Whether it's cars or tracks, AMS2 should forge its own path. Whether rooted in racing history or searching for a golden era, both are excellent directions. Whatever happens, don’t blindly follow trends or obsess over modern, time-sensitive season content that many other simulators have already done well—like GT3 or Le Mans 2026. Modern cars with electronic aids are something this engine is not good at. Forcing it to do what it’s not good at would be thankless and a waste of resources.
Totally agree! I think what makes AMS2 special its all its historical content. And I consider 2000s and even 2010s historic already. Everything from there to the past is great. And something this sim shines is with historical tracks!
Just my personal opinion—I don't like modern racing cars with too much electronic intervention. As for contemporary F1, all those bizarre rule changes make it feel more like a game than real racing. One more step and it'll turn into an item-based party race… The purest golden era of fuel-powered cars will forever be remembered by history. Maybe hybrids, electric vehicles, or even autonomous driving is the future, but even if fuel-powered cars disappear, the AMS2 on my hard drive will never vanish! AMS2 is the one and only savior—on this track, no one currently comes close. I hope it goes further and further. I will support it as always
Still will like if they expand more on the electronics, specifically on the TC and ABS. Being able to change the slip angle, when does it activate and such. I know currently different levels of TC changes both things at once, but the freedom of having them independent when doing a setup would be nice.
AMS2 is already crafting their own paths with a mixture of vintage to modern then regional to international that covers both cars and tracks. They are already a unique product as it is. Electronics has been a weak point for madness engine, it doesn't mean that they should not obtain cars with electronics. Madness engine is also weak on suspension modelling too. Also, no game engine is perfect at every aspect while weaknesses can be improved. Even from very flawed games like PMR, I like to have their non linear throttle modelling in more games along with their content. There is something with their throttle modelling that feels so mechanical like a real car. I don't know, I think maybe it is better to look at the bright side of what the game has achieved. The live track, thermodynamics modelling, the reliability model, reactive nature of the tire model, the improving AI and the mix of content has made me grateful for what AMS2.
I moved a few posts from the Dev Blog here, as they were off-topic. Feel free to discuss subjects like electronic aids (e.g., ABS, TC, etc.) in this thread.
I dont understand why some AMS 2 fans think modern sportscars and more niche/historic content is an either/or thing. You can have both, and AMS 2 does both very well. We can praise the niche content AMS 2 has without putting down GT3 racing. The GT3's in AMS 2 aren't even bad by any stretch, and abandoning it would be stupid because modern GT racing is a perfect blend of accessibility and popularity. It's also attractive to manufacturers, I don't think Audi, Nissan, Aston or Lamborghini would've worked with Reiza if those GT cars were off the table.
Just not long ago I did an offline GT3 Gen 2/GT4 multiclass race at the newly announced 2001 layout of Indy and it was a blast. There is not a single racing game where that is possible without mods, just the novelty of being able to drive modern racecars around tracks from the 70s, 80's 90's and 00s is enough to warrant their inclusion
The golden era of racing was in the 70s 80s and 90s, with in some classes TC or ABS but nothing more, racing to each other on will power and strength, taken risks and overtake with slip streaming, wheel banging and door to door cornering. Nowadays it's boring and managing everything except racing, it's about money en regulation, that's not racing anymore.
I'm very much old school F1 and touring cars oriented because those are the noises of my childhood, but sometimes I want to do nothing but sit in a GT3 car with the ABS and TC on and blast around Nords. In fact at the moment, my shifter has had the truck knob on it for a couple of months because I've only been racing cars with paddle shift. Very, very unusual for me. AMS2 lets me drive all different eras and I'm glad that it isn't just a one-trick pony. I would still love to see 90's and early 2000's Aussie V8 Supercars but I don't ever expect it to make an appearance as I'm sure that's very much a niche interest, but at least we have Super Tourers on the way. And then when they fix the F1 regs in 2027/28, we might just end up with some agile modern F1 cars that are a blast to race (and not Mario Kart). And hopefully Reiza can ensure they make an appearance.