1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Bug Reports - Automobilista 2 (Read the Opening Post)

Discussion in 'Automobilista 2 - General Discussion' started by Heitor Facuri Cicoti, Apr 4, 2020.

  1. AndreiC

    AndreiC Active Member Reiza Backer

    Joined:
    Apr 3, 2019
    Messages:
    520
    Likes Received:
    161
    Build: V1.1.0.5
    Track & Layout Used: Spa
    Car Used: Caterham620
    Report:
    Edit: Livery icon missing
     

    Attached Files:

    Last edited: Jan 16, 2021
  2. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

    Joined:
    Aug 31, 2020
    Messages:
    273
    Likes Received:
    75
    Build: V1.1.0.5
    Track & Layout Used: Adelaide
    Car Used: Formula trainer
    Report: On the right wheel something seems broken, even at the start of the race(no damage). Left wheel is ok. May not seen by flat screens but it is obvious with VR.
     

    Attached Files:

    Last edited: Jan 16, 2021
  3. AndreiC

    AndreiC Active Member Reiza Backer

    Joined:
    Apr 3, 2019
    Messages:
    520
    Likes Received:
    161
    Build: V1.1.0.5
    Track & Layout Used: any
    Car Used: Mini JCW
    Report: Screen wipers do not work
     
  4. Viking_Magnus

    Viking_Magnus Member Reiza Backer

    Joined:
    Mar 13, 2020
    Messages:
    86
    Likes Received:
    49
    Build: V1.1.0.5
    Car:
    Formula Ultimate
    Track: Hockenheimring & Interlagos Classic Outer/Oval
    Setup adjustments: Default
    Weather: Clear
    Any AI: No
    Report: F.Ultimate gets airborne after minor track bumps. I'm unsure if this is a bug, or if it's expected behavior as I've seen a few IRL videos of it happening in certain older formula cars.



     
    • Like Like x 1
  5. Atanas Dmyanov

    Atanas Dmyanov New Member

    Joined:
    Jan 17, 2021
    Messages:
    5
    Likes Received:
    4
    Build: V1.1.0.5
    Track & Layout Used: Imola
    Car Used: Mini JCW
    Report: Headlights do not work
     
    • Disagree Disagree x 2
    • Agree Agree x 1
  6. F1Aussie

    F1Aussie Active Member

    Joined:
    Mar 21, 2016
    Messages:
    936
    Likes Received:
    235
    That is because they don't have headlights.
     
    • Agree Agree x 4
    • Funny Funny x 2
  7. Daniel Escalona

    Daniel Escalona Member

    Joined:
    May 25, 2020
    Messages:
    33
    Likes Received:
    11
    Build: V1.1.0.5
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: N/A
    Report: The default and custom force feedback files have different feeling EVEN WHEN CUSTOM FILE IS UNTOUCHED, e.g., engine vibration/rumble effects are totally absent in default mode, no matter how increased FX slider is.
    Steps to reproduce:
    1. Start a single race/test day with any car at any track with force feedback set in Default mode.
    2. Once out of the pits, stop the car, set the gearbox in neutral and throttle. You won't feel any vibration in the wheel (tested with several FX slider values, even 100% and no feedback at all).
    3. Turn the force feedback to custom mode and repeat step #2. You'll feel the engine rumble back as intended.
    *Tested with a Thrustmaster T300RS.
    **It should be noted that this bug didn't happen prior V1.0.5.0.
     
    Last edited: Jan 17, 2021
    • Agree Agree x 2
  8. Aza340

    Aza340 Active Member

    Joined:
    May 18, 2020
    Messages:
    129
    Likes Received:
    49
    Build: V1.1.0.5
    Track & Layout Used: Donington gp
    Car Used: formula ultimate
    Report: car can not exit garage without either crashing numerous times or getting completely stuck , no reset allowed at that point .
     
  9. Aza340

    Aza340 Active Member

    Joined:
    May 18, 2020
    Messages:
    129
    Likes Received:
    49
    Build: V1.1.0.5
    Track & Layout Used: Donington gp
    Car Used: Formula ultimate
    Report: car shakes unrealistically when not moving and engine running .
     
    • Agree Agree x 2
  10. azaris

    azaris Well-Known Member

    Joined:
    Aug 30, 2020
    Messages:
    496
    Likes Received:
    253
    Build: V1.1.0.5
    Track & Layout Used: Spa (likely any)
    Car Used: FClassic G3M3 (likely any)
    Applicable Settings: N/A
    Report: Running too many AI will slow down game physics and lap times
    Steps to reproduce:

    Start a Single Race with 25 AI opponents using FClassic G3M3. Observe the AI lap times, at 92% they will lap around 2:15. Now do the same race with 10 AI opponents. Their lap times will be around 2:00. That's a 15 seconds time difference. The same slowdown applies to the player, who will go around in slow motion. The effect is reduced depending on how powerful your CPU is. Makes running Championships very hard because they default to 20+ AI opponents.
     
