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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. tpw

    tpw Well-Known Member Reiza Backer

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    Track & Layout Used: Any
    Car Used: MCRS2000
    Applicable Settings: Test Day
    Report: Rear tyres are always cold at beginning of practice session
    Steps to reproduce: Start a Test Day in the MCR2000, observe the front tyres are green, the rear are dark blue. They're almost impossible to warm up and have poor grip.
     
  2. tpw

    tpw Well-Known Member Reiza Backer

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    You don't have to. Nvidia Control Panel or Nvidia Profile Inspector cannot override/augment AA settings of AMS2 (or ACC or PC2).
     
  3. toniware

    toniware Member

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    Track & Layout Used: any
    Car Used: any kart
    Applicable Settings: any
    Report: driver model disappears from gokart at about 10-15meters, texture res on medium, carmodels on medium, pretty much everything on medium
    Steps to Reproduce: drive gokarts, see other gokart driver models disappear at not so big range(i am in VR, maybe that lowers the range)
     
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  4. toniware

    toniware Member

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    Track & Layout Used: Imola
    Car Used: any (used the superv8)
    Applicable Settings: VR
    Report: when driving close to trees and passing those trees, the 2D trees start to turn into you, making a very weird effect in the corner of your eye
    Steps to Reproduce: in VR drive very close to trees, 3rd chicane on imola after the uphill section, the trees on the left will turn towards you as u pass them, making a really weird flashy and weird looking effect in the corner of your eye
     
    • Agree Agree x 2
  5. kagurazakayukari

    kagurazakayukari Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Multiplayer
    Report: Little chance race finished after 1-2 laps no matter how many laps/times are set.
    Steps to reproduce: It's very rare. Can only reproduce via continue racing. Maybe due to someone disconnected.
     
  6. kagurazakayukari

    kagurazakayukari Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Pitlane exit & automatic pitlane
    Report: Automatic exit pitlane, when exit, the speed sudden droping. Different track have different speed limit. (79->59/69 depend on track).
    Steps to reproduce: With any mode, just exit the pitlane.
     
    Last edited: Apr 13, 2020
  7. kagurazakayukari

    kagurazakayukari Member

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    Track & Layout Used: N/A
    Car Used: Cars with multiple differential selection. Tested with Ultima GTR.
    Applicable Settings: differential
    Report: Can select(open) multiple differential.
    Steps to reproduce: N/A[​IMG]
     
    Last edited: Apr 5, 2020
    • Like Like x 1
  8. CreamyCornCob

    CreamyCornCob Member

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    Are you sure about that?
    [​IMG]
     
  9. tpw

    tpw Well-Known Member Reiza Backer

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    You can make all the changes you want, they just won’t have an effect in the game.

    EDIT: I stand corrected, using NV Profile Inspector I got FXAA and Transparency Supersampling to apply to the game, I just had to specify the AMS2AVX.exe
     
    Last edited: Apr 5, 2020
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  10. CreamyCornCob

    CreamyCornCob Member

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    [​IMG]
    Yeah, you sorta kinda need that .exe
    Now whether to start playing in there or wait for an official fix some time later.
    The Nvidia settings take priority of the AA settings in game I assume?
     
  11. tpw

    tpw Well-Known Member Reiza Backer

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    They do if you specify ams2avx.exe and not ams2.exe :)
    I've spent a couple of hours playing with it. Post processing stuff like transparency supersampling and FXAA work and can soften the image and slightly reduce shadow aliasing. You can't actually change the Antialiasing Setting to use for instance 16xQ [16x CSAA (8 color + 8 cv samples)] because this AFAIK won't affect engines using deferred rendering (eg PC2, AMS2, ACC)
     
  12. keith windsor

    keith windsor Active Member Reiza Backer

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    Game Version/Build: 0.8.0.2
    Track & Layout Used: Any
    Car Used: F Reiza (but believe this applies to all)
    Applicable Settings: n/a
    Report: There is a problem with the in-cockpit brake bias setting - Example: F_Reiza default is 58/42. (which I believe means 58% front and 42% rear).

