1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Emery

    Emery New Member

    Joined:
    Jan 10, 2022
    Messages:
    4
    Likes Received:
    2
    I can't create posts on this forum, but I can reply!

    Here's the description to Point 6 above...

    Pit Preset had tire pressure values that weren't accurately applied during a race.
    Each time I pitted the tires were either overinflated or underinflated.

    The alternating application of incorrect tire pressures was not random. If I got underinflated tires on stop X, I'd get overinflated tires on stop Y. The pattern was true for pit stop numbers X+1, Y+1 consistently
     

    Attached Files:

    • Winner Winner x 1
    • Informative Informative x 1
  2. titof3

    titof3 New Member

    Joined:
    Oct 2, 2023
    Messages:
    7
    Likes Received:
    1
    Hello,
    I just reinstalled the game 3 times, there is no time left in the time trial, it’s difficult to train.
    Thank you.
     
  3. Roy Niessink

    Roy Niessink Well-Known Member AMS2 Club Member

    Joined:
    Mar 27, 2020
    Messages:
    1,628
    Likes Received:
    761
    yeah, not a issue your end, they took the timetrial boards offline to reset them for the coming update, unfortunately they jumped the gun quite a bit on this, as the update wont be here before the end of October, they just forgot to notify the users ingame or on Steam, only if you dive deep into the forum you know the reason......
     
  4. Tinez

    Tinez New Member

    Joined:
    Aug 21, 2023
    Messages:
    6
    Likes Received:
    1
    Track & Layout Used: Happens on all tracks/layouts
    Car Used: Irrelevant
    Applicable Settings: Seems irrelevant
    Report: Selecting 'Off' as time progression doesn't work. It always reverts to 'Real Time'
    Steps to reproduce: Set up a race and change time progression to 'Off', click save. If you go back to check the settings, it always reverts back to 'Real Time'. This goes for practice, qualifying and race.
     
    • Informative Informative x 1
  5. stum

    stum New Member

    Joined:
    Nov 7, 2020
    Messages:
    22
    Likes Received:
    9
    Track & Layout Used: BATHURST 2020
    Car Used: German Group A
    Applicable Settings: Test Day + Multi-player
    Report: different tire wear between identical sessions
    Steps to reproduce:
    30 Drivers 90minutes,
    current date (2 Oct 2023 16:30hrs 1 slot weather/light cloud)
    Progressing Track Conditions

    We saw SIGNIFICANTLY different tire wear (about 45%) between small grids in Test Day and Multi-Player practice sessions and the full grid of the actual MP race - even with identical lobby settings.
    The only difference between the sessions was number of drivers.

    With small grids the tires were well worn by lap 18 (45minutes)
    This was the result of MANY sessions in Test Day and in Multi-Player sessions (2 or 5 or 7 drivers)
    upload_2023-10-3_11-9-21.png

    With the large grid (30 drivers) the tires were MUCH LESS WORN at the same distance/time
    lap 19 (45minutes)
    upload_2023-10-3_11-10-8.png

    By end of race it was easily 45% difference, and the same results were reported by ALL DRIVERS.
    - this is not anecdotal or flatspots or results of spins - all drivers reported the same difference.

    This was a big event for our league, and drivers had done a lot of testing and practice
    It changed the race from a 1 or 2 stop, to a 1 or even a no stop.
    Its disappointing for drivers who are trying to take the race seriously/competitively and are practicing tactics and race strategies, and its frustrating for League Admin who are trying to set up races - but are unable to calculate/predict race conditions on the day.

    We have seen this in other classes on other tracks - it is not just GroupA at Bathurst.
    We recently saw a similar tire difference in the P1 class during a 6 race league series.
    Please contact me if you need more information
     
    • Agree Agree x 1
  6. Sun87

    Sun87 New Member

    Joined:
    Mar 17, 2022
    Messages:
    3
    Likes Received:
    1
    Report: Bug with the User Interface "Start new championship page". If I change de Maximum Opponents : Default to 1,2,3,4... The opponents on all championship already started will change.
    Steps to reproduce: Start a first championship with ten opponents in Edit Championship and after start a second championship but change the Opponents setting :Maximum opponents : replace default to 3. If You return to the first championship the opponents will change with three instead of ten.
     
