Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Domagoj Lovric

    Domagoj Lovric Moderator Staff Member

    Joined:
    Feb 15, 2016
    Messages:
    1,109
    Likes Received:
    1,256
    Was forwarded to me as "high wheel torque surge", what i read seems to be motion rig surge/jolt movement?
     
    • Agree Agree x 2
  2. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,577
    Likes Received:
    543
    Version: 1.3.1.1
    Track & Layout Used: Many
    Car Used:
    Formula USA (CART)
    Applicable Settings
    : Race, Mandatory Pit Stops
    Report: AI in this class has problems with going to pits on many tracks. They drive too fast, then shred their car or get lost anywhere off track.
    20211223133634_1.jpg
     
  3. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

    Joined:
    Mar 31, 2017
    Messages:
    1,295
    Likes Received:
    707
    Hi @Domagoj Lovric , yes you are correct. Right at the beginning when the car goes "live" during time trial, the initial jerk/surge is huge. It feels to me that the physics are not fully initialized or settled during the initial "car drop" thus the telemetry is being activated too early, but I could be wrong.
     
    • Agree Agree x 1
    • Useful Useful x 1
  4. DavidGossett

    DavidGossett Well-Known Member AMS2 Club Member

    Joined:
    Mar 30, 2020
    Messages:
    1,404
    Likes Received:
    1,238
    Version: 1.3.1.1
    Track & Layout used: Watkins Glen GP
    Car: F309

    Bug: Camera placed me in other drivers car in online session. I had no control over my car and it stopped on track and wouldn't allow any input.
     
    Last edited: Dec 24, 2021
    • Informative Informative x 1
  5. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

    Joined:
    Mar 31, 2017
    Messages:
    1,295
    Likes Received:
    707
    Report: Strange Audio crackling noise when revving the engine at or near the red zone.
    AMS Version: 1.3.1.1
    Track & Layout Used: Any
    Car Used: Catheram C-620r (the fastest one).
    Applicable Settings: None. 7.1 Logitech Headset, using logitech software. In-game audio "Headset Mix" is off
     
  6. ray64040

    ray64040 Member AMS2 Club Member

    Joined:
    Jun 16, 2016
    Messages:
    85
    Likes Received:
    34
    Probably related to this issue I reported including steps to recreate. Had it happen today in multiplayer with the Caterham Superlight. It's a pain having your tuning changes revert during qualifying with no error or warning message.

     
  7. vattila

    vattila New Member

    Joined:
    Dec 25, 2021
    Messages:
    11
    Likes Received:
    3
    Track & Layout Used: Brands Hatch Indy
    Car Used: Stock 2021
    Applicable Settings: Fuel and tire wear 5x
    Report: AI does not pit, then DNF. They collide into the wall at entry.
    Steps to reproduce: Start single race and monitor AI.
     
    Last edited: Dec 25, 2021
    • Agree Agree x 1
  8. vattila

    vattila New Member

    Joined:
    Dec 25, 2021
    Messages:
    11
    Likes Received:
    3
    Track & Layout Used: Velopark
    Car Used: Stock 2021
    Applicable Settings: Fuel and tire wear 5x
    Report: AI crash into the wall on pit entry.
    Steps to reproduce: Start single race and monitor AI.
     
    Last edited: Dec 25, 2021
    • Agree Agree x 1
  9. vattila

    vattila New Member

    Joined:
    Dec 25, 2021
    Messages:
    11
    Likes Received:
    3
    Track & Layout Used: Goiana External
    Car Used: Stock 2021
    Applicable Settings: Fuel and tire wear 5x
    Report: AI crash into the wall on pit entry.
    Steps to reproduce: Start single race and monitor AI.
     
    Last edited: Dec 25, 2021
    • Agree Agree x 1
  10. vattila

    vattila New Member

    Joined:
    Dec 25, 2021
    Messages:
    11
    Likes Received:
    3
    Track & Layout Used: Hockenheim Short B
    Car Used: Stock 2021
    Applicable Settings: Fuel and tire wear 5x
    Report: AI does not pit, then DNF. They first steer into the pit, then suddenly just before the entry they steer away and continue towards to front straight.
    Steps to reproduce: Start single race and monitor AI.
     
    Last edited: Dec 25, 2021
    • Agree Agree x 1
  11. vattila

    vattila New Member

    Joined:
    Dec 25, 2021
    Messages:
    11
    Likes Received:
    3
    Track & Layout Used: Snetterton 200
    Car Used: Stock 2021
    Applicable Settings: Fuel and tire wear 5x
    Report: AI collides into eachother on pit entry when they are close.
    Steps to reproduce: Start single race and monitor AI.
     
