitor AI.
     
    Last edited: Dec 25, 2021
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  13. vattila

    vattila New Member

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    Track & Layout Used: Hockenheim Short B
    Car Used: Stock 2021
    Applicable Settings: Fuel and tire wear 5x
    Report: AI does not pit, then DNF. They first steer into the pit, then suddenly just before the entry they steer away and continue towards to front straight.
    Steps to reproduce: Start single race and monitor AI.
     
    Last edited: Dec 25, 2021
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  14. vattila

    vattila New Member

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    Track & Layout Used: Snetterton 200
    Car Used: Stock 2021
    Applicable Settings: Fuel and tire wear 5x
    Report: AI collides into eachother on pit entry when they are close.
    Steps to reproduce: Start single race and monitor AI.
     
    Last edited: Dec 25, 2021
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  15. vattila

    vattila New Member

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    Track & Layout Used: Interlagos Outer
    Car Used: Stock 2021
    Applicable Settings: Fuel and tire wear 5x
    Report: Some AI retires at pit exit, beside wall. Perhaps out of fuel?
    Steps to reproduce: Start single race and monitor AI.
     
    Last edited: Dec 25, 2021
  16. deadly

    deadly Well-Known Member

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    Mandatory pitstop right now is a bug, not a feature. Many AI just do not pit at all and get a DQ at the end of the race.
    And no, settings should not play any role. If mandatory stops are on, they have to pit. Works like a charm in Race Room, does not work at all in AMS2.
    One group of AI just ignores pitting, the next shreds the car at pit entry or is way to fast to brake at their garage spot.

    Just had a race with F_Vee. 25 laps at Hockenheim Short. Only one AI out of 20 managed to pit, the rest was disqualified.
    Another issue is the frustrating fact that stops of the AI which manage to pit are often much quicker as the one of the player, even if you only change tyres, without repair or refueling.
     
    Last edited: Dec 25, 2021
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  17. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    Some settings should play a role. If you have fuel set to 5x and do half hour races then they should pit at least once even without mandatory pitstop. I have had a number of races where I have pitted on the last lap that I can do without running out of fuel and then I find that some AI can do a couple of extra laps than I can, and that is if I am running fuel on normal mixture, and the AI are in identical cars as me.
     
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  18. deadly

    deadly Well-Known Member

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    What I meant is that settings should not play a role when it comes to mandatory stops, because the AI should pit at least once if this rule is activated instead of ignoring it. ;)
    Next thing I am gonna play a bit with is the line "<tyre_management>x.x</tyre_management>" in custom AI files. Will give a driver the value of "0" there and see if he has to pit earlier or more often than others.
    Edit: Lowering the values for tyre management has no noticable effect.
     
    Last edited: Dec 25, 2021
  19. deadly

    deadly Well-Known Member

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  20. deadly

    deadly Well-Known Member

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    Formula V10_Gen 1:
    In setup screen as in ICM, the dry tyres are greyed out. Monsun/Extreme tyres are available in Setup menu but not in ICM.

    Unbenannt-1.jpg
     

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