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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. jordif103

    jordif103 New Member

    Joined:
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    Version: 1.6.9.5
    Track & Layout Used: Any
    Car Used: F-Edge
    Report:
    - Model 1: Can't adjust vertical tilt mirrors upwards and they don't move in that direction if I move my headset (I play in VR).
    - Model 2 and 3: Can't adjust horitzonal angle mirrors and they won't react if I move my headset either.
     
  2. Troodon

    Troodon Active Member AMS2 Club Member

    Joined:
    Apr 8, 2021
    Messages:
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    189
    Version: 1.6.9.5.3233
    Track & Layout Used: Salvador Street Circuit
    Car Used: GT3 G1 Mercedes (multiclassed with GTE)
    Applicable Settings: All damage enabled (incl. mechanical and random failures), medium scale.

    Report
    : Stuck in "Simulating session" after clicking "Skip to end."
    Steps to reproduce: Get your car beached. Try to get out of the situation and blow your engine in the process. Go to the instant replay and watch for a while. The game retires you while you're in the replay and gives you the screen with the "Skip to end" button. Click that button.

    (I haven't tried replicating, but those were the steps that lead to the problem.)
     
  3. Shebert

    Shebert New Member

    Joined:
    Apr 9, 2026
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    1
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    0
    Version: 1.6.9.5.3233AVX
    Track & Layout Used: Any
    Car Used: Any (tried F-ultimate gen1, LMDh Cadillac, GT3 gen2)
    Applicable Settings: G27 preset, G920, generic DD // Type: Default+ and Default
    Report: No force feedback
    Steps to reproduce: Since last update, I lost all force feedback. I use a G27. I am running on Bazzite, game worked well on this setup for long time.

    I didn't see issue reported here, but there is many in Steam forums.

    Steering still works fine in F1-23.
     
  4. Beuling

    Beuling New Member

    Joined:
    May 31, 2021
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    Version: 1.6.9.5.3233AVX
    Track & Layout Used
    : Any
    Car Used: Formula V10 gen 2
    Applicable Settings: Wet weather
    Report: No wet tyres available. Only soft, hard or wets that look like inters.
    Steps to reproduce: Drive the Formula V10 gen 2 in a Rainy session, choosing the wet tyres gives you inters. No full wet tyres available to choose from. Ai is using full wets.
     
  5. Ricky Richards

    Ricky Richards Member

    Joined:
    Dec 24, 2025
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    Version: 1.6.9.5.3233AVX
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: LiveTrack preset wet but weather dry, (and probably anything other than Livetrack default progressing, but the combination stated is the easiest to see),
    Report: If we pause mid race to look at a replay, when we return to racing, the track conditions revert to those set at the start of the race. E.g. a completely dry track goes back to wet.
    Steps to reproduce: E.g. raced Vintage tier 2 at Ibarra, weather clear, start from the back, livetrack preset Wet.Within a few laps it is noticeably drier, as the cars are throwing up less water. If we press ESC and look at a replay of something that happened during the race, when we return, the track wetness and water thrown up by other cars has returned to the original state from the start of the race.
     
    • Useful Useful x 1
  6. fireballr18

    fireballr18 Well-Known Member AMS2 Club Member

    Joined:
    Apr 1, 2019
    Messages:
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    Version: 1.6.9.5.3233AVX
    Track & Layout Used: Kyalami
    Car Used: HiTech Gen 1
    Applicable Settings: Qualify session
    Report:
    All well in Practice for race #1 of the championship but as I moved on to the Qualfying session (later as well in the race) some graphical issues occured.

    After the race when I went back in another mode (just practice on Barcelona GT) everything was all right again. upload_2026-4-10_7-49-55.png
     
  7. Daniel Gilligan

    Daniel Gilligan New Member

    Joined:
    Jan 15, 2024
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    15
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    2
    Game Version: 1.6.9.5
    Track & Layout Used: Kansai Classic
    Car Used: Any car class
    Report: When moving into Monitor view or acting as a spectator in multiplayer, the "Trackside" cameras don't track the cars properly, often showing grass hills or buildings at the wrong part of the track. This makes league racing broadcasts and other content creation at this brilliant circuit on this amazing sim impossible.
    Steps to reproduce: Load a race at Kansai Classic, select "Return to Pits", go to "Monitor View", select any driver and set camera to "Trackside".

    Supporting Screenshot:
    upload_2026-4-11_15-15-48.png


    -----

    Game Version: 1.6.9.5
    Track & Layout Used: Any
    Car Used: Any Formula class
    Report: When moving into Monitor View or acting as a spectator in multiplayer, the "Roof" camera will occasionally blink the driver out of the cockpit, causing it to look as though the car is being driven by a ghost. This ruins immersion when watching league races or when trying to create content for YouTube/Twitch to promote the sim.
    Steps to reproduce: Load any race in a Formula Car, select "Return to Pits", go to "Monitor View", select any driver and set camera to "Roof".

