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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    I reported this too..
     
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  2. Gordie

    Gordie Active Member

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    Game Version/Build: 1.0.0.1
    Track & Layout Used
    : Taruma
    Car Used: Stock Car 2020
    Applicable Settings: N/A
    Report: A lot of the AI go way off track, almost as if turn 3 doesn't exist and either hit the concrete bollards or go straight into the wall.
    Steps to reproduce: Stock Car 2020 on Taruma with AI at 100%
     
  3. Gordie

    Gordie Active Member

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    Game Version/Build: 1.0.0.1
    Track & Layout Used
    : Montreal
    Car Used: Ginetta G58
    Applicable Settings: N/A
    Report: Lots of graphical glitches of vehicles around the start/finish line when using this combo.
    Steps to reproduce: G58 on Montreal with AI, present after out lap.
     
  4. Gordie

    Gordie Active Member

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    Game Version/Build: 1.0.0.1
    Track & Layout Used
    : Montreal
    Car Used: Any
    Applicable Settings: N/A
    Report: Flickering shadows on left and right screens when viewing replays with triple setup. Much like Imola, which seems to be fixed now.
    Steps to reproduce: N/A
     
  5. Gordie

    Gordie Active Member

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    Game Version/Build: 1.0.0.1
    Track & Layout Used
    : All Tracks
    Car Used: All cars
    Applicable Settings: N/A
    Report: Triple screen trackside camera FOV stretches the image so much on the side screens that it ruins replays. Please add trackside cameras into the cameras menu to allow adjustment of this.
    This issue is also present on the race screen before entering car.
    Alternatively, as I mentioned in a previous bug report, it would be great to have all menu and replay screens only displayed on the centre screen when using triples.
    Steps to reproduce: N/A
     
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  6. alink

    alink Well-Known Member AMS2 Club Member

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    sorry, haven't seen it
     
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  7. JoKeR

    JoKeR Member

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    Track & Layout Used: Bathurst
    Car Used: Ginetta
    Applicable Settings: Rain
    Report: Rain droplets
    Steps to reproduce: Drive in a rainy session, change between different wiper speeds and pay attention to the windshield. You'll notice that the rain itself becomes more intense when wiper speed is increased (so if you want less rain, use the wiper on lower speed - makes no sense, huh?). The rain intensity shouldn't be tied to wiper speed.
     
    Last edited: Jul 3, 2020
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  8. JoKeR

    JoKeR Member

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    Track & Layout Used: Bathurst
    Car Used: any
    Applicable Settings: any
    Report: Trees on main straight (after leaving pits) "give passage" to player (some branches that are *over* the track goes to the side when you pass under them, instead of simply passing over the car)
    Steps to reproduce: Get out of pits and drive on the straight, pay attention to the branches that are over the track. When you pass under them, they go to the side, like when you "open a door".
     
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  9. JoKeR

    JoKeR Member

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    Track & Layout Used: Bathurst
    Car Used: Passat (Hot Cars)
    Applicable Settings: any
    Report: Fuel gauge pointer acting like a propeller
    Steps to reproduce: Drive the car during a race and keep an eye on the fuel gauge. It rotates clockwise/counter-clockwise around the track. (It may be the water temp, now I'm not so sure, but it is the gauge at the right of the wheel).
     
  10. VFX Pro

    VFX Pro Well-Known Member AMS2 Club Member

    Joined:
    Mar 31, 2017
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    Game Version/Build: 1.0.0.2
    Track & Layout Used
    : Any
    Car Used: Any
    Applicable Settings: N/A
    Report: Detailed HUD springs and tyres icons don't animate or have any colors.
    Steps to reproduce: Turn on he detailed HUD

    upload_2020-7-3_16-29-3.png
     
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  11. Michael Havlena

    Michael Havlena New Member

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    Apr 5, 2020
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    Game Version/Build: 1.0.0.2 & previous
    Track & Layout Used
    : Any
    Car Used: Any
    Applicable Settings: Showroom
    Report: Showroom - overexposed car models? - Please advise...
    upload_2020-7-4_10-11-24.png
     
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  12. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

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    Game Version/Build: 1.0.0.2
    Track & Layout Used
    : All
    Car Used: Any
    Applicable Settings: N/A
    Report: A very minor alignment discrepancy on the hover info. Only "starting time" and "time progression" are out of alignment whereby the info covers the BACK button..

