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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Zmanku

    Zmanku Re-Member

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    Track & Layout Used: Monza 2021, Hockehnheim 1988 - other LD tracks
    Car Used: McLaren MP4/8 LD (default setup)
    Applicable Settings: Controller (xbox360)
    Report: MP4/8 acceleration to 300kmp/h + is still too fast with/without manual DRS
    Snimak ekrana 2025-01-26 135410.png
     
  2. Rockislandman

    Rockislandman New Member

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    Track & Layout Used: Confirmed on Mosport, Watkins Glen (and more)
    Car Used: Formula V10, Any IMSA GTP (LMDh), GT3 Gen2
    Applicable Settings: Any
    Report: When changing tires on Pitstop, as soon as the tire is changed the brake temperature for that wheel goes immediately to ambient (i.e 27degress)
    Steps to reproduce: Pick a car and ensure brakes heated up, pitstop with tire change
     
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  3. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    Track & Layout Used: Interlagos kart 1
    Car Used: 125cc 2stroke kart 1 gear
    Applicable Settings: Shown in the ending of the video
    Report: AI starts lapping 10 seconds slower on lap 4, going very slow on the straights. Recorded a video to shown what I mean:

    Steps to reproduce: Settings for the race shown in the ending of the video.
     
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  4. Monaro2500

    Monaro2500 New Member

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    Track & Layout Used: Road America
    Car Used: Formula HiTech Gen1
    Applicable Settings: N/A
    Report: AI cant exit Pitlance correctly. They accelerate too hard, thus causing them to spin. Some AI will have difficulty exiting the Pitlane.
    Steps to reproduce: Create a race on Road America with Fomulat HiTech Gen1.
     
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  5. Munchk1n

    Munchk1n New Member

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    Braking post V1.6.3.5 update
    Track & Layout Used: CasCais (seems to happen in any track).
    Car Used: Formula Trainer (could be more)
    Applicable Settings: Weather - Sunny (or rainy)
    Wheel Used: Logitech G923
    Update, this could also be a Logitech Driver issue as they released a driver update recently too
    Report: Since the V1.6.3.5 update on 25th January, my brakes lock up a lot more than before, before this update, I was getting used to the feel of the brakes, but now since the update, the car just locks up at the same pressure, I have to really feather touch the brakes, even after putting the brake sensitivity all the way down to 5%. Both on my wheel settings and in game. I was really enjoying the LFM FT series, but can no longer say I'm enjoying it because now every corner my brakes lock up, and half way through the race, my tyres are so worn out, I cannot stay on track. Please advise if anyone else if having this issue since the latest patch combo for Logitech
     
  6. jusk

    jusk Well-Known Member AMS2 Club Member

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    To add to the above - I noticed the same behaviour at Cascais '88, Monza '91, Interlagos '91 and Azure. AI at 100% skill, medium aggression. It happens with both normal and private qualifying sessions. The issue is with existing the garage at the start of the session, not exiting the pitlane in general. They spin their wheels, causing spins and donuts. As well as causing them to then get stuck (in various places) and/or damage their cars - it also seems to delay other AI leaving the pits, as they wait to go in turn, but if cars are stuck they all just wait.
     
    • Informative Informative x 1
  7. DFG22

    DFG22 New Member

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    Track & Layout Used: Daytona Road Course
    Car Used: LMDH BMW
    Applicable Settings: Offline/Online races against AI
    Report: During an online race against AI with other players there is a weird white lingering smoke/blinding white light effect on the final banking and start finish straight at night. It seems to linger around this area and when the light hits it out goes white like over exposure.
    Steps to Reproduce: Do an online race at Daytona at night with AI and notice the light effect and weird smoke on banking and start finish straight
     
  8. DFG22

    DFG22 New Member

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    Track & Layout Used: Any Track
    Cars Used: Any
    Applicable Settings: Races against AI
    Report: When running the game at a high refresh rate such as 120fps/120hz, after the game has been on a while in something such as time trial when switching to an AI race, the game downgrades to 60fps or less and is noticeable. Restarting the game fixes this. I have heard from multiple people with different computer setups about this issue in my league.
    Steps to Reproduce: Run the game in another mode for a while such as time trial then do a race against AI, keep checking the frame rate after one race or two the frame rate drops.
     
