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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Sone Angel

    Sone Angel New Member

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    Track & Layout Used: Nordschleife + GP layout
    Car Used: GT3/GT1/LMDH/GT4
    Applicable Settings:
    24H race,
    weather -> sync to race,
    4 slots: dry -> rain (normal), fog, cloudy
    Report: AI is slow during changing conditions. Im not sure of what and why, but after around 2.5h (closer to 3.5h for full effect) AI is extremely slow. I lost 4 seconds per lap, AI were doing laps around 60 seconds slower, with really slow acceleration and overall speed. I've encountered a crazy moment where GT4 car was trying to overtake GT3 car.
    Steps to reproduce: Setup 24h race with conditions as above. Leave the game running for around 3h. Watch AI laptime drop for no reason.

    Severity: Low, very specific scenario needed and its not gamebreaking, just breaks competition a little but the game is still perfectly playable.
     
  2. Todd Baker

    Todd Baker pixelboy

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    Car Used: Any
    Applicable Settings: Multiplayer Lobby Set-up / Realism Settings / Tyre Wear
    Report: It is not possible to select 2x, 3x, 5x etc tyre wear. Only Off and Authentic are available.
    Steps to reproduce: Setup multiplayer lobby and adjust realism settings
    Severity: Medium. Unable to specify accelerated tyre wear

    image.png
     
    • Informative Informative x 1
  3. Cholton82

    Cholton82 Active Member

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    Massive pain in the butt , I was being caught hand over fist because of a car doing this
     
    • Agree Agree x 1
  4. Alistair McKinley

    Alistair McKinley Well-Known Member AMS2 Club Member

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    Track & Layout Used: Adelaide, Ascurra Dirt, Ascurra RX, Hockenheim, Monza (seems to be any track)
    Car Used: Chevrolet Corvette C3 (livery doesn't have to have an impact)
    Applicable Settings: irrelevant
    Report: CTD during loading screen when it is halfway through
    Steps to reproduce: choose the C3 and try to load it on any track wheter in Race Mode or in Track Day mode
     
  5. BrockBuster29

    BrockBuster29 Member

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    The GX390 kart may have a calc problem with softlock have to exit game and set wheel to 240 degrees and recal otherwise wheel looks like its spinning out of control
     
  6. Dud

    Dud Member

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    Suspension connection issues on the Formula Vintage Gen1 Model2
     

    Attached Files:

    • Informative Informative x 1
  7. deadly

    deadly Well-Known Member

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    Imola 2001:
    Was watching a replay in TV camera, and it showed just buildings and trees for 2 laps!!!!!
    Finally, after almost 5 years, the devs could get those many broken replay cameras fixed.

    In former builds, the replay on this track was working. After inventing this new UI, which is worse than the old one, obviously nobody tested the replays. :(

     
    Last edited: Jan 3, 2025 at 8:19 AM
    • Like Like x 1
    • Informative Informative x 1
  8. Adam-80UK

    Adam-80UK Active Member AMS2 Club Member

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    Track & Layout Used: All
    Car Used: All
    Applicable Settings: Any rain
    Report: Spray visible through cars, own cockpit and terrain
    Steps to reproduce: Race in the rain
    Pics attached, I hope they convey the issue well enough.
    This has always been an issue and I believe was present in PC2. Water spray is visible through other vehicles and can even magically come through your own cockpit, some cars are worse than others. If cars go over a hill you can also see the spray through the terrain.
    When bonfires were added, the same was true for them and their smoke I believe, but I don't know if that's still the case.
    Sadly wet races can look an utter mess and it's a complete immersion breaker in VR.
     
    • Informative Informative x 2
  9. Commandant Lassard

    Commandant Lassard Active Member AMS2 Club Member

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    Curitiba on low fuel motorsport
    Formula Trainer
    Front wheels not touching the ground
    After a spin it is as if the car is beached. Front wheels turn but dont steer the car. Sometimes releasing the accelerator the car will attach to the ground again and steering is regained. This also happened coming out of the pit garrage in qualifying. No steering grip and little propulsion.
     