  11. Raven_ARG

    Raven_ARG Member

    Joined:
    Apr 19, 2020
    Messages:
    30
    Likes Received:
    22
    Build: V1.1.0.5
    Track & Layout Used: Curtiba or any of the F3 Championship
    Car Used: F3
    Applicable Settings: N/A
    Report: Infinite AI Agression
    Steps to reproduce: Simply start the Championship and increase the AI Agression setting. It will go above 100 infinitely
     
  12. deadly

    deadly Active Member

    Joined:
    Jul 8, 2016
    Messages:
    365
    Likes Received:
    155
    Build: V1.1.0.5
    Track & Layout Used: Any
    Car Used: Any
    Applicable Settings: Single Race with AI
    Report: Micro stuttering when AI enter pits

    I always get micro stuttering when AI enter pits during race. Does not happen during practice and qualifying, when AI go to pits for changing tyres, too. Just during races this occurs. I set "Pitstop Cinematic Cameras" to "Off", reduced number of AI and lowered graphic settings - nothing helps.
    As soon as an AI enters pitlane during race and activates the limiter, I get this stuttering.

    Edit: Does not happen on every pit entry, but if the stuttering occurs, it has to do with pitstops of the AI (checked it by watching the replays where the stuttering is visible, too).
     
    Last edited: Jan 19, 2021
    • Agree Agree x 1
  13. Raphael Camelo

    Raphael Camelo Member

    Joined:
    Dec 24, 2018
    Messages:
    33
    Likes Received:
    26
    Build: V1.1.0.5
    Track & Layout Used: Any
    Car Used: Kart 125cc Shifter
    Applicable Settings: Any
    Report: This kart is graphically powered by a gx380 engine and the front brakes are not functional.
     
  14. Shriukan

    Shriukan Touristenfahrten Community Reiza Backer

    Joined:
    Sep 23, 2019
    Messages:
    671
    Likes Received:
    398
    I don’t think them Karts have front brakes
     
    • Disagree Disagree x 1
  15. Raphael Camelo

    Raphael Camelo Member

    Joined:
    Dec 24, 2018
    Messages:
    33
    Likes Received:
    26
    kart shifter has front brakes
     
    • Agree Agree x 1
  16. Sergio Rafael Lemke

    Sergio Rafael Lemke New Member

    Joined:
    Jan 11, 2021
    Messages:
    26
    Likes Received:
    17
    Build: V1.1.0.5
    Track & Layout Used: Any
    Car Used: Opala 79
    Applicable Settings: Any
    Report: Cockipt rev light does not turn on (in Opala 86 it works fine).
     
  17. Sergio Rafael Lemke

    Sergio Rafael Lemke New Member

    Joined:
    Jan 11, 2021
    Messages:
    26
    Likes Received:
    17
    Build: V1.1.0.5
    Track & Layout Used: Any
    Car Used: Copa Classic Fusca CA
    Applicable Settings: Any
    Report: In the car selection screen it says that the fusca CA is FWD.
     
  18. Ariel Miller

    Ariel Miller New Member

    Joined:
    Jan 20, 2021
    Messages:
    6
    Likes Received:
    0
    Build: V1.1.0.5
    Track & Layout Used: any
    Car Used: Ginetta G55
    Applicable Settings: Any
    Report: Screen wipers do not work
     
  19. Ariel Miller

    Ariel Miller New Member

    Joined:
    Jan 20, 2021
    Messages:
    6
    Likes Received:
    0
    Build: V1.1.0.5
    Track & Layout Used: Brasilia (every layout), Hockenheimring (new layouts), Adelaide (all layouts)
    Car Used: Any
    Ai used: 18 or more
    Time of day: night or dawn. Whenever ai cars use headlights.
    Weather: rain, storm or heavy storm
    Report: headlights and rain impact frames per second around 40-60% regardless of shadow and particle effects quality in every track and layout, but in those three, performance dropped to downright low levels (around 70-80% for the first few laps, particularly during the start where the shines light brightest by he grids).
     
    • Agree Agree x 1
  20. Ariel Miller

    Ariel Miller New Member

    Joined:
    Jan 20, 2021
    Messages:
    6
    Likes Received:
    0
    Build: V1.1.0.5
    Track & Layout Used: Any
    Car Used: Any
    Time of day: night.
    Weather: rain, storm or heavy storm.
    Report: drops are invisible on the windshield during nighttime. Whereas during the day, they obscure the field of view, they seem to contrast too highly with headlights and reflections during the night, being therefore nigh invisible and not obscuring the view rendering racing during the night with rain a less immersive ordeal.
     

Share This Page