  9. deadly

    deadly Well-Known Member

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    Track & Layout Used: Fontana Oval
    Cars Used: CART 98 Lola
    Report: Both of my wheels ( Moza R9 and Thrustmaster TS XW) violently go from left to right all the time when running on this track. I removed the Custom FFB and used "Standard". Also I reset the setups. No chance to race there. Issue was not there before latest update.

    EDIT: This happens only with the Lola and only on Ovals. The Reynards and Swift are ok.
     
    Last edited: Jan 28, 2025
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  10. herakles

    herakles Member

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    Track & Layout Used: probably any (4 tested)
    Car Used: probably any (5 tested)
    Applicable Settings: Pit strategy to german "Voreinstellung" - tested with german version while texts set to english (check screenshot). "Voreinstellung" kind of means "default", but there are two different pit strategies in the menu anyway.
    Report: Pit settings return to "default" exactly in that moment when you cross the pit entry line. This only happens in the first pit entry after going to a track. No matter how often you "Restart session", this will only happen the first time you enter the pits after going to a track in race session(s).
    Steps to reproduce: Go to track, select pit strategy "Voreinstellung", start a race, enter the pits and open the ICM prior to crossing the pit entry line and after having done so before reaching the pits in order to observe the differences (or to do a urgent and quick correction to these misleading settings for the following pit stop).
    Workaround: Don't ever use "Voreinstellung" or start race session, go to pits, restart session and do your race you wanted in the first place.

    Unbenannt.jpg
     
    Last edited: Jan 28, 2025
  11. Racer63

    Racer63 Member

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    Track & Layout Used: Bathurst
    Car Used: GT3/GT4
    Applicable Settings: Cars selection
    Report: When I´m selecting cars, I chose multiclass race and do my selection of how many cars I want in each class for a 26 cars race.. So I´ve taken 18 GT3 and 8 GT4. Once in the pitlane, ready to start, there are many more GT4s than I chose. Like 50/50% proportion of GT3 and GT4.
    I double-checked that I hadn't made a mistake when selecting the number of cars for each class and all was right.
     
  12. SoloWingX

    SoloWingX Member

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    Track & Layout Used: Daytona
    Car Used: IMSA (I was in LMDh but it doesn't matter)
    Applicable Settings: 1.6.3.6; AI 106 / Medium; Heavy preset (for dust)
    Report: Daytona is even worse, never had problems with T1, not it's pile up town. Oval is still dusty. Bus stop is still problematic (couldn't test exit because the grid got decimated in T1). Disappointed. Really...

    For more info check my last report...
    Steps to reproduce: IMSA Classes @ Daytona AMS2AVX_2025_01_30_19_17_29_066.jpg

    AMS2AVX_2025_01_30_19_25_30_614.jpg AMS2AVX_2025_01_30_19_28_19_627.jpg
     
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  13. Sasha

    Sasha New Member

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    Track & Layout Used Spa-Francorchamps 2022
    Car Used: GT1
    Report: Coming out of the Eau Rouge turn, you can go far outside the track and this does not give a cut, I think it should not be like that. This gives a big advantage in speed
    11.jpg 12.jpg
     
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  14. Paladin0815

    Paladin0815 New Member

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    Track & Layout Used: All
    Car Used: BMW V8 (LMDH Class)
    Applicable Settings: N/A
    Report: Most people drive the BMW V8 in the LMDH class. I have noticed that the shadows are displayed incorrectly in the cockpit view. It looks like the roof does not cast a shadow in the interior. The BMW is the only car where I have noticed this issue. Has anyone experienced the same problem and possibly found a solution?

