Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. ChrisOuellet

    ChrisOuellet New Member AMS2 Club Member

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    Track & Layout Used: Any track should do, but mostly ovals cause it's easier to replicate.
    Car Used: Any car
    Applicable Settings:
    Report: The FCY should keep the safety car out when it detects that the safety car will go in on the last lap.
    Steps to reproduce: Put up any race, figure out how many laps the FCY lasts on that race length. If it lasts 3 laps, with 3 laps to go, stop in the middle of the track to cause a FCY. Then loop around until it says racing will resume. If you timed it right, safety car will get in and the race will resume for like 10 seconds while the cars race to the S/F line.
     
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  2. Theoloop

    Theoloop Active Member AMS2 Club Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Real Weather (historic)
    Report:
    Real weather on the same time and date conditions set is not consistent by session type.
    Steps to reproduce:
    Set up any type of session at the same times/dates in test day, single player event, or multiplayer. And the weather does not match across all the events.
     
  3. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

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    So am i right that you get the same weather online and during a offline race, only test day is different?

    Thats what i gathered from the video, and it makes perfect sense.

    In a race event, the practice is actually to days before the set race date, on test day you don't have that.

    Try running a race without practice and qually and use the same date, if i'm not mistaken you should get the same weather as in a test day event
     
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  4. Theoloop

    Theoloop Active Member AMS2 Club Member

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    Okay i just tested and this seems to be the case. Would be nice if that information was clear somewhere lol. Thank you.
     
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  5. deadly

    deadly Well-Known Member

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    When I start the car from standing start, I can not see the smoke caused by the wheelspin in my mirrors, neither in the virtual one nor the ones on the side. But I can see the smoke produced by other cars.
    But then, when race is on it's way, I can see the smoke in the mirrors when locking up the tyres.
     
  6. Theoloop

    Theoloop Active Member AMS2 Club Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Windy Weather

    Report:We ran a Formula USA 2023 race the other night at Long Beach. Using real weather it showed winds at 25kph “E”. The car being aero dependent and the winds being steady this did effect some braking zones for the front and back straight. T1 braking was easier which was indicative of a headwind. T8 braking was much more tricky as it felt there was a tail wind. Traditionally in weather forecasts, the listing for wind indicates the source. So East winds would mean it’s blowing FROM the east going westward. This seems to be opposite in the sim which is incorrect based off multiple people’s experience in this race. The sim lists the heading East when the wind is blowing eastward, so from
    The west. Basically all the wind headings need to be 180 degree's flipped in the UI so it displays the source of the wind.

    Steps to reproduce:
    Take not of the wind, should be above 20kph I would guess and use an aero car, compare it to a still day. The wind goes in the opposite direction that is displayed in the UI
     
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  7. Theoloop

    Theoloop Active Member AMS2 Club Member

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    Track & Layout Used: Gateway Oval
    Car Used: F-USA 2023
    Applicable Settings: private Quali
    Report:
    One player joined the server after Quali was already in session, and users were able to see his vehicle on track even though quali was set to private, he did not see other drivers though. We did not test vehicle contact.
    Steps to reproduce:
    Private Quali session with a decent amount of players in (we had 24). Another joins in during Quali and they may appear to others in their own private session.
     
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  8. deadly

    deadly Well-Known Member

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    Here is a video of the broken replay camera in Snetterton (200 layout), where you can hear but not see the cars on track:

     
    Last edited: Sep 15, 2023
  9. deadly

    deadly Well-Known Member

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    Car: F 309
    Track: Any
    Report: Game does not give you the desired startposition.

    Did a quick race with full grid (29 cars) in the F3 class.
    Choosed starting from position 29, but game forces me to start from P 17, as there are 17 F309 and 12 F301 cars.
    If player chooses a certain position, it would be nice if the game could handle that.

    2.jpg
    1.jpg
     
  10. remi89

    remi89 New Member

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    I agree and it seems the game doesn't record any best lap neither for some days now...
     
  11. remi89

    remi89 New Member

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    I agree and it seems the game doesn't record any best lap neither for some days now...
     
  12. deadly

    deadly Well-Known Member

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  13. Eduardo Santis Torres

    Eduardo Santis Torres Member

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    I don't know if it's a bug, or is it real, but clear me of a doubt, are the GT3s just as fast as the P2s?
     
  14. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

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    They're comparable in pace yeah.

    Reminder that Endurance Brasil P2 isn't "LMP2"
     
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  15. Zym

    Zym New Member

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    Track & Layout Used: it seems all kart tracks
    Car Used: kart 125 single gear
    Applicable Settings: all weather configurations and all driving aids deactivated
    Report: ia remains stationary at the start during a personalized championship, in all modes, rolling start, reconnaissance lap, etc
     
  16. deadly

    deadly Well-Known Member

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    Montreal GP Layout:
    Lollipop man of pitcrew is standing on the track instead of pitlane when AI is about to come in.
     
