Featured Threads Archive
Hello again folks!
October has come and gone - another month of intense work for us as we enter the latter stage of Automobilista 2 development before its initial release.
After months grinding away producing, updating and exporting a large number of cars and tracks, figuring the ins and outs of the new game engine and developing the required additional resources, things are now beginning to take form and potential is starting to turn into reality as the focus shifts from assembling the meat and bones of the sim to fine tuning the game into a cohesive whole.
There´s a lot of work still to be done to achieve that, so let´s go over where we are
AMS2 Release Schedule Update
Beginning with what may not be so good news - although things have been progressing nicely and more or less within the planned schedule, with most major issues already cleared and a large content base already in place, we have decided to push release a bit from December 2019 to...
Hello again everyone
September has been another busy month in an ongoing run of busy months that shall continue as we push flatout with development of Automobilista 2 - so let´s cut to the. chase and go straight into what we´ve been up to this past month.
AMS1 / rF2 Bundle Updates
We still have a few updates and fixes pending for these two releases which (at the risk of sounding repetitive) are due out soon. Please bare with us a little longer here
AMS2 Community Skins
We have recently announced in our development forum (restricted to Reiza Backers) that those who joined the AMS2 Early Backing Campaign will have the opportunity to become part of Automobilista 2 by submitting their own...
The final update to Automobilista is out, and with it the last DLCs featuring two popular British tracks as Donington Park and Snetterton are also available both as standalone items as well as a part of the AMS Season Pass:
While a hotfix for eventual minor glitches from this release is possible, v1.5.24 is the last major update and marks the conclusion for Automobilista development. To celebrate the occasion we have launched the Automobilista Ultimate Edition, which bundles the base game with the Automobilista Season Pass, granting you all that AMS has to offer in a single purchase, 50% off the full price!
Below is the...
Greetings from the Nurburgring!
Don´t get too excited yet though as this is not for a recon trip.. yet anyway just visiting the Sim Expo which is going on again this weekend, of course I had to find some time to wrap this update!
August has been another very busy month - this is some of what we have been up to the last few weeks:
Automobilista - Final DLC tracks & Update
Our long overdue final AMS update is finally ready - those of you with access to AMS Beta can already enjoy v1.5.2, which among other things includes the two final DLC tracks - Donington Park and Snetterton, each selling for US$ 5.99 but free to those who already own the AMS Season Pass or Reiza backers on any current or past campaigns.
Unfortunately the DLCs didn´t get submitted for review in time for Steam to greenlight it before the weekend, so release will remain on hold until Monday when it...
A primeira corrida Virtual Oficial da Stock Car terá sua primeira etapa junto dos preparatórios da Corrida do Milhão!
A classificatória já está valendo pelo modo Time Trial do Automobilista - para participar, basta entrar no game, escolher a categoria Stock Car e a pista Interlagos no modo Time Trial e registrar seu tempo. O seu melhor tempo será enviado automaticamente para a leaderboard. Até as 23:59 do dia 18 de agosto você pode continuar tentando melhorar o seu tempo para se classificar.
Os melhores tempos da etapa classificatória podem ser consultados pelo monitor do próprio Time Trial, e também neste link.
Ao final da etapa classificatória, os TOP 10 se classificam para a final online, que abre a programação da Corrida do Milhão na quarta-feira, dia 21, às 20hs, com transmissão ao vivo no canal oficial da Stock Car no Youtube, com participação especial de pilotos reais...
Hello everyone! We are back with another Dev Update to bring you the latest news about our active projects.
This has been another very busy month for the team, and possibly (hopefully!) the last in which we have worked in 3 different sims simultaneously (AMS1, rF2 & AMS2). It´s fair to say switching back and forth from engines doesn´t make things easy for the devs who are involved in all these fronts, so kudos to them for continuing to push hard in order to bring us up to the status I can now present to you
On rF2 there´s not much news yet as we´re still working on small update for the Bundle to fix a few remaining issues. This should not take long now.
For AMS1, we also didn´t quite make to release before the end of July as we had been aiming for, but August will surely see the release of Snetterton and Donington Park as final DLC items for Automobilista 1, along with a small patch for a few tweaks and minor bug fixes.
Both Snetterton and...
Please welcome our new Community Manager @Heitor Facuri Cicoti - you may have seen his friendly face around the forums before, often with some helpful advice for users running into some issue.
Heitor was already an active participant in the community and will now be helping out in an official capacity as Reiza Community Manager, bridging communications between users and the dev team while we´re off doing our thing, be it for support or other enquiries, on the forums, social media and email both in english and portuguese.