    Thanks in advance, regards,

    Olli
     

    Attached Files:

    Last edited by a moderator: Jan 31, 2025
  15. inthebagbud

    inthebagbud Active Member AMS2 Club Member

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    Track & Layout Used: Monza
    Car Used: Mercedes- AMG GT4
    Applicable Settings: Clear/14:00/Real time/online server LFM
    Report: In car rear view mirror clouded out
    Steps to reproduce:
     

    Attached Files:

  16. Luciano Santos Filho

    Luciano Santos Filho Active Member

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    Track & Layout Used: Daytona Road Course
    Car Used: LMDH / LMP2 / GT3
    Applicable Settings: AI Skill 119%, AI Agress. Low, AI Mistakes OFF.
    Report: At least 2 AI issues
    (1) GT3 field piled in T1 at the start and blocked the track.
    (2) LMDH still constantly crashing entering bus stop. They seem OK if they are alone, but if they approach the corner behind another LMDH, they constantly have issues
    Steps to reproduce: Just set a race with a 48 car field using the classes and settings above.
    Tested in V.1.6.3.6.2820.AVX, so I am afraid there is still work to do in the AI for this strack

    UPDATE: If @SoloWingX report is in the same patch ( I wasn't sure because of the time) we are talking about the same thing, but I tried to give a bit more info about bus stop.

    UPDATE 2: If I don't use custom AI files I can avoid the bus stop issue. The pileup at T1 however I can't fix.
     
    Last edited: Jan 31, 2025
    • Disagree Disagree x 1
  17. Harry H

    Harry H Active Member AMS2 Club Member

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    Bug with latest V 1.6.3.6 release
    Track & Layout Used: Goiana Outer
    Car Used: F-Vintage Gen 1 Model 2
    Applicable Settings: weather clear, max opponents (19), standing start
    Report: Replay Issue: I saved the replay of a 50 lap / 45min race. On playback, mine is the only car that moves off the grid. All the AI cars just sit there on the grid for the whole race, not moving. I have the saved video file if you need it - pm me.
    **EDIT - I was using a custom AI file for this race, just in case that has a bearing on it..?
    **EDIT 2 - ... and custom skins!
     
    Last edited: Feb 1, 2025
  18. Wildcat270

    Wildcat270 New Member

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    Track & Layout Used: n/a
    Car Used: n/a
    Applicable Settings: n/a
    Report: When creating a championship. The number of opponents is stuck at 31(opponent settings above selected vehicle. Can't increase it or decrease it. Tried fresh install and still nothing.
    Steps to reproduce: Try creating a championship.
     

    Attached Files:

  19. pety100

    pety100 New Member

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    Track & Layout Used: any track
    Car Used: any car
    Applicable Settings: any - irrelevant for now
    Report: With Logitech DFGT Wheel the pedals have huge deadzones in the end of the pedal travel. I press the pedals to 50% and game already registers 100% pedal travel. It happens only on track, in the control settings everything is fine when calibrating. If I select custom preset instead of Logitech, the problem is the same but in reverse: the deadzone is at the start of the pedal pressing. Huge deadzone, like 50%! Game is unplayable that way.
    Steps to reproduce: Get an old Logitech DFGT wheel and load the DFGT preset. Go on track, press the pedals and look on the pedal telemetry.

    I tried everything, even reinstalled the game twice (deleting automobilista folder in Documents as well), but nothing helped. In other games like ACC, rFactor 2 there is no problem. There is a similar post where a guy had very similar issue with his old Logitech driving force pro wheel:
    Huge dead zone on acc pedal
    (Custom preset is not working for my DFGT like for the Driving Force Pro for that guy).
     
  20. LinxESP

    LinxESP New Member

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    Track & Layout Used: n/a
    Car Used: n/a
    Applicable Settings: n/a
    Report: Car select menu doesnt make sense/show current selected column.
    With the overlay you can see how the inputs don't make the same action on the car select screen. Sometimes you move on the category, sometimes on the car. This is not a bug per-sé, as it is consistent but bad design. Also, "B" (always?) exits to the previous menu, instead of from car column to category column.
    Same with the G29 and the Xbox controller.
    Note


    Suggestion:
    Visual ideas (this shouldn't be done without the controls changes because they would be confusing still):



    Also, mapped buttons on GUI buttons, as they cannot be navigated with controller dpad anyway:
     
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