Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    @Heitor Facuri Cicoti @steelreserv
    Despite being madly in love with the simulator, the issue of wheels not respecting the "hide steering wheel" setting on some cars is getting a little ridiculous... As a programmer and someone with lots of 3D software experience myself, that should be a very easy fix, possibly tagging or changing the properties/metadata in the 3D package.

    FYI - This issue has been reported many times...
    F-v10 Gen 1
    Ginetta G40
    Bug Reports - Automobilista 2 (Read the Opening Post) | Page 96 | Reiza Studios Forum
    Bug Reports - Automobilista 2 (Read the Opening Post) | Page 100 | Reiza Studios Forum
    Bug Reports - Automobilista 2 (Read the Opening Post) | Page 100 | Reiza Studios Forum
    Bug Reports - Automobilista 2 (Read the Opening Post) | Page 155 | Reiza Studios Forum
    Bug Reports - Automobilista 2 (Read the Opening Post) | Page 149 | Reiza Studios Forum
     
    Last edited: Feb 26, 2022
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  2. stlutz

    stlutz Active Member

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    Happens at Jerez too.
     
  3. SlowAssDave

    SlowAssDave CrazyCanuck (CASS) AMS2 Club Member

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    Track: Random
    Car: Random
    Applicable settings: race with more than 15 participants.
    Report: AMS2 would not show P1 during race on TV tower, at finish P2 won race by exactly 1s after finishing behind P1.

    This has happened before, usually right at race start. P1 shows as p5 at lights out, and p2 shows as p1.

     
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  4. Silvano

    Silvano Active Member AMS2 Club Member

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    Exactely so, i did observed this too, there should be 2 buttons, "increase turbo power" and "decrease turbo power" in the assignement page.
     
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  5. SlowAssDave

    SlowAssDave CrazyCanuck (CASS) AMS2 Club Member

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    Track & Layout Used: longbeach
    Car Used: GT1 and GTE
    Applicable Settings: multiclass race
    Report: The GT1 cars start behind the GTEs, despite being 7s faster a lap.
     
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  6. KRRTDustin

    KRRTDustin Well-Known Member AMS2 Club Member

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    Track & Layout Used: Silverstone (Modern GP Layout)
    Car Used: Caterham Academy
    Applicable Settings: Practice in Multiplayer
    Report:. After the first few Corners on the straight there is a wall thats not solid. Its the Wall from the Bridge. You can Fall down there by just driving through the Wall! Both sides are not Solid.
     
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  7. Racer44SM

    Racer44SM New Member

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    Track & Layout Used: First and second races in formula classic gen 1 base championship mode
    Car Used: Formula classic gen 1. Any of the cars.
    Applicable Settings: 15 to 19 opponents, tyres 5x and 3x both tried, fuel use real and 5x both tried, damage performance impacting at 25%, race distance 30%, real time progression, mechanical failures set to on, AI aggression 65, AI skill 70 and 75 both tried. Also now tried with 80% AI skill. And with mechanical failure off. And with tyres usage as accelerated. All end up with exact same results. Very frustrating.
    Report: I’ve tried these multiple times in the base championship mode and same result every time. At the first two races. The Brazil first race and the Jerez second race. Every time the AI’s start dropping out around lap 11 to 15. By lap 15 they are all retired. It is really frustrating and I have seen post from two years ago of the same issue. Can someone please have a look and fix. As a new player to the game I think it is quite possibly the best sim around, but this bug is a big problem. I’ve never gone past race 2 as I don’t want to do all the races with all AI retired by lap 15.

    Thanks
     
    Last edited: Mar 3, 2022
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  8. lozarcher

    lozarcher New Member

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    Track & Layout Used: Monaco (Azure)
    Car Used: Superkart
    Applicable Settings: Normal, dry, Monaco weather
    Report: No cooling on engine.
    Steps to reproduce: Drive the superkart for a few (4-8) laps and notice the engine overheat to a point it starts deteriorating rapidly. Unable to finish a race unless driving very conservatively or pitting to repair engine.
     
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  9. noel spence

    noel spence Member AMS2 Club Member

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    track:kyalami
    car used:mclaren mp4/12
    applicable settings: time trial
    report:eek:sw wheel receiving full power after restarting session after smash ,this was very scarey and dangerous situation
    I shut the session down and tried again ,same thing wheel had high power again lucky i had my hand ready for the emergency stop
    To resolve the problem i had to shut the game down and restart ,but am very aware of this now hopefully it does not happen again
     
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  10. deadly

    deadly Well-Known Member

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    In many car classes, the AI achieve same laptimes in race as in qualifying. Can be frustrating for the player who is not able to do so because of carrying much more fuel during race.
     
  11. deadly

    deadly Well-Known Member

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    Track & Layout Used: Monza 1991
    Car Used: Formula Retro Gen 3 (also happens with other open wheelers)
    Applicable Settings: Race
    Report: HUGE carnage after start in T1 caused by AI. ;)
    Unable to have a proper overtake on the inside, they all pretend on going on the ideal line in the braking zone before chicane, ramming each other (and the human player when being in the middle of the pack) like madmen, no one ever steps back. Gets even worse because of the strange lateral moves they are doing all the time.
    Later on in race, when they have their side by side duells for ages, this ramming happens again and again there.
    If damage is switched on to a higher level, the majority of the field has to retire quite soon because of that demolition derby.
    Things like that happen on other tracks, too, but it is worst in Monza 91. No matter if player uses customized AI or not, it has something to do with the general AI behaviour.