Welcome aboard Heitor
Happy to finally resume with our monthly dev updates we seem to have started a bit of a sim racing trend with these updates back in the early days of AMS1 development, but for the last year or so have gone a bit quieter and working behind the curtains while the baseline for AMS2 was finally getting assembled.
The curtains are obviously lifted now and you can be sure we´ll have lots to share again from now on - I look foward to bringing you the fresh news over the remaining months before AMS2 release and beyond.
Reiza rF2 Bundle Update
First things first: as previously announced this week we released an update for our Reiza Bundle in rFactor2, and Imola now features two new versions, adding to the previously released Imola 1972 and 2018:
Imola 1988, featuring the famous flat-out blast from Variante Bassa, through Tamburello and Villeneuve all the way to Tosa, then the tight Acque Mineralli Chicane...
Time to break radio silence again to bring you some fresh news about what´s happening with Reiza and our projects over recent weeks and for the foreseeable future.
Reiza rFactor 2 Bundle - May Update
As previously announced, we´ve continued development of the rF2 content this month focusing primarily on development of the two additional Imola versions - the 1988 and 2001 layouts, which will be added free of charge to all who bought the Imola track or any pack that included it.
Below a couple of WIP previews - now the rF2 Mclarens will have some era-accurate official tracks to stretch their legs on
There´s also been some work done elsewhere in the pack with further polishing and sorting a few remaining issues - more notably we have added the missing wet tire compound for the MCR S2000 and we are working on adding the turbo model to the Metalmoro cars that feature it.
We´ll be using this topic to report on the ongoing development of the rF2 Bundle, as well as relevant info and tips to get the best experience out of it
Although the rF2 engine is in many ways still similar to our AMS engine (and even big differences like tyre modelling have eventually delivered surprisingly similar results on both sims), there are still a number of differences, not just with the physics engine but also configurations and how FFB, audio, controllers are set up which can add up to very different experiences.
The goal has always been to make the transition both from AMS to rF2 as well as from other rF2 cars and tracks relatively seamless, and we´ll point out a few ways to better bridge those gaps.
Since release we´ve also found some ground to cover in order to get closer to that goal and generally improve the quality of the pack. Quite a bit has already been done in the 3 weeks since release - we currently have an update in testing which should hopefully be...
Featuring a total of 6 vehicles and 4 unique venues in 10 different layouts, mixing world-class race tracks such as Imola and VIR with exotic locations such as Ibarra and Guaporé; powerful modern prototypes such as the Metalmoro AJR with the challenging Formula Vee trainer, the Reiza rF2 Bundle combines the diverse content developed with quality standards and attention to detail Reiza became known for, with rFactor 2´s advanced simulation technology for a powerful sim racing experience!
Items from the bundle can be purchased individually as well as in packs:
Track Pack: rFactor 2 on Steam
Car Pack: rFactor 2 on Steam
And finally the complete Bundle featuring all items in a single specially priced purchase: rFactor...
Automobilista v1.5.13 is now out - includes Goiania External Ring & updated Imola!
V1.5.13 features a bunch minor fixes and updates that have been compiled since the last release, in preparation for the release of new cars in the coming weeks.
Below is the changelog for v1.5.11 -> V1.5.13:
- Fixed UI bug that could allow reset tire sets / track progression / tire wear / fuel wear mid session
- Fixed AI not going out of garage when tire sets UI option is set to "Default"
- Corrected conflicting IDs in Drift tracks
- Made windowed mode default to borderless
- Added various fixes to drift score calculation
- Added multiple race setting to Dedi Toll
- "Look for XInput devices" is now defaulted to off to avoid long loading times (will reset for all users to default)
- Fixed bug where running multiplayer in spectator mode would cause single player to default to TV trackside camera
- Further tweaks to default settings in dedicated server (Max Data Client minimum...
We´re finally back to offer some fresh Reiza info for you.. I know some of you have been earning for it for a while now
Firstly I´d like to assure that the relative lack of news do not mean things haven´t been going on in the background, but some news are indeed overdue and this feels like a good time to offer a round-up of where we stand on various topics - here goes!
Reiza Next Title (aka Reiza 201X or the AMS Sequel)
This is understandably the biggest source of antecipation so let´s start with that - I´ll try share as much as I can
For those of you who may not be aware, some background info: we first announced plans to develop a fully new title after licensing the ISIMotor2 Engine back in 2015 as part of the SimRacing Bonanza crowdfunding campaign to fund further development to Stock Car Extreme (eventually turned into Automobilista), as a way to give...