    • Informative Informative x 1
  10. PostBox981

    PostBox981 Member

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    Track & Layout Used: Kyalami Historic
    Car Used: Formula Vintage Gen. 1 / V12-Version
    Applicable Settings: Any (warm & sunny in my case)
    Report: Car seems to have a physics (or default setup) issue on the rear suspension. About 30 yards after the 300 brake marker before turn 1 thereĀ“s a bump on which the car completely lifts both rear wheels for about 4 inches. Which often results in a spin in T1. The V8 car of that same car class stays perfectly planted on the bump.
    Steps to reproduce: Set up a race or practice session as above and then observe a V12 in chase cam, preferably in a replay in slow motion.

    Formula Vintage Gen 1 V12.jpg
     
  11. DannyDB

    DannyDB Member

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    Track & Layout Used: Irrelevant
    Car Used: STOCK CAR V8 (Stock Car Brasil) 2019
    Applicable Settings: Irrelevant
    Report: There is a noticeable pop-up effect with the rear bumper/diffuser. The LOD should be adjusted to disappear at a greater distance than it is currently set.
     
  12. Seichrotierer

    Seichrotierer GreyHairRacing

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    Game Version: 1.6.3.4
    Track & Layout Used: Seems to be track independent
    Car Used: Formula Ultimate Gen2 (but may also be on other open wheelers)
    Applicable Settings: Any
    Report: Visible tire damage (flat spots) is still visible even after tire change
    Steps to reproduce: Drive a F1U2 anywhere and deliberately lock the front tires. Then drive into the pits to change the tires. The status display of the tires changes to full green but the tire damage is still visible on the tread.
     
  13. ZakMcKracken

    ZakMcKracken New Member

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    Game Version: 1.6.3.4
    Track & Layout Used: Track independent
    Car Used: Car independent (Ginettas, F1 V10 and many more tested, all the same)
    Applicable Settings: FFB with gain 100% dampening 0% and FX 0% (to exclude them as the origin of the issue)
    Report: Sudden FFB force drop while parked with "Default" FFB profile when moving the wheel
    Steps to reproduce: When starting from the box in practice session, slowly move the wheel left than right repeat and increase speed of the movement on each turn (video provid3d for the approx. speed)
    With the default FFB profile the parking force will suddenly drop off suddenly, when let go of the wheel it may or may not oscillate wildly (on CSL DD with 25 natural dampening of the wheel base it will not stop until caught or entering the menu)
    !!!! WARNING !!!! if using a higher end wheel base this may be dangerous to reproduce, keep fingers outside the wheel at all times ! It is sudden with a 5Nm wheel base , cant imagine what it feel like with 15Nm+, or nothing will happen at all as I do not have access to one , I cant tell.
    Demo (included Default+ normal behavior after Default):
     
  14. Dolph

    Dolph Well-Known Member AMS2 Club Member

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    I think this is a good example on how not to write a bug report.

    There are many bugs in all games. Using 5 exclamation points and handing out generalized sweeping insults to the devs how supposedly no replays have been tested is uncalled for. I don't even get how the UI is supposed to have anything to do with the replay cameras glitching out. That post is a combination of being clueless and rude.
     
    • Agree Agree x 1
  15. Synystr

    Synystr Active Member AMS2 Club Member

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    Game Version: 1.6.3.4
    Track & Layout Used: Short and Long Ovals
    Car Used: All of the CART and Indycars
    Applicable Settings: Default setups (Spooled Diff?)
    Report: Horrible understeer off throttle, weaponized oversteer on throttle

    Being a big open wheel oval fan, I am very disappointed at all the cars handling on the ovals. They are pretty much undriveable and I suspect it has to do with the differential. Coming from AMS 1 with the CART Extreme mod (let alone rF2 and iRacing) where the cars are immediately driveable, the cars here handle like cruise ships off throttle, and drift cars on throttle. Regardless of setup work.

    AMS 2 has always been very sensitive to differential settings, which is why I suspect it is how the spooled diff is acting.
     

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