    Edit: It can be fun and immersive if such mass collisions occur from time to time. But when it happens all the time on a certain spot after start, it gets dull and annoying.
     
    Last edited: Mar 6, 2022
  12. Renan G Flores

    Renan G Flores Active Member

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    I found this bug on the new update.
    Car: Formula USA Gen 1. - Reynard 98i Mercedes-Benz

    upload_2022-3-7_15-46-35.png
     
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  13. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

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    OS: Windows 10, latest version.
    Version: V1.3.4
    Track & Layout Used
    : N/A
    Car Used: Mercedes GT3
    Applicable Settings: Test Day
    Report: Pick the yellow livery, car starts with a red livery which doesn't even exist.

    upload_2022-3-7_18-56-3.png

    Perhaps, I just secretly revealed a new upcoming livery... looks good regardless.
    upload_2022-3-7_18-57-34.png
     
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  14. FS7

    FS7 controller filters off please AMS2 Club Member

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    Track & Layout Used: I only tried at Goiania & Interlagos but probably happens at any track
    Car Used: Stock Car 2021 #111 Barrichello
    Applicable Settings: na
    Report: livery doesn't show up, instead i get an all red livery
    Steps to reproduce: pick Stock Car 2021 #111 Barrichello livery



     
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  15. Divit Beria

    Divit Beria Prefer modern cars

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    Track and Layout used: Montreal 1988 (Happens on every track though)
    Car used: Mclaren MP4-1C (happens on all manual gearbox formula cars)
    Applicable settings:test day
    Report: Auto lift doesn't work with auto clutch on in old formula cars. I reported this issue in the discussion thread after update 1.3.3.0 and one of the Reiza staff told me that this is unintended and the game should be auto lifting.
    Steps to reproduce: Upshift on any manual gearbox formula car.
     
  16. Daniel Goulart

    Daniel Goulart Member AMS2 Club Member

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    Track & Layout Used: Interlagos
    Car Used: Porsche 911 GT3
    Applicable Settings: Enable mechanical failures in an online lobby. Force default setups.
    Report: The car engine abruptly gains temperature (about 1°C per second or faster) and suddenly blows. There were people complaining the car's engine reached more than 230°C and still raising.
    Steps to reproduce: Just race an online lobby in Interlagos with Porsche GT3 (Did not happened with everyone, were just some cases) with default setups
     
  17. deadly

    deadly Well-Known Member

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    There are several cars in this class now which are all red.

    Edit: Here is another video showing this bug.
     
    Last edited: Mar 9, 2022
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  18. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    Just some feedback on the 1995 season cars:

    Actual full season entries (27):
    Lola-Ford 9
    Lola-Mercedes 4
    Penske-Mercedes 3
    Reynard-Ford 9
    Reynard-Honda 1
    Reynard-Mercedes 1

    AMS2 cars (23):
    Lola-Ford 4
    Lola-Mercedes 10
    Reynard-Ford 4
    Reynard-Honda 1
    Reynard-Mercedes 4

    I respect the fact that these were rushed out, but a few notes:
    - Makes sense that the Penskes are represented by Reynards to balance out the field
    - The #22 car exists in both Lola-Ford and Reynard-Mercedes cars
    - On the #14 Lola-Merc it says Ford on the car
    - On the #31 Lola-Merc it says Honda on the car
    - On the #33 Lola-Merc it says Ford on the car
    - In real full season the Lola-Ford's out ranked Lola-Mercedes 9 to 4, but in AMS2 they are the opposite 4 to 10. This will be a problem when making realistic skin packs. May I suggest switching this to better reflect the 1995 season?
    - Maybe have 2 Reynard-Hondas: Johnstone+Ribeiro
     
    Last edited: Mar 8, 2022
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  19. deadly

    deadly Well-Known Member

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    CART 95:

    The previews for cars # 21 and 22 of the 95i Mercedes are missing. And the cars are called Reynard 98i Mercedes Benz in the showroom. Obviously, there is some mix up/typo.

    Unbenannt-1.jpg
     
    Last edited: Mar 8, 2022
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  20. NR The-Boss

    NR The-Boss Bug Hunter AMS2 Club Member

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    UPDATE: Frame Rate Limiter turned itself off, causing the game to work twice as hard, causing stutters. PICNICS (Problem In Chair, Not In Car Simulator)

    Track & Layout Used
    : Goiania (probably others)
    Car Used: FV10 Gen 2 (probably others)
    Applicable Settings: 24 AI drivers, Rain or Storm conditions - anything to get the graphics going
    Report: The frame rate is stable most of the time, but after 5 or so minutes of racing in the rain it starts to have 30 second spurts where the frame rate drops to what feels like 15 fps or worse. Not sure if this is due to the AI count or the rain. I don't think it's related to my computer because I've got graphics on the minimums, with a beefy laptop that has no problems running similar intensity games.
    Steps to reproduce: Race a race with 24 AI and some rain.
     
    Last edited: Mar 9, 2022
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