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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. deadly

    deadly Well-Known Member

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    Car Used: F_Classic Gen 3, McLaren Low Downforce (maybe it occurs with other cars and classes, too)
    Track & Layout Used: Monza 1991 (maybe others, too)
    Report: Weird setup bug.
    Game loads my setup from Le Mans, where I raced before with this car. I switch back to "Default" and press "Drive". When I go back to setup screen, Le Mans setup gets loaded again, even when I have DELETED it (it just gets restored by game all the time).
    Come on Reiza!!! :(

     
    Last edited: Feb 8, 2024
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  2. olilem

    olilem New Member

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    Track & Layout Used: Watkins Glen
    Car Used: GT3 Gen2 and LMDh
    Report: In our league race, the left front wheel completely detached from the Mclaren GT3 gen 2 seemingly out of nowhere. In one instance the car had no damage. This happened to two separate drivers with completely different computer setups etc. But only happened to the Mclarens.
    One happened while under braking, one happened while driving in a straight line. This is a pretty scary bug as no one in our league wants to use the car if this is a potential issue to deal with.
    We were running Full Damage - Medium.
    Pit stop errors - OFF
    Random Failures - OFF







    Steps to reproduce: Drive the new Mclaren GT3 car around until a wheel falls off.
    And this is in latest build, happened last night.
     
    Last edited: Feb 8, 2024
  3. Wilfred de Ruijter

    Wilfred de Ruijter Active Member AMS2 Club Member

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    Version: 1.5.5.5
    Car Used: n/a
    Applicable Settings: n/a
    Report: I get a CTD (sent a bug splat)
    Steps to reproduce: Starting a new championship (clicking on the '+' sign) I get a CTD.
     
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  4. Cee Infiniti

    Cee Infiniti New Member

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    Version: 1.5.5.5
    Car Used: Ginetta G40 Cup and GT5
    Applicable Settings: Custom Championship, Multiclass, Multiclass scoring, any points type, two timed races per round, random weather, standing and rolling starts, Full Course Yellows, Flags, Mechanical Failures, Max Damage, Max AI agression, 105 skill, 100% session length, pitstop refulling allowed, 60kph pit speed
    Report: Custom Championships turn off multiclass scoring, available liveries throws an error in editor.
    Steps to reproduce: Make any custom championship with multiple rounds and tracks using the Ginetta G40 (either cup or GT5 class) and make it a multiclass championship with manual selection of classes. Occurred with different points scoring systems (I recently used Ginetta G40 GT5 scoring).
    Turn class scoring on, full course yellows on, allow pit stop fueling, and set pit speed limit to 60kph. Select the desired livery and start the championship, then start the first round. Class scoring will not be present. Return to the championship editor and class scoring will be set to "no" and a red error symbol will appear next to the available liveries tab.
     
  5. manfer

    manfer Member

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    Track & Layout Used: Daytona
    Car Used: DPI
    Applicable Settings: - Singleplayer , 2 Hours and 25 Minutes, Factor : x10, Real Weather, Starttime 27th Jan 2024 14:00h
    Report: Its the real Date of 24 h Daytona this year. At the last 45 Minutes ingame it rains. That´s not real weather - in Daytona this year there were no rain.
     
  6. deadly

    deadly Well-Known Member

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    Reproduced it, no problem here.
    There was this bug after one of latest updates, but it has already been patched.
    You might try to validate your game files on Steam, maybe there is some kind of corrupted file.
     
  7. Wilfred de Ruijter

    Wilfred de Ruijter Active Member AMS2 Club Member

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    I did a validation twice. Also after deinstalling all MOD content, before adding this bug report. After sending the bug report I renamed the folder with the champsionships and then had no issues (but I lost my current championship with 3 races to go of the 25 races).
     
  8. GregzVR

    GregzVR P1 passion, P10 talent.

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    The recently-added trackside flag light indicators obscure the cameras on some tracks.
    Most notably the Mirabeau approach camera at Azure Circuit(Monaco). o_O
    • Car / Track used: Azure Circuit.
    • AI Strength setting: N/A.
    • AI Aggression setting: N/A.
    • Session Distance: N/A.
    • Weather when the issue was observed: N/A.
    • Player Tyre: N/A.
    • AI Tyre (if known to be different from player): N/A.
    • Type of session: All.
    mirabeau.jpg

    Related: there are still no lights on (and marshals/people!) in the Tunnel! :eek:
    tunnel.jpg
     
    Last edited: Feb 10, 2024
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  9. Gillish

    Gillish Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Any, online/offline timetrial/singlerace/... but most strongly in online multiplayer sessions
    Report: Stutter that seems not related to framerate -> physics stutter/skipping?
    Steps to reproduce: Drive any car/track and see the stutter, motion smoothness is interrupted every second or so. I play with a 120fps framerate limiter (using MSI afterburner/rivatuner) and I don't see any frametime deviation in a frametime graph, however the game is constantly 'stuttering', the forward motion is not smooth, every second or so there is a little skip. This has started recently, possibly since one of the latest patches?
    I'm running a Ryzen 5 5600x with 32GB ram and a Radeon RX 6800, running 3440x1440 exclusive fullscreen and I'm basically always getting a locked 120fps. This stutter is a real bummer, as I always loved the smoothness and responsiveness of AMS2, and this jarring stutter really spoils the experience. It does seem to be worse in multiplayer but I also see some stutters in singleplayer. Let me repeat that it doesn't look like framerate stutter because the frametime graph is perfectly smooth, but more like some issue with the sync between physics engine and graphics engine.