Celebrating Brazilian Stock Car "Race of the Million" taking place at Goiania this Sunday August 5th, Automobilista is currently free to play on Steam until sunday evening.
For those who still don´t know AMS, this is a chance to check out one of the highest rated racing simulators on the market free of charge!
Furthermore, Automobilista is currently on sale with 25% off and the Season Pass for all DLCs is 50% off, so if you enjoy AMS you may purchase everything with a special discount to continue playing after the free trial period elapses.
Check out this special offer on Steam: Save 25% on Automobilista on Steam
Automobilista v1.5.1 is now out - includes a new Drift Series & Game mode, F-Ultimate 2018 series, an updated Interlagos, a comprehensive AI revision, snowed in Buskerud Ice track and a whole set of further updates and fixes.
V1.5.1 is the conclusion of developments that hadn´t been quite wrapped up in time for v1.5 release, along with some bug fixing and general maintenance. Save for some essential bug fixing for an eventual hotfix (and the final DLC, still TBA), this update should conclude Automobilista development. Hopefully it´s been made worth the extra waiting time!
Below is the changelog for v1.5.01 -> V1.5.10:
- Added Drift Series & Drift game mode
- Added F-Ultimate 2018 series
- Added Super F-Dirt series
- Added Buskerud Ice, Mendig Drift, Foz Tarmac track layouts
- Fixed a CTD at track load if no sound card was found
- Increased and added ability...
How it Works - Overview
Race Rank works by submitting results from Qualifying and Race sessions on official Reiza Servers. In Qualifying points are awarded for the top 20 qualifiers who set a time with in 107% of pole position. Race points are awarded for upto the top 20 finishers, as well as leading a lap, fastest lap and places gained. The maximum points possible is achieved by coming first, pole and fastest lap. There is no other combination that scores higher. A qualifying session counts for 1/6th of a race.
This base score is then scaled depending on the quality of the opponents on the server, the race length and the number of opponents, this then gives you a base score from this event. This means it’s hugely beneficial for you to take part on servers of around 20 drivers.
Event scores are scaled by how long ago they occurred and all your past scores are averaged based on the maximum score possible for that event. This...
Automobilista v1.5.0 is now out - includes new official multiplayer ranking system, a beautiful new kart track, new realism features and more !
V1.5 is the culmination of years of simulation development, and the definitive version of Automobilista.
To celebrate AMS v1.5 release, the Automobilista Holiday Bundle is currently and for a limited time now on
Save 74% on Automobilista Special Holiday Bundle on Steam
The Automobilista "Season Pass" including all DLCs is also available now at a discount price: Save 50% on Automobilista - Season Pass for all DLCs on Steam
Introducing Race Rank: Race Rank is the first step in an online ranking system for Automobilista. The scope of it’s release for Automobilista is to rate players as they race online and produce a...
Here we are then for the final dev update of the year, just in time for what is to be the final major update to Automobilista.
We´ll begin with the not so-great news - those of you who have been following these dev updates will be aware we still have one final car pack DLC to announce. Our plan had been to deliver a holiday surprise but unfortunately we haven´t quite managed to put everything together in time, so this is going to be our early 2018 treat instead. In the meantime we´ll have to keep the suspense on for a little longer...
While we´ve missed out on delivering that particular Christmas present, we do have a lot of exciting stuff packed in and almost ready to go in what is to be the last major AMS update - one which we hope will keep you warm over the holiday season Here are some of the highlights of what´s coming up with V1.5 and beyond:
Official Multiplayer Ranking System
Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more!
Below is the Changelog for v1.4.81 -> v1.4.9:
- Added Metalmoro AJR Prototype series
- Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
- Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
- Fixed a bug that would cause timing issues on first lap of rolling start
- Added skip race button to championships events where a DLC track is not owned
- Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
- Removed race percentage as a race length type option, added a Distance option
- Added protection so that FFB isn´t...
We have a lot of new good stuff to show you this month The next v1.4.9 update is going to be packed with several valuable developments and new content so that´s what we´ll be covering in this month´s dev update.
New native HUD / TV overlay system
For v1.4.9 @Alex Sawczuk has undertaken a complete revamp of the native HUD system to feature a lot of the valuable information seen in DynHUD & other 3rd party systems along with a brand new TV overlay system, which the added bonus of being fully fed & rendered in-game and neatly arranged into a single overall design.
This should hopefully reduce the needs for DynHUD & other external HUDs (though these will remain as functional alternatives for those who may prefer them).
Below a couple of WIP previews of these new fully native systems:
The new native HUD won´t feature a trackmap in its initial v1.4.9 version but...
Page 1 of 3