    ams2_tooltip_ui_align.jpg
     
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  13. glen

    glen Member AMS2 Club Member

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    Game Version/Build: 1.0.0.2
    Track & Layout Used
    : All, Adelaide
    Car Used: Formula Trainer and Formula Trainer Advanced
    Applicable Settings: VR
    Report: There are additional front suspension pieces shown. They move. It is in game only, they are not there in the replay
    20200704135007_1.jpg
    20200704135027_1.jpg
     
  14. Daniel Escalona

    Daniel Escalona Member

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    Trees in Bathurst are 2D pics and look specially fake when racing with a roofless car on VR. It feels kind of creepy when the closer trees keep fixing their gaze on you when passing through :D
    I know 2D trees keep tracks light and improves performance but in Bathurst, they could make some tricks at least to those closer to the track itself.
     
    Last edited: Jul 6, 2020
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  15. Brett Nagle

    Brett Nagle Well-Known Member AMS2 Club Member

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    Game Version/Build: 1.0.0.2
    Track & Layout Used
    : Historic Spielberg 1974 and 1977 versions, Oultan Classic, and Interlagos 1976
    Car Used: Any
    Applicable Settings: Standing Start
    Report: Starting lights on track are not illuminated or visible at start of race.
    Steps to reproduce: Start a race with standing start. Look at track spot where starting lights should be illuminating. Car class doesn't seem to matter
     
    Last edited: Jul 4, 2020
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  16. Daniel Escalona

    Daniel Escalona Member

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    Game Version/Build: 1.0.0.2
    Track & Layout Used
    : Interlagos
    Car Used: Stock Corolla
    Applicable Settings: N/A
    Report: No throttle engine sound while driving trhough pits
    Steps to reproduce: Start a single session with manual pit stops set on. As soon as the car engine starts, the standing engine roars but you wont hear the car throttling until you pass over the pit limit line.
     
  17. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

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    Game Version/Build: 1.0.0.2
    Track & Layout Used
    : Imola Historic
    Car Used: Retro Class
    Applicable Settings: Online test race with 10 ai @ 100 /60 20mins Q and 10 min P
    Only restriction was cockpit view
    Report: a; Started with the v12 car 5 players joined.I decided to change car for the Brabham Left session, rejoined and had no detection of wheel or controls. Left again and rebooted pc.
    b: Rejoined with the Brabham after checking and reseting wheel. Had no side mirrors for the whole remainder of qualifying and race.?. saved replay.
    Watched replay and it had working mirrors.
    In replay one of the other cars looked like it had frnt suspension damage and was "crabbing" with nsf wheel low into track
    damage was off

    Steps to reproduce: setup as above, wait for people to join, leave yourself and rejoin the session in different car
     
  18. Gevatter

    Gevatter The James May of Simracing AMS2 Club Member

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    Game Version/Build: 1.0.0.2
    Track & Layout Used
    : Cascavel
    Car Used: Stock Corolla 2020
    Applicable Settings: N/A
    Report: In pits, the engine sounds normal in neutral, when it's in gear it sounds like the starter motor sound keeps playing over and over mixed into the enigne limiter sound.
    Steps to reproduce: Start a practice session. The car engine starts, idles normally. Put it into gear, the above sound collage happens. Engine sound returns to normal after crossing the pit exit line. Pit limiter state has no influence, neither does the selected gear or engine revs. Sound stays constant.
     
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  19. Doohicky

    Doohicky New Member

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    Game version: 1.0.0.2
    Track & Layout Used: Bathurst
    Car Used: Ginetta G55
    Applicable Settings: any
    Report: when being released from the pit (but still under auto control) the Ginetta smacks into the pit wall.
    Steps to reproduce: any
     
  20. deadly

    deadly Well-Known Member

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    Game Version/Build: 1.0.0.2
    Track & Layout Used
    : All Tracks
    Car Used: All cars
    Applicable Settings: N/A
    Report: In Multiplayer, host can not ban steering and breaking assists, no matter which "realism settings" you choose when setting up the session. These two assists are always available. Not a big issue, but Reiza may give us the option to ban these driving aids within a future update.
    Steps to reproduce: N/A
     
    Last edited: Jul 6, 2020
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