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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. RafaHenn

    RafaHenn New Member

    Joined:
    Feb 10, 2021
    Messages:
    7
    Likes Received:
    2
    Track & Layout Used: all tracks
    Car Used: Camaro GT4, 2019 Stock Car to 2024 Stock cars, Street Chevy Camaro SS
    Description: Bonnet / Hood Cam in those cars have sound problem
    Report: the cars mentioned on the hood / bonnet cam have the engine sound only coming on the left side of the headset and it seems to be only in that and nose cam in the other cameras the sound seem to be normal as of now olnly the cars mentioned i found that bug i update the message if i find more i drove the 2019 for almost 30 minutes non stop but i could not go longer because having the sound in only the left side started to give me a headache

    after more testing i start noticing that all cars with this bug are Chevy V8´s so it may be a bug on those engines that on the hood cam the sound comes all in the left side

    Camaro GT4:

    Stock Car 2019:

    Stock Car 2024:

    Street Chevy Camaro SS:
     
    Last edited: Feb 20, 2025 at 11:14 PM
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  2. RNoctua

    RNoctua New Member

    Joined:
    Jul 6, 2021
    Messages:
    19
    Likes Received:
    7
    Track & Layout Used: any
    Car Used: Cadillac GTP, McLaren GT4
    Applicable Settings: any
    Report:
    1. Cadillac GTP - the engine sound is more on the left side
    2. McLaren GT4 - the engine sound is more on the right side
    Steps to reproduce: All the sound is fine except for the engine sound. Just need to get the revs up. To test, you can flip the headphones another side to see if the engine sound comes from one side less and the other more.
     
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  3. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,567
    Likes Received:
    540
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Any
    Report: After 5 years, the replay system is still broken.
    Things like in the video below can happen on any track in any session.

    After restarting the game 3 times and loading the saved replay a couple of times, it finally worked, but then, I still had this issue with those weird cameras, placed behind trees by purpose in some sectors.

    The whole replay system needs a rework from scratch and somebody has to check the camera angles track by track ( what should normally be done before releasing a track, not 5 years later).
    In the current state, it is a house without a roof. :(

     
    Last edited: Feb 14, 2025
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  4. KrisP

    KrisP New Member

    Joined:
    Feb 14, 2025
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    Game version: 1.6.3.6

    Track & Layout Used
    : Nordschleife 24 Hour 2020

    Car Used
    : Any

    Applicable Settings
    : Time Trial

    Report
    : Player ghost fails to upload after setting a lap time in a time trial session.

    Steps to reproduce
    : Complete a lap and notice that your ghost isn't uploaded. Also notice that no matter what vehicle class you chose, none of the other leaderboard entries have ghosts attached.

    Further information:
    As this is an old issue (first reported by @ramsay back in 2020) I took a closer look by comparing a lap at a known "good" car/track combo where ghosts work, with a lap at the above mentioned Nordschleife 24 Hour 2020 while running with a debugger attached (I also "coerced" the logging system to output everything, no matter the severity level of the message.)

    Here's a snippet from a log taken when it works:
    Code:
    [StatManager::FinishSubmitJob_Steam] Event leaderboard stat submit job changed the stat, updating ghost next (event 822, board id 822, version 0, track 0x00000000, vehicle 0x36604681)
    [SteamGhostUploadJob::StartUpload] FileShare started ; board id 822, version 0, data size 4102, track 0xdde5b6d4, vehicle 0x36604681 ; waiting for the upload to finish
    [SteamGhostUploadJob::FileSharedCallback] FileShare succeeded, ghost magic 822, data size 4102, track 0xdde5b6d4, vehicle 0x36604681: ghostid <deleted for my privacy>
    [SteamGhostUploadJob::AttachToLeaderboard] AttachLeaderboardUGC started; magic 822, lbid 15134697, track 0xdde5b6d4, vehicle 0x36604681, ghostid <deleted for my privacy>, waiting for the request to finish
    [SteamGhostUploadJob::FileAttachedCallback] AttachLeaderboardUGC succeeded in state 5, track 0xdde5b6d4, vehicle 0x36604681, ghost magic822, lbid 15134697, ghostid <deleted for my privacy>
    [SteamFileUploadJob::UGCQueryCompleted] Enumerating UGC query results, 1 matching items found

    And when it doesn't (i.e., on Nordschleife 24 Hour 2020):
    Code:
    [StatManager::FinishSubmitJob_Steam] Event leaderboard stat submit job changed the stat, updating ghost next (event 7150, board id 7150, version 0, track 0x00000000, vehicle 0x36604681)
    [SteamFileUploadJob::UGCQueryCompleted] Enumerating UGC query results, 1 matching items found
    Notice that none of the four SteamGhostUploadJob member functions are invoked after the StatManager::FinishSubmitJob_Steam call.