  7. Rölz

    Rölz New Member

    Joined:
    Aug 22, 2023
    Messages:
    7
    Likes Received:
    4
    Car Used: Mclaren F1 GTR
    Report: Wrong backfire position
    Solution: Open mclaren_f1_gtr.crd located inside Vehicles\ mclaren_f1_gtr folder and overwrite the lines:

    <prop name="Exhaust Position 1" data="-0.468;0.286;2.37" />
    <prop name="Exhaust Position 2" data="0.468;0.286;2.37" />
    <prop name="Exhaust Position 3" data="-0.377;0.286;2.37" />
    <prop name="Exhaust Position 4" data="0.377;0.286;2.37" />
    <prop name="Exhaust Target Position 1" data="-0.468;0.286;2.57" />
    <prop name="Exhaust Target Position 2" data="0.468;0.286;2.57" />
    <prop name="Exhaust Target Position 3" data="-0.377;0.286;2.57" />
    <prop name="Exhaust Target Position 4" data="0.377;0.286;2.57" />

    These are the correct coordinates taken from Project Cars 2 version of the car. ss161532.jpg ss162013.jpg
     
    Last edited: Oct 3, 2023
    • Like Like x 3
    • Winner Winner x 2
    • Informative Informative x 1
  8. ray64040

    ray64040 Member AMS2 Club Member

    Joined:
    Jun 16, 2016
    Messages:
    85
    Likes Received:
    34
    Track & Layout Used: Gateway Oval
    Car Used: Formula USA 2023
    Applicable Settings: Multiplayer session with practice, qualy and race
    Version: 1.5.0.5.2379
    Report: Gearing is changing if you warp to pits. Does not happen on pit stops and did not happen in offline sessions. It was a consistent issue for everyone in the session including the host.
    Steps to Recreate: Reset to defaults, make some wing changes and save the setup with a new name. Will also happen if you change final drive and each gear then change them back before saving. Run some laps then hit Escape and return to pits. If you head back out without reloading or viewing the current setup, the gearing is much shorter. It also gave me shorter gearing at the start of the practice session and start of the race instead of the gearing for my saved and currently active setup.
     
    • Like Like x 2
  9. xoph

    xoph New Member AMS2 Club Member

    Joined:
    May 28, 2016
    Messages:
    8
    Likes Received:
    0
    Problem persists - will this ever be addressed? If not, please take out the car!
     
    • Disagree Disagree x 1
  10. CrimsonEminence

    CrimsonEminence Custom Title Staff Member AMS2 Club Member

    Joined:
    Nov 4, 2018
    Messages:
    9,902
    Likes Received:
    10,225
    Please check it out in beta if you get the chance (because you have access you might be able to see it functioning there already).

    Don't expect to have a car taken off the sim because of a MP bug that is reported, known and in process of addressing. Never gonna happen, mate.
     
    • Like Like x 2
  11. alink

    alink Well-Known Member AMS2 Club Member

    Joined:
    Dec 3, 2017
    Messages:
    2,097
    Likes Received:
    2,591
    Track & Layout Used: -
    Car Used: -
    Applicable Settings: Qualifying - private session
    Report: When doing a private qualy session, you can hear other cars and even debris of other cars are suddenly on track as well as dirt!
    It seems, that in private session, AI is there as well, but not seen- and hitable for the player.
    Like here: Watkins Glen, qualy, private session (10 minutes), wheels of another car? But private should mean 'alone', isn't it?
    ss125550.jpg
     
    • Agree Agree x 1
  12. Rölz

    Rölz New Member

    Joined:
    Aug 22, 2023
    Messages:
    7
    Likes Received:
    4
    Car Used: McLaren F1 GTR
    Report: The windscreen banner is not visible in the cockpit camera ss162614.jpg ss161954.jpg
     
    • Like Like x 1
  13. Dolph

    Dolph Well-Known Member AMS2 Club Member

    Joined:
    May 21, 2020
    Messages:
    1,558
    Likes Received:
    1,125
    FYI, some discussion going on in Steam forum about sound being too low with several users reporting it and also a workaround fix:

    Capture1.JPG Capture22.JPG
     
    • Like Like x 1
  14. Theoloop

    Theoloop Active Member AMS2 Club Member

    Joined:
    Oct 4, 2021
    Messages:
    228
    Likes Received:
    138
    Track & Layout Used: Laguna Seca
    Car Used: F-USA 2023
    Applicable Settings: N/A
    Report:
    There’s a hole in the map or some sort of issue on the right side exit curb of T9 Rainey corner that instaspins the car every time it’s driven over.
     
  15. TexasTyme214

    TexasTyme214 New Member

    Joined:
    Oct 10, 2023
    Messages:
    1
    Likes Received:
    0
    Track & Layout Used: Laguna Seca
    Car Used: F-USA 2023
    Applicable Settings: N/A
    Report:
    Gearbox bug/damage issue. The car shifts down on its own from 4th to 3rd after ~60 minutes of running. The car will shift down more frequently from 4th to third on its own. Eventually, you will no longer be able to access 4th, 5th, and 6th gear. You are still able to upshift form 1st to 2nd to 3rd, but you are unable to shift into 4th. The engineer does not call you in for damage. The gearbox issue is not fixed after pitting to fix all of the damage.

