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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. ChasteWand

    ChasteWand Active Member

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    Track & Layout Used: Road America no bend, Monza 2020. Probably all.
    Car Used: F-USA G1, probably all generations.
    Applicable Settings: Fuel use authentic, Tyre wear authentic
    Report: AI cars pit for tyres before running out of fuel (as the P2,3, and 4 cars used to before fixed) At both Road America and Monza they pit when the players worst individual tyres wear is below 15% (or 85% remaining). They fill the car with fuel for the race start and at the pitstop, for extra disadvantage! The player can use a full tank without loosing significant laptime due to tyre wear, or short fuel, gaining a significant advantage. Not too much of an issue when the fuel capacity is less than the maximum tyre wear cap of the AI, but very much an issue for classes that don't allow simultaneous refuelling and changing tyres, as the player could double stint tyres for a massive advantage. Pretty much all AI cars, in all classes, pit for 15-20% worn tyres, the player can get to around 35-40% wear before laptimes start to be seriously affected.
     
    Last edited: Dec 6, 2025 at 4:14 PM
  2. PostBox981

    PostBox981 Member

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    This is not a bug but a limitation of the Madness Engine. Once you are on track, new player´s cars won´t get loaded. You have to return to the pits to make the game load those cars.
     

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