    I have verified that in both the "good" and "bad" cases, a ghost file is being recorded into the user's temporary directory. Though in the "bad" case no .ghostsave is saved in the Documents\Automobilista folder.

    Sadly, any track layout that includes the Nordschleife have problems with ghosts - on the normal Nordschleife 2020 ghosts are sometimes uploaded, sometimes not.

    As these are some of the most popular tracks in the game, as evident by the large number of time trial participants, I hope you can fix this.
     
    Last edited: Feb 15, 2025 at 3:39 AM
  5. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
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    Track & Layout Used: Imola 88
    Car Used: F-Hitech Gen 1
    Applicable Settings: Race against the AI with changing weather from sunny to rain
    Report: On a 20 minutes race, with a completely soaked track after about 7 minutes, half of the field did not change tyres and ended the race on slicks without any problems, far ahead of the cars which pitted for wets.
    So, without having a mandatory stop, the AI still tends to stay out for ages on slicks with magic grip in wet conditions. This is ridiculous and racing with such weather settings does not make any sense at all that way.
    Irl, cars on slicks back then had huge problems on slicks when the rain was pouring down.

    Edit: The AI also almost stands still in corner exits when it is wet, but then magically can rush out of curves like a rocket.
     
    Last edited: Feb 17, 2025 at 11:29 AM
  6. deadly

    deadly Well-Known Member

    Joined:
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    Track & Layout Used: Indianapolis Oval
    Car Used: Several Open Wheel Classes
    Applicable Settings: Race against the AI
    Report: When driving in a pack, cars in front are braketesting player in corners for no reason whilst car behind attacks like crazy and tries to force it's way through.
    When you are overtaking on the inside of corners, AI on the outside just moves over to your car and often rams you off track in some kind of rage mode. AI drive as if they were completely blind, no matter which aggression settings are chosen.
    A horrible experience.
     
    Last edited: Feb 18, 2025 at 9:12 PM
  7. André Alfieri

    André Alfieri New Member

    Joined:
    Sep 18, 2024
    Messages:
    6
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    Track & Layout Used: Indianapolis Oval (and all tracks)
    Car Used: Formula V10 Gen2 (and all cars)
    Applicable Settings: Race against the AI
    Report:
    Recently (about 3 days ago), this bug started happening. Any track, any car.

    I leave the pit stop (I did one on the second lap just to test and take a screenshot), and the engine blows up. I start with 1 engine damage, and as soon as I cross the pit lane exit line—where the car's control stops being automatic and is taken over by me—the engine damage number jumps to 99 or 100, and the "engine blown" message appears.

    I don’t know what to do; I’ve tried everything. I don’t accelerate, shift gears, touch the steering wheel, or do anything, and this still happens. upload_2025-2-20_16-58-25.png
     
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  8. André Alfieri

    André Alfieri New Member

    Joined:
    Sep 18, 2024
    Messages:
    6
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    Track & Layout Used: Indianapolis Oval (and all tracks)
    Car Used: Formula V10 Gen2 (and all cars)
    Applicable Settings: Race against the AI
    Report: The same problem happening before the start. I'm not accelerating, on the contrary, I even tested just braking, and the problem still appears. It goes from 0 to 100 in engine damage without any explanation.
    [​IMG]


    Apparently it was happening with cars that have "Low Downforce" in their names (it didn't exist before, was it recently added in some silent update?)

    I restarted and the Hitech cars stopped having this problem (at least temporarily in about 3 races I did with each one testing leaving the pits)

    However, the Formula V10 and Formula V12 cars continue to have the same problem

    I'm still thinking, it didn't have the name "Low Downforce", it appeared recently. What is this?
     
    Last edited by a moderator: Feb 20, 2025 at 8:41 PM
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