    Supporting Screenshots:
    upload_2026-4-11_15-11-32.png
    upload_2026-4-11_15-30-0.png
    upload_2026-4-11_15-32-34.png
     
    Last edited by a moderator: Apr 11, 2026
    • Like Like x 1
  8. VideoGamerGuy

    VideoGamerGuy New Member

    Joined:
    Sep 18, 2025
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    1
    Game Version: 1.6.9.5
    Track & Layout Used: Any
    Car Used: Any
    Report: When in a lobby on line if you're the host, going into settings and returning to the lobby can reset the car selection.
    Steps to reproduce: Load any race in a car of choice (for example 190E), select "options", go to When you go back the car selection may change to another car (this changed to F.Edge for example).
    Seems to have happened with Caterhams -> GT3 Audi too. Unsure if global or just these at present.

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    Game Version: 1.6.9.5
    Track & Layout Used: Any
    Car Used: Any
    Report: When you have "authentic" driving aids selected, in a quali session online it will default to on. You cant use J or K to turn these off - you HAVE to select "Settings" -> "Gameplay" then hit "save" to reset to what the car has. This is for all cars seemingly.
    Steps to reproduce: Load any race in a car of choice in an online Quali with "authentic" set in gameplay under driving aids. This will load you in and 9/10 times you will then have ABS/TC turned ON for ALL cars. You then must go "Settings" "Settings" -> "Gameplay" then hit "save" to reset to what the car has (IE turn off ABS/TC).
     
    Last edited by a moderator: Apr 11, 2026
  9. Ben Ho

    Ben Ho Member

    Joined:
    Jun 12, 2023
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    80
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    13
    Game Version: 1.6.9.5
    Car Used: FUSA G3 - Reynard 2Ki Mercedes-Benz
    Report: The thumbnail & actual car livery for the #20 & #21 cars are different.
    1066890_35.jpg 1066890_34.jpg
     
  10. muzarati

    muzarati Active Member

    Joined:
    Mar 15, 2016
    Messages:
    277
    Likes Received:
    42
    Game Version: 1.6.9.5
    Car Used: any
    Track Used: Laguna Seca
    Report: Laguna Seca pit lane appears to be broken, cars are placed next to the wall instead of the garages and the AI crawl up pit lane at 17kph instead of 60kph as in settings.

    ------------

    Game Version: 1.6.9.5
    Car Used: any
    Track Used: Bathurst
    Report: Ghost walls at several corners ss190622.jpg

    ------------

    Game Version: 1.6.9.5
    Car Used: any
    Track Used: Bathurst
    Report: At the end of a race, the lollipop men run out onto the main front straight
     
    Last edited by a moderator: Apr 12, 2026
    • Like Like x 1
  11. Dexter01992

    Dexter01992 New Member

    Joined:
    Jan 12, 2024
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    Game Version: 1.6.9.5
    Car Used: Copa Montana (potentially all cars with transparent sunlight stripes)
    Track Used: Any
    Report: In rain, the sunlight stripe above the windshield sees through the cards of rain, becomes very apparent with heavy rain with the "cloudy" cards. Most likely an issue with translucent materials. Might be an engine limitation, but I wanted to report it anyway.

    upload_2026-4-13_16-38-50.jpeg
     
  12. Ricky Richards

    Ricky Richards Member

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    I went systematically though all the single-seaters with aero (F3, F Inter, all F1 and Indycar) and didn't find any more cars with this problem (about the rear wing liveries being offset in VR in game only), so the problem seems to be restricted to these 3 models only. Not sure if that's a useful note to add to the ticket or not, if not just ignore me :)
     
    • Like Like x 1
  13. VideoGamerGuy

    VideoGamerGuy New Member

    Joined:
    Sep 18, 2025
    Messages:
    15
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    1
    Game Version: 1.6.9.5
    Car Used: Any
    Track Used: Any
    Report: When you enter monitor view during a session (tested in Quali and Race) in multiplayer, when you try to exit out using the back button, it no longer returns you to the leaderboard/setup screen. It exits you from the server. You get stuck in the Monitor View until the session changes.

    Steps to reproduce: Load up Quali/Race in multiplayer. Load into monitor view. Try to exit monitor view.
     