    Weirdly, when returning to the menu after driving I'm getting weird framerates in the menus now, it's constantly going up and down around 40-60fps (whereas previously it was always just 120fps locked), and combined with the freesync display I'm using this gives brightness flicker in the menus because it's going in and out of variable refresh rate range. It looks like this on the frametime graph:
    upload_2024-2-11_18-17-47.png
    Usually when I alt-tab out of the game and back in, it's gone, but returning to the menu after a driving session always bring it back. To me this menu-framerate thing seems like a separate issue from the motion-stutter in game tho.
     
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  10. muzarati

    muzarati Member

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    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Single player
    Report: As report above, getting stutter that seems not related to framerate, no fps drops or variation in frametime, seems to be at the same parts of the circuit though. I reported Galeao Airport which is really bad but have now had this issue at different circuits, Oulton Park near pit exit is one example
    Steps to reproduce: Drive in single player at Galaeo Airport & Oulton Park
     
  11. TurboHenk

    TurboHenk Active Member AMS2 Club Member

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    Version: 1.5.5.5
    Car Used: Formula V12
    Applicable Settings: VR
    Report: The left mirror doesn't adjust correctly horizontally, the setting -100 until 50 does nothing at all (it's just stuck). Only the last 50 does something but it's impossible to get the left mirror to look normal so that you can see what's behind you. The right mirror works normal/is perfect.
     
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  12. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    According to my quick testing of Classic F1 cars the following cars can not set time trial times:

    Formula Classic Gen2 McLaren MP4/4 - Low Downforce
    Formula Classic Gen3 Model 2 - any version
    Formula Classic Gen3 Model 3 - any version
    Formula Classic Gen3 Model 4 - any version


    It says:

    "NO RECORDS SET

    LEADERBOARD NOT AVAILABLE FOR CURRENT VEHICLE AND TRACK SELECTION"

    20240213230647_1.jpg
     
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  13. TurboHenk

    TurboHenk Active Member AMS2 Club Member

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    Version: 1.5.5.5
    Track Used: Termas de Rio Hondo
    Report: The 3D marshals pop in akwardly(so they spawn "without heads / half body"). So the exact same bug that has recently been fixed in LeMans, Cadwell Park and Jerez Historic still applies on this track.

    The second issue of this track is that the "red building" at the start of the race/grid(left side) "clips" in VR, it doesn't render in my left eye when I'm driving close to it. It should render simply a bit longer but it "disappears" in my left eye to early, so the building gets "transparant" in the last ~5% of the outer FoV of the HMD when it shouldn't be.
     
  14. Eduardo Santis Torres

    Eduardo Santis Torres Member

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    Version: 1.5.5.6
    Car Used: Formula Junior
    Track Used: Any
    Applicable Settings: Any
    Report: In Formula Junior audio from the roof view is stuttering.
     
  15. Eduardo Santis Torres

    Eduardo Santis Torres Member

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    Version: 1.5.5.6
    Car Used: McLaren Senna
    Track Used: Any
    Applicable Settings: Any
    Report: It happens when you lose control of the car, on any track, and with any driving configuration.
    Sin título.jpg
     
  16. ChasteWand

    ChasteWand Member

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    Track & Layout Used: Spielberg but present at every track/layout I've driven.
    Car Used: Mclaren GT3 720s Evo gen 2 again present in every car I've driven.
    Applicable Settings: race requiring pitstop for tyres, not tested with mandatory tyre change in rules.
    Report: brake temperatures reset to cold if tyres are changed. Front brake temp resets as soon as tyre change is complete, rears when you exit pit box.
    Steps to reproduce: pit, change tyres, observe brake temps.
     
  17. madeinbrazil140

    madeinbrazil140 New Member

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    Track & Layout Used: ALL
    Car Used: Formula V10
    Applicable Settings: Whatever
    Report: The Formula V10 has a bug in the sound.
    Steps to reproduce: In the first shifts the car reproduce a strange sound, later is normal
     
  18. decoherence

    decoherence New Member

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    Version: 1.5.5.6
    Car Used: Multiclass (LMDH, GT3)
    Track Used: Montreal
    Applicable Settings: Multiplayer
    Report: I recieved a drive through penalty for passing a car before the start during a rolling start before I even had control of the car.
     
  19. aboe_83

    aboe_83 ABOE AMS2 Club Member

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    Version: 1.5.5.6
    Car Used: GT3 gen2 (BMW M4)
    Track Used: Monza
    Applicable Settings: Multiplayer
    Report: In a lobby where the Realistic Driving Aids option was set to YES (and so, therefore, you'd expect both ABS and TC to be enabled, and indeed they were for the Quali session), I found that, after being hit from behind into T1 at the start of the race, both of these driving assists had been disabled for me. I tried to adjust them using my keybinds, but no adjustments seemed to be being made.

    I've experienced this bug on several occasions before now using the M4 at various tracks.

    Just wondered if anybody else has experienced something similar and if it's something which can be 'fixed' or if it could be something on my end...?

    Thanks.
     
  20. Mike1304

    Mike1304 Well-Known Member AMS2 Club Member

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    At LeMans the pit crew pops up very late which destroys immersion. Seems to be a LOD problem but have everything at ultra already…
     
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