  17. Danielkart

    Danielkart Well-Known Member

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    I don't follow this thread so it's possible that these errors have already been reported and are known. If you already know, forget about the post.
    In front-wheel cars there are anomalies when shifting in corners. There are knocks in the steering axle when changing gears, which can be clearly felt and can also be seen in the FFB diagram. Tested with defaults and customs files
     
  18. Danielkart

    Danielkart Well-Known Member

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    The damping in the game doesn't seem to work properly with the defaults. The higher the damping is set, the greater vibrations and pendulum movements occur. Damping should make the wheel more sluggish and stable, but the opposite is the case. The wheel becomes very restless and nervous when increasing the damping
     
  19. alink

    alink Well-Known Member AMS2 Club Member

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    Isn't there missing a wall or guardrail?
    Hockenheim National
    ss140301.jpg
     
  20. Theoloop

    Theoloop Active Member AMS2 Club Member

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    Alright this is gonna be a big post, all of the following bugs occurred in our Indy 500 race.
    Track & Layout Used: Indianapolis Oval Formula USA 2020
    Car Used: Formula USA 2023

    Applicable Settings: Real Weather May 29th 2022, 13:00 start

    Report:


    1. Server froze up between practice and Quali once practice was done so we had to repost, this is an old bug still present.

    2. Replay did not save for anyone in the race, it created a 129kb file that could not be played back. This is a huge issue as we cant review for stewarding or even the bugs.

    3. The wind seems very severe, and inconsistent at times. But this might not be a bug, as it might be more complex than we’re assuming but we're not sure. We ran multiple practices with different dates, most of the time the wind was between NW and NE. Every practice we ran the wind affected turns differently, but would only have an effect on one turn at a time. First was T1 with huge understeer, then t3 only even through the wind was still north for both of this past sessions. During our race the wind went from 18-27 kph that day (per simhub and the AMS2 UI) and it was only effecting t2. These cars specifically seem to be over sensitive to wind, but its hard to say. the wind here forced people to drop 20-30kph into t2, but had zero effect anywhere else on the track which was odd considering the huge tail wind was noticeable on the back straight but created no issues for the turn.

    4. FCY triggered and the safety car pulled out late to the leader, the leader was going sub 200kph and slowing at that time. Leader passed the SC and slowed right down to let it pass, during this the leader was passed by about 3 cars due to closing speed. The driver doesn't recall where the SC was but at this point he began to get peppered with penalties for not passing others to get back in order. He was then Dq'd by the end of the lap. It seems like the penalties and order were correct, but the system needs to give more time to adjust.

    5. Pit preset issue 1, one driver tried to pit 6 times with "slick speedway" selected in this preset. The game would not put new tires on his car. The 7th time he manually cycled through tire compounds and it finally changed the tires for him.

    6. Pit preset issue two, likely going to be reported by @Emery with more detail. But every time he pit, he used the dedicated pit preset he set. But game would send him out with 2.0 bar pressure tires, and the next time would be 4.0 bar pressure tires, it flip flopped every single time, even though pressures were set correctly in the preset. This same issued occurred to streamer DDF in our 2.4hr Daytona race two years ago. That was two years ago and about halfway through the race his preset kept giving out minimum pressure tires for his DPI. This might be relative to race length, as both were well over 2 hours.

    7. Ghosting/sync issue. FCY was triggered, a ghosted car rear ended one driver and sent him into the air. Car cannot be seen other than the track map, looked to be going unrealistic speeds. Link

    8. Trackside cameras are too zoomed in and nearly useless with these cars, very hard to use as a broadcaster.

    9. Private Quali has a super strong draft effect, we were seeing 38.2 lap times with the top qualifiers, vs 39.2 at most in a true solo session. Ghosted and invisible cars still show up on third party track maps, and you can easily draft them, or essentially drive inside the other ghosted out car for a boost. There did not seem to be a dirty air effect, only the draft. This made quali more of a track position game of luck compared to an actual individual based qualifying.

    10. When in practice and quali (and likely race) almost every time you ‘escape’ out to the pits, the vehicle takes up a road course setup and gearing, as well as 35L in the tank at times. Loading your setup before you initiate back on track seems to fix this. But this bug is incredibly consistent in MP and should be very easy to replicate.

    That's all i can think of for now, I know these are near impossible to find. But they're all super taxing for those who want to run serious MP events. Here's our entire stream for it. Link
     
    Last edited: Oct 2, 2023
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