    But if I increase the brake bias while in cockpit, the message says it is increasing but the number is actually decreasing.
    i.e the on screen message says
    'Increase brake bias 57/100' then
    'increase brake bias 56/100' then
    'increase brake bias 55/100'
    and so on.

    So I am not sure if it's just the text 'increase' / 'decrease' that are back to front, or if I am actually decreasing when I want to be increasing, if that makes sense.
    Steps to reproduce:

    Go into cockpit. Use your assigned keys to try to increase the brake bias. You will see the numbers decreasing, even though the accompanying text says it is increasing.
     
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  13. YoLolo69

    YoLolo69 Active Member

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    Game Version/Build: 0.8.0.2
    Track & Layout Used: Any
    Car Used: N/A
    Applicable Settings: N/A
    Report: (Low priority) "Visuals" menu settings should also be part of the separate saved configurations files between 2D Monitor and VR Headset.

    It's great we have separated configurations options between both 2D and VR sessions. I also change stuffs in the "Visuals" settings like godrays, bloom, etc. between both game mode and I'm probably not the only one. Should be great to also save them separately. Thanks!
     
  14. sampopel

    sampopel New Member

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    Not sure if you class this is a bug, or more of a general annoyance that needs attention:

    Track & Layout Used: all
    Car Used: V8 supercar
    Applicable Settings: Camera = bonnet cam?
    Report: Windscreen wiper is major visual obstruction, view of right corners severely hindered - see screenshot:

    upload_2020-4-5_13-10-21.png
     
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  15. eg01st

    eg01st Member

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    Track & Layout Used: Any
    Car Used: MetalMoro MRX Duratec
    Applicable Settings: AI Race, 20 Cars, Same Class, PLAYER LAST (ISSUE).
    Report: Game spawns me in a random position, sometimes 1st, sometimes 4th on the grid. But I wanted to start from Last Place. I am listed in the table before start in the 4th place, for example. When I should have been 20th.
    Steps to reproduce: Start a Race with MRX Duratec, and 19 opponents, AI 100, Agression 70. Same Class.
     
    Last edited: Apr 5, 2020
  16. fandog

    fandog New Member

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    Car Used:When the steering wheel is turned off, some vehicles only show the fixed steering wheel instead of hiding it directly
     
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  17. Shodan0000

    Shodan0000 New Member

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    Track & Layout Used: Any track
    Car Used: Sprint Race series
    Applicable Settings: settings seems irrelevant
    Report: Sound occasionally clips when high revving.
    Steps to reproduce: Drive the Sprint Race car on any setting and you will hear popping / distorted sounds indicating clipping.

    Lowering volume of both master / player car engine etc. do not help. Sound still clips, but it will just be lower volume.
     
  18. bobbie424242

    bobbie424242 Active Member Reiza Backer

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    Track & Layout Used: Any track
    Car Used: Any car
    Applicable Settings: rolling start enabled
    Report: Engine stalls on certain rolling starts
    Steps to reproduce:

    - start a custom event race with rolling start enabled (either controlled by AI or manual, it does not matter)
    - wait for the race to start (green) then ESC and 'Retire to pitbox'
    - click 'Skip to End'
    - wait for a while and click 'Restart Session'

    => The car has the engine stalled preventing for the rolling start to work properly, presumely because engine was stalled in the pitbox. Subsequently restarting the session gives the same result. The only way is to start a new custom event.
     
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  19. alink

    alink Well-Known Member

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    Game Version/Build: 0.8.0.2
    Track & Layout Used: Any
    Car Used: N/A
    Applicable Settings: N/A
    Report: in helmet view, FOV greater 89 helmet disappears and the muffled sound turns to a clear sound.
    Steps to reproduce: helmet view -> set FOV > 89
     
  20. toniware

    toniware Member

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    i am pretty sure thats intentional since the cars that do that, usually have the rpm/gear/position stuff on the wheel itself, cars that have that on the interior usuallly hide the wheels fine
     
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