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Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. sci006

    sci006 New Member

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    Looks like all 4 wheels over the white line to me
     
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  2. Marc Collins

    Marc Collins Well-Known Member Reiza Backer

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    Are all four wheels past the white line at the edge of the track? Yes, then penalty except for special corners at certain tracks where there is a special rule to allow more of the car to be off.
     
  3. alink

    alink Active Member

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    White line would be OK, but rumble strips don't belong to track?
    I think they do! So I`m not complete off track.
     
  4. Marc Collins

    Marc Collins Well-Known Member Reiza Backer

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    Nope.
     
  5. Tambe

    Tambe New Member

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    Track & Layout Used : Anyone
    Used car: Any
    Applicable settings: Anyone, the moment I put on the VR glasses
    Report: The steering wheel goes crazy, the same is centered at 180º than at 85º the same thing matters to it, it becomes unbearable, it becomes very hard, as you pass the box light, it goes alone against the wall.
    Steps to play: Plug in VR glasses
     
  6. alink

    alink Active Member

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    Here, at Hockenheim 2020, it's not a problem - so what kind of rules are valid?
    1st corner exit
    ss150543.jpg
    3rd corner exit
    ss150332.jpg
     
    Last edited: Sep 27, 2020
  7. IlluminatiCat

    IlluminatiCat New Member

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    Track & Layout Used: N/A
    Car Used: Shifter Karts
    Applicable Settings:
    Report: Steering rev lights turn on too early
    Steps to reproduce:
     
  8. IlluminatiCat

    IlluminatiCat New Member

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    Track & Layout Used: Curvelo Chicanes
    Car Used: Shifter Karts
    Applicable Settings:
    Report: Engine overheats after 5 minutes of running in the 12k - 14k revs range
    Steps to reproduce:
     
  9. IlluminatiCat

    IlluminatiCat New Member

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    Track & Layout Used: Curvelo Chicanes
    Car Used: Shifter Karts
    Applicable Settings:
    Report: Kart seems to steer to the left or right every 5 or 10 seconds down the main straight, with no sound cue, force feedback, or wheel movement ingame. Telemetry shows springs not compressed which indicated against bottoming out.
    Steps to reproduce: Drive on the main straight of curvelo chicanes.
     
  10. Marc Collins

    Marc Collins Well-Known Member Reiza Backer

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    That is an example of one of the very few corners in all of the world where the white line rule is relaxed. Don't confuse that one exception with the other 99.5% of track locations.
     
  11. alink

    alink Active Member

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    These are rules in real life but I think they are inconsistent in-game and need to be reviewed. It's not good if track limit rules vary from track to track.
    For example, as I know, at Imola 2020 it's possible to run wide out over the asphalt run off at turn 'Piratella' without any problem.
     
  12. Marc Collins

    Marc Collins Well-Known Member Reiza Backer

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    The only exceptions in the game are/should be the same ones that are exceptions at the real tracks. Reiza has attempted this, so we should report any instances where they got it wrong.
     
    • Informative Informative x 1
  13. azaris

    azaris New Member

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    Game Version: 1.0.2.7.1288.AVX
    Track & Layout Used: Donington GP (likely works elsewhere)
    Car Used: Formula Classic Gen 3
    Applicable Settings: Clear weather at 14:00 (likely others as well)
    Report: Excessive FFB on a G29 during Single Race not present in Test Day

    Steps to reproduce: Tested using a Logitech G29. Start a Single Race using one of the Formula Classic Gen 3 cars (the effect is also present in the Formula Ultimate but to a lesser extent). At the start and for a lap or two, the car exhibits very violent FFB forces, the wheel rattles heavily under braking and somewhat heavily on straights. The effect goes down after a few laps but is still noticeable. None of this behaviour is present in Test Day using the same FFB settings, where the car runs very smoothly with my settings (GAIN 60 LFB 35 FX 20). Only normal FFB forces are felt, the wheel never shakes violently even when locking the brakes or riding kerbs. I also tried setting LFB and FX to 0 and the same violent forces were still felt. This was the same with both Custom and Default FFB settings.
     
  14. Goffik

    Goffik Well-Known Member

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    Track & Layout Used: Guapore
    Car Used: Copa Truck - Iveco
    Applicable Settings: N/A
    Report: The Iveco truck cannot pass under the footbridge over the pit lane! All the other trucks are fine.
     
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  15. Goffik

    Goffik Well-Known Member

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    Track & Layout Used: Guapore
    Car Used: Copa Truck - VolksWagen
    Applicable Settings: N/A
    Report: Steering (FFB) suddenly and randomly pulls hard to the right. Returns to normal when you return to pits, but pulls again immediately when you try to leave. Once it starts, the only way to "fix" it is to return to the main menu. Three different people reported this issue with only the VW truck during an online race. The other trucks seemed unaffected.
     
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  16. AlenC

    AlenC Member

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    Track & Layout Used: Oulton park Fosters
    Car Used: Formula trainer
    Applicable Settings: Single race
    Report: I tried doing a race on Fosters for two days in a row, but I kept running into an issue where my accelerator would be stuck accelerating. I tried some other sims and they worked fine (just to be sure the problem is not with my pedals). Later, I did a practice, qualifying and 30 minute race with ginetta on the same track without any problem. (I also did a few laps with F Vee, but not enough to be sure it works fine) But it seems the problem is in the car.
    Steps to reproduce: Start single race on Oulton park Fosters with Formula trainer class and 20 AI. Drive around the track until eventually the accelerator gets stuck.
     
  17. alink

    alink Active Member

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    Track & Layout Used : Silverstone 1991
    Used car: F1 Classic G3M3
    Applicable settings: race weekend, practice
    Report: When braking to Club-chicane I spun to inside and hit the guardrail. Front right tire hang in guardrail and suddenly the front of car began to raise. Then the whole car moved up into the air....like a rocket but in super slow-mo
    1st hanging in guardrail:
    ss141101.jpg
    Front begins to lift off:
    ss141116.jpg
    Then the whole car:
    ss141130.jpg
    It's like a rocket start, but in hyper slow-mo:
    ss141142.jpg
    Really funny and I like flying, but this time I'd like to drive :D
     
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  18. Apex

    Apex Member

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    Track & Layout Used : Imola 1972
    Used car: F-Retro
    Applicable settings: Same class race, Practice, Qualify and Race (100% skill/30% aggression)
    Report: I've noticed the AI drivers have almost exactly the same lap times, and they tend to drive in a caravan throughout the race. Changing the skill/aggression doesn't seem to have any effect except they go a bit faster and bump each other more on higher aggression settings.
    Steps to play: See above.
     
  19. mkel1966

    mkel1966 Member Reiza Backer

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    Track & Layout Used : Montreal
    Used car: P1 Metalmoro AJR V6 Turbo
    Applicable settings: Same class, 15 mins qualifying session, Ai skill=max
    Report: I've been using aggression=50 always but in qualy they can only do 1'31.xx and I can do mid 1'29.xx not consistent but enough to make the pole. When Ai aggression = max, they can only do 1'30.xx but during race session 80% do 1'28.xx-1'.29.xx. Would like to see Ai qualy matches race session times.:)
     
  20. pfoetiman76

    pfoetiman76 New Member

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    I had the same problem with Copa Classic FL at Spielberg and Copa Classic B at Curvelo Short. With my SimuCube 2 Sport it helped to to reset the FFB in the true drive software.
     
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