    The first clip is an example of the car shifting on its own from 4th to 3rd. I'm aggressive upshifting here to minimize time loss.
    http://youtube.com/clip/Ugkxwic--fFFkir6sL0UwRrliHWkHer1D4-L?si=N6Iae1r8Zj1Uu7Gy

    This second clip shows the gearbox issue continuing to occur after the repairing everything in the pits. This is what leads me to believe this is a bug. It doesn't appear to be a hardware issue as driving another car or a same car in a different race/practice/test session removes the issue.
    https://youtube.com/clip/UgkxEqSNdYbBvOmFeSew85fx-qp0Nh5chSXV?si=B9sD_wX9U4y5P64v
     
    • Informative Informative x 2
  16. DavidGossett

    DavidGossett Well-Known Member AMS2 Club Member

    Joined:
    Mar 30, 2020
    Messages:
    1,404
    Likes Received:
    1,238
    Applicable Settings: Multiplayer and Auto Clutch off
    Report: Game forgets the calibration for the clutch pedal during the start of a new MP "weekend" (practice or quali) forcing drivers to recalibrate/remap their pedals. Everyone with auto clutch off in one lobby had it happen, leading to half the lobby being unable to leave the pits. The correct pedal calibration carried over into the race, but would immediately reset to the bugged "no clutch" state once the next quali session started. This went on for 3 sessions in a row before I left to join another lobby, which didn't have the issue.

    It happened to me a few months ago, which is the only reason I knew to tell everyone to recalibrate their pedals. I figured it was just an issue with my instance of the game previously, but with 5+ players complaining about it in the same lobby for several races, it sounds like an issue in specific lobbies.
     
  17. Ricardo Nascimento

    Ricardo Nascimento New Member

    Joined:
    Oct 11, 2023
    Messages:
    9
    Likes Received:
    1
    Track & Layout Used: Interlagos Historic 1976
    Car Used: any
    Applicable Settings: any
    Report: When cars leave the track, they pass through the wooden and wire fences, without anything happening.
     
  18. Qrio72

    Qrio72 New Member

    Joined:
    Jun 8, 2021
    Messages:
    4
    Likes Received:
    1
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: n/a
    Report: Replays still send full signals to haptic devices/motion platforms when they should only be active from the cockpit during practice/race etc.
    Steps to reproduce: Watch any replay with haptic/motion connected, then hold on to your teeth.
     
    • Funny Funny x 1
  19. Doyle

    Doyle New Member

    Joined:
    Oct 15, 2023
    Messages:
    7
    Likes Received:
    1
    I think I’ve heard that this might already be patched out in the beta, but just in case, I’d like to document it here:

    Track & Layout Used: both Monza 1971 (no oval) and Spa 1971 (1000k) (seems to happen in any track, but will only actually be relevant on a handful with high top speeds)
    Car Used: Chevrolet Corvette C3.R
    Applicable Settings: Any
    Report: Gearbox seems to shorten artificially when entering the setup screen to do anything.
    Steps to reproduce: Take the C3.R to a circuit with long straights, go out for a lap without touching the setup (should be decently geared, at least at Monza), then return to the pits and enter the setup screen. No need to change anything, just go back out and at Monza you’ll nearly hit redline before Curva Grande on pit exit. The gearing can not be re-lengthened in the setup screen, either on final drive ratio or individual 4th gear ratio. To get it back to the default gearing, I’ve had to close the entire game and reopen it - hitting “reset to default” or even backing out of the session and restarting the weekend didn’t seem to fix it.

    At Spa it seems as if the default gearing is too short regardless and the car hits redline long before Masta Kink - and the AI Corvettes fly by going dozens of MPH faster than my car, so it doesn’t seem to be a limitation with the car.

    It almost feels as if the car gets set up as if it had a fifth gear, to the point I’ve actually tried to shift to one which obviously doesn’t exist.
     
  20. Joaquim Pereira

    Joaquim Pereira Well-Known Member

    Joined:
    Dec 31, 2021
    Messages:
    530
    Likes Received:
    485
    Track & Layout Used: (not relevant)
    Car Used: (not relevant)
    Applicable Settings: (not relevant)
    Report: There is incoherence between FFB/feeling and visuals, leading to 'bad physics' interpretations/comments and here's why... (so I think). Some call it the center-wheel effect, like the car is rotating on a wheel on the center of the car (CoG ?). In this video



    , on the last part of rotation, it's obvious the cockpit view shows the front of the car sliding/rotating/pivoting somewhere else... in fact, the trackside view shows otherwise, the car should be rotating on the FR wheel.
    Steps to reproduce: Make good donuts :whistle: (not what I did :D) see cockpit view and compare with external views

    My guess is the game will feel completly different afterwards, still running the same physics
     
    Last edited: Oct 15, 2023
    • Informative Informative x 1

Share This Page