1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. vortex

    vortex Member

    Joined:
    Feb 29, 2020
    Messages:
    76
    Likes Received:
    21
    That sounds the opposite way around to me. If you have understeer, you’re not getting enough front-end grip. Applying throttle moves the weight towards the back of the car reducing the front-end grip even more. Applying some brake moves the weight forward and should improve the front-end grip and reduce understeer - that’s why trail braking tends to work so well. Senna wasn’t a great example as no one was really sure how he managed to drive so quickly by blipping the throttle whilst cornering.
     
    • Like Like x 3
  2. Maser V6

    Maser V6 Assume nothing._ Verify everything._Have fun AMS2 Club Member

    Joined:
    Mar 27, 2020
    Messages:
    2,503
    Likes Received:
    1,422
    Works a treat in advanced trainer, 620 r Caterham, Historics f1
     
  3. kagurazakayukari

    kagurazakayukari Member

    Joined:
    Dec 1, 2019
    Messages:
    43
    Likes Received:
    16
    This is not a bug, but can we have realistic "Formula One" cars T-cam views?
     
    • Like Like x 1
  4. Scraper

    Scraper Well-Known Member AMS2 Club Member

    Joined:
    Aug 9, 2016
    Messages:
    1,311
    Likes Received:
    1,038
    Track & Layout Used: Spielberg National
    Car Used: Caterham Academy
    Applicable Settings: None
    Report: A pop/click every few seconds in the engine audio.
    Steps to reproduce: Drive the Caterham Academy in a race session.
     
  5. eg01st

    eg01st Member

    Joined:
    Feb 28, 2020
    Messages:
    30
    Likes Received:
    39
    When you put it like that, I don't know what's happening with the physics. My guess is that high power to weight ratio makes the rear lose grip almost instantly and it just spins out, rotating the car. That's why I caught myself doing it with Ultima and F1 Vintage.
    But yeah, trail braking doesn't seem to work very well in AMS2 right now.
     
  6. Andrew Hollom

    Andrew Hollom Active Member

    Joined:
    Mar 9, 2019
    Messages:
    190
    Likes Received:
    92
    Track & Layout Used: Imola Historic 1972
    Car Used: Formula Vintage G1M1
    Applicable Settings: N/A
    Report: Exiting the garage and proceeding down the pit lane at speed causes "DISQUALIFIED - Wrong Way" to be displayed. The same happens if you enter the pit lane at speed and pass out of the pit exit without slowing. I'm certainly not going the wrong way, but I may be speeding (which isn't displayed so I don't know what the limit might be, though they didn't have pit speed limits in 1972 anyway), so the message is either incorrect (in which case I need to be informed of the pit speed limit while in the garage) or there should be no message at all if there is no pit speed limit. EDIT: Regarding the notification of the pit limit, I have since discovered that cursoring left to cycle through the HUD will show me the limit, but this information should really pop up regardless of the HUD's mode.
    Steps to reproduce: Drive the car used at the track in question and have no regard for any pit lane limit and drive as fast as you can and get disqualified.
     
    Last edited: Apr 13, 2020
  7. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

    Joined:
    Dec 21, 2019
    Messages:
    711
    Likes Received:
    407
    The game has it the wrong way round. It has increase going to the rear, and decrease to the front, which is counterintuitive imo.
    I too have mapped the buttons the other way round.
     
    • Like Like x 1
    • Agree Agree x 1
  8. CreamyCornCob

    CreamyCornCob Member

    Joined:
    Mar 31, 2020
    Messages:
    91
    Likes Received:
    27
    The brake bias ui is getting a fix, its indeed a little off.
    Also tried testing with a car always snapping the rear around on braking. Turned bias all one way, still rotated. Bias all the way the other, still snapped around. So the UI and bias seems :confused:
     
  9. TekNeil

    TekNeil Take me back to the 2.4l, twin 50 weber days...

    Joined:
    Mar 9, 2020
    Messages:
    412
    Likes Received:
    229
    It's car and driving style dependant, and it's a dying breed of style sadly. Think rally cars (Mantas, Escorts etc) being 4/5 linked, sitting the arse end down under power to get more rear grip. (Rather than raising up under power).
    You could of course still kick the arse end out if you wanted. Stiff setups (Especially at the rear) should tend to allow 'Steer from the rear' as the weight isn't loaded/shifted into the suspension compression as much as something softer. Basically snappily overload the rear tyres (Not suspension) enough, or dip the clutch to kick the arse out.
     
  10. Lucas Vieira

    Lucas Vieira Member

    Joined:
    Feb 24, 2017
    Messages:
    76
    Likes Received:
    41
    Game Version/Build: 0.8.2.0
    Track & Layout Used
    : Interlagos (seems to happen in any track)
    Car Used: OldStockRace
    Applicable Settings: Weather - Sunny day (other settings seems irrelevant)
    Report: When press the brake it seems like you press the clutch together, the RPM slow down way much faster than the car engine its actually slowing down, locking up the brake.
    Steps to reproduce: Drive a OldStock in any racetrack, reach the top speed in a straigh and try to brake hard(more than 10% of brake pressure will be enough)
     
  11. Scraper

    Scraper Well-Known Member AMS2 Club Member

    Joined:
    Aug 9, 2016
    Messages:
    1,311
    Likes Received:
    1,038
    Track & Layout Used: Snetterton 100, Oulton Park (seems to happen in any track)
    Car Used: SuperKart (default setup bar fuel for a 10-lap race).
    Applicable Settings: Any Weather
    Report: Immediate damage warning on the starting grid. Pit board tells driver to pit for damage. Kart is dragged sharply off the track if it touches a kerb (might this be a consequence of the supposed damage?).
    Steps to reproduce: Drive the SuperKart and see if a Damage warning appears at the start of a race.
     