    Last edited: Dec 25, 2021
    • Agree Agree x 1
  12. vattila

    vattila New Member

    Joined:
    Dec 25, 2021
    Messages:
    11
    Likes Received:
    3
    Track & Layout Used: Interlagos Outer
    Car Used: Stock 2021
    Applicable Settings: Fuel and tire wear 5x
    Report: Some AI retires at pit exit, beside wall. Perhaps out of fuel?
    Steps to reproduce: Start single race and monitor AI.
     
    Last edited: Dec 25, 2021
  13. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,577
    Likes Received:
    543
    Mandatory pitstop right now is a bug, not a feature. Many AI just do not pit at all and get a DQ at the end of the race.
    And no, settings should not play any role. If mandatory stops are on, they have to pit. Works like a charm in Race Room, does not work at all in AMS2.
    One group of AI just ignores pitting, the next shreds the car at pit entry or is way to fast to brake at their garage spot.

    Just had a race with F_Vee. 25 laps at Hockenheim Short. Only one AI out of 20 managed to pit, the rest was disqualified.
    Another issue is the frustrating fact that stops of the AI which manage to pit are often much quicker as the one of the player, even if you only change tyres, without repair or refueling.
     
    Last edited: Dec 25, 2021
    • Agree Agree x 1
  14. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

    Joined:
    Mar 21, 2016
    Messages:
    2,467
    Likes Received:
    688
    Some settings should play a role. If you have fuel set to 5x and do half hour races then they should pit at least once even without mandatory pitstop. I have had a number of races where I have pitted on the last lap that I can do without running out of fuel and then I find that some AI can do a couple of extra laps than I can, and that is if I am running fuel on normal mixture, and the AI are in identical cars as me.
     
    • Agree Agree x 1
  15. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,577
    Likes Received:
    543
    What I meant is that settings should not play a role when it comes to mandatory stops, because the AI should pit at least once if this rule is activated instead of ignoring it. ;)
    Next thing I am gonna play a bit with is the line "<tyre_management>x.x</tyre_management>" in custom AI files. Will give a driver the value of "0" there and see if he has to pit earlier or more often than others.
    Edit: Lowering the values for tyre management has no noticable effect.
     
    Last edited: Dec 25, 2021
  16. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,577
    Likes Received:
    543
  17. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,577
    Likes Received:
    543
    Formula V10_Gen 1:
    In setup screen as in ICM, the dry tyres are greyed out. Monsun/Extreme tyres are available in Setup menu but not in ICM.

    Unbenannt-1.jpg
     
  18. vattila

    vattila New Member

    Joined:
    Dec 25, 2021
    Messages:
    11
    Likes Received:
    3
    I have no problem to force AI to pit. That works actually really good!! The AI pits 4 or even 5 times during a 30 min race. The issue is with the AI pit driving line I believe. They either way collides into the wall, or do not recognize the pit line and they do not go to pit lane.
     
  19. Andy

    Andy Active Member AMS2 Club Member

    Joined:
    Mar 25, 2020
    Messages:
    104
    Likes Received:
    27
    Track & Layout Used: Kyalami (or any other)
    Car Used: GT3
    Applicable Settings: Any weather - dedicated server not using any rotation
    Report: Setting the server.cfg file to allow refuelling at pit stops does not work. The setting has to be set manually by the host on the server.
    Steps to reproduce: Set the below in server.cfg, run the server and see that refuelling is not allowed unless changed manually by the host before the session start
    "DisablePitstopRefuelling" : 0,
     
    • Informative Informative x 1
  20. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,577
    Likes Received:
    543
    - When setting the race length to "time", you can not even setup a mandatory stop, as the option just is not there if you do not set length to "laps".
    - That's what you wrote today:
    Even with mandatory stops activated, they often just do not give a damn about the rule and do not pit at all.
    I mainly drive with open wheelers, set their management to "0" for a certain class for a test in custom file - no effect. All AI disqualified for not pitting at all.

    It is a simple thing: If there is an option like "mandatory stop" in a game, the AI should do a stop, no matter which settings are chosen when it comes to fuel usage/tyre wear/race length. Otherwise, this rule/option is just fake.
    Works perfectly in other games, but not in AMS 2.
     
    Last edited: Dec 25, 2021

Share This Page