  14. Ricky Richards

    Ricky Richards Member

    Joined:
    Dec 24, 2025
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    55
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    15
    Game Version: 1.6.9.5
    Car Used: Lotus 79
    Track Used: Any
    Report: In VR play (but not the showroom). the right hand side livery of the Lotus 79 is a mirror image of the left hand side - e.g. backwards text, car 12 looks like its car 22 at the front etc.
    Steps to reproduce: Run a race in VR with Lotus 79s
     
  15. 77-DLK

    77-DLK New Member

    Joined:
    Jan 13, 2026
    Messages:
    1
    Likes Received:
    0
    Game Version: 1.6.9.5
    Car Used: F-Edge All Gen models
    Track Used: Any
    Report: In VR play in Cockpit view when adjusting the mirriors nothing happends until you get to 90% and you still cant see behind. Other series cars work as they should but its is only F-Edge
    Steps to reproduce: Run in VR cockpit view in any car
     
  16. Nick McElyea

    Nick McElyea New Member

    Joined:
    Apr 16, 2026
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    Game Version: 1.6.9.5

    Track & Layout Used:
    Le Mans 24h (issue appears specific to this track with FCY enabled)

    Cars Used: GT3 Gen 2, LMP2, and LMDh (multi-class)

    Applicable Settings:
    • Race Length: 2h10
    • Full Course Yellow (FCY): Enabled
    • 1x fuel, 1x tires, authentic failures
    • Custom AI with adjusted fuel_management, and vehicle_reliability values that are .90 and above (including Le Mans-specific overrides)
    Report:
    AI cars are failing to pit under FCY conditions at Le Mans, even when clearly within a valid pit window. This results in multiple cars running out of fuel during or after FCY, and will cause a repetitive chain of FCY's.

    During FCY periods, a portion of the field does not enter the pits at all. These cars continue circulating under FCY, burning fuel, and become locked into a failing strategy. This typically happens 1h, to 1h15 into the 2h10 race.

    In the most recent test:
    • 5 GT3 cars and 1 LMDh did not complete a pit stop during a full-course yellow.
    • These cars retired due to running out of fuel.
    • 2 Additional GT3 cars ran out of fuel under green on the final lap.
    Total fuel-related retirements: 8 cars.

    This occurs even after increasing fuel_management values significantly and applying Le Mans-specific overrides, indicating the issue is not due to low fuel values but rather pit decision logic.

    Steps to reproduce:

    1. Set up a multi-class race (GT3 / LMP2 / LMDh) at Le Mans.
    2. Set race length to approximately 2 hours (tested at 2h10).
    3. Enable Full Course Yellow (FCY).
    4. Run the race until a caution occurs.
    5. Observe AI behavior during FCY:
      • Some cars will not pit despite being in a valid window.
    6. Continue race:
      • These cars will eventually run out of fuel, either mid-race or on the final lap under green.
    Additional Notes:
    This appears to be an issue with AI pit logic and/or fuel strategy recalculation after FCY periods. The problem persists across multiple classes and is not resolved through AI XML tuning.
     
    • Agree Agree x 2
  17. Yerffej

    Yerffej Active Member

    Joined:
    Aug 30, 2020
    Messages:
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    Game Version: 1.6.9.5
    Car Used: Any Car
    Track Used: Laguna Seca
    Report: Test day, when leaving pits, car will not go above 20mph
    Steps to reproduce: Select test day Lacuna Seca, any car and then leave the pits.
     
    • Agree Agree x 1
  18. Tiger_Feet

    Tiger_Feet Member

    Joined:
    Jul 28, 2023
    Messages:
    37
    Likes Received:
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    Version: 1.6.9.5
    Track & Layout Used: Any
    Car Used: Open Wheelers. F3, F Edge, F Hybrid 1,2,3 etc
    Report: Flickering / flashing textures on tyres. The flashing textures match the colour of the car. Happens on AI and player.
    Steps to reproduce: Drive an open wheeler in TAA (I use VR)

    EDIT Only seems to happens in TAA mode
     
    Last edited: Apr 18, 2026
  19. ThePanzafahra

    ThePanzafahra New Member

    Joined:
    Mar 30, 2019
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    8
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    12
    Game version: 1.6.9.5
    Track & Layout Used
    : None
    Car Used: Formula Edge Gen 1 Model 2 and Model 3
    Applicable Settings: None
    Report: The wireframe template files for the F_Edge M2 and M3 are identical, while the actual mesh is different on the M3. Specifically on the nose section, this is notable enough to cause warping on shapes placed on the nosecone section of the car.
    Steps to reproduce: Place any shape very close to the nose on the Model 3 and save as a livery override. In-game, the shape will be warped, while it's placed properly in the texture. See images attached for an example: Nose section of a 1994 Larrousse LH94 placed on F_Edge G1M3.

    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Apr 20, 2026
  20. Toni

    Toni New Member

    Joined:
    Apr 8, 2023
    Messages:
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    Sin título.png


    Game version: 1.6.9.5
    Track & Layout Used
    : Spa 93
    Car Used: Formula Edge (IA Car)

    Report: .I don't know if it's a tribute by Reiza to Schumacher's incident with Coulthard at Spa in '98, but I found this detail curious.
    .After making a pit stop, he came out without wheels, speeding like lightning..
     

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