  12. NoThrottleControl

    NoThrottleControl New Member

    Joined:
    Dec 23, 2019
    Messages:
    17
    Likes Received:
    3
    Track & Layout Used: Probably all tracks
    Car Used: Probably all cars
    Applicable Settings: Probably all weathers
    Report: Reflection or bounced light (don't know if the game engine supports it) bathes the interior of the car with the color of the surface as if the car has no floor.
    Steps to reproduce: Drive over different colored surfaces. Especially annoying over striped kerbs as it makes the whole interior blink

    bounced3.jpg bounced.jpg bounced2.jpg .
     
    • Agree Agree x 1
  13. deadly

    deadly Well-Known Member

    Joined:
    Jul 8, 2016
    Messages:
    1,519
    Likes Received:
    532
    AI does not pit for different tyres when weather changes, just like in Project Cars.

    The FFB Menu is the same as in PC 2. Extremely hard to find the right settings. Menu in AMS 1 was perfect, no need to change anything.
     
  14. Coanda

    Coanda aahhh whinge whinge f@#ken whinge.. Staff Member AMS2 Club Member

    Joined:
    Apr 8, 2020
    Messages:
    2,164
    Likes Received:
    2,112
    Game Version/Build: 0.8.2.0
    Track & Layout Used
    : All
    Applicable Settings: All
    Report: Super V8 - V8 Supercars generation 1 car of the future fuel capacity is 112lt and not 113lt..
     
  15. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

    Joined:
    Dec 21, 2019
    Messages:
    711
    Likes Received:
    407
    Did you use a car with wet tyre options?
    They always pit for me.
     
  16. falkeGT

    falkeGT New Member

    Joined:
    Apr 15, 2020
    Messages:
    6
    Likes Received:
    0
    Track & Layout Used: Kart One (The italian one what was it's name?)
    Car Used: 125cc
    Applicable Settings: None
    Report: White lines are foating above the track.
    Steps to reproduce: Look at it, very visible in VR

    Don't know if it's possible for you to fix that as it's in the engine since pcars1.
    All white lines float like 5cm above the tarmac. I assume it's not only on the kart track.
     
  17. YoLolo69

    YoLolo69 Active Member

    Joined:
    Mar 16, 2020
    Messages:
    187
    Likes Received:
    75
    I agree and it's all track, yellow line too, easy to see that in VR with bumper camera. I guess it's due to avoid zclip flickering or something like that, and I thinks it's more around 2/3cm, not 5 ;)
     
  18. Gordie

    Gordie Active Member

    Joined:
    Apr 5, 2020
    Messages:
    294
    Likes Received:
    163
    Game Version/Build: 0.8.2.0
    Car Used: P2
    Track & Layout Used: Virginia Full Course
    Applicable Settings: Practice session with P1, P2 and Sprint Race
    Report: P2 and Sprint Race cars have a tendancy to perform these wheelies at various locations on this track, even on the pit lane during exit.
    Reproduce: Set up a VIR multiclass race with cars mentioned above and observe SCs in particular during practice.
    SC Wheelie.jpg
     
  19. Al76

    Al76 New Member AMS2 Club Member

    Joined:
    Feb 29, 2020
    Messages:
    13
    Likes Received:
    2
    Game Version/Build: 0.8.2.0
    Track & Layout Used
    : Any
    Car Used: Any
    Applicable Settings: All

    Report:
    -Circle HUD: you can not set rearview mirror only (without time table or gear/RPM).
    -Menù RPM/Gears ON/OFF: it doesn't works (RPM/Gears always on with full HUD).
    -MOTEC and other cars display: you can not circle functions
    -Car headlights: don't work
    -Windscreen wiper: don't work
    -When you totally turn off HUD on screen, (using "circle hud" function):
    you can no longer see ABS/TC/Brake balance/Differential balance...and all the other pop up adjustments (while you are driving).


    Steps to reproduce: Bugs fix
     
    Last edited: Apr 17, 2020
    • Agree Agree x 1
  20. mdn_1210

    mdn_1210 New Member

    Joined:
    Apr 16, 2020
    Messages:
    2
    Likes Received:
    2
    Track & Layout Used: Imola (newest one without year)
    Car Used: Metalmoro AJR V6 Turbo
    Applicable Settings: 31.05.2020 (Summer), 14:00, Ambient 23°, Track 32°, Wind 3 kph, clear
    Report: There is a huge difference in the tirecompounds between soft slick and hard slick. Did a 10 Lap
    Race against AI set at 120 %. In Q i was able to hit a 1:31,1 with low fuel on soft slicks, switched to the hard slick for the race because the car become almost undriveable after 3 laps in training and q. 1st flying racelap on hard slicks with fuel (45 l) was a 1:28,76, fastest racelap was a 1:28,108. A hard slick shouldn't have that advantage on a 32° hot surface over a soft slick. Seems there is something wrong with the compounds. The car in general seems way to fast for this circuit (almost a minute clear of p2).
    Steps to reproduce: Drive the Metalmoro AJR V6 Turbo and compare soft and hard slicks.
     

Share This Page