Featured Threads Archive
Greetings everyone! I hope everyone is doing OK and keeping safe.
What a difference a month can make right? A few weeks ago we had just deployed the first Beta build for AMS2 and were still firing on all cylinders pushing through our Beta program to get AMS2 ready for release on March 31st - a lot of work has been done in the 3 weeks we have been in Beta - we have just deployed our 5th BETA build tonight - but a lot remains to be done, and for that we relied on a strong couple of weeks in this final stint to reach a standard we´d be satisfied with for Automobilista 2 v1.0.
Unfortunately the last week has seen the World thrown into disarray, and with it the little chance we still had to get through the remaining workload in time for the 31st evaporated, as even though we already work in a fully remote operation and the Reiza team has not been directly impacted by COVID-19, things like this tend to bring indirect implications which have and will continue...
Greetings Everyone! Here we are for the first dev update of what promises to be a very exciting year for Automobilista 2.
We have started the year as we left off 2020, with foot hard on the gas and already deploying a couple of substantial updates to bring some important core developments to physics & AI. Along with another batch of general developments, the latest v184.108.40.206 release has also introduced a couple of neat Ginetta G40 variants nicely filling that tin top club racing niche that was still under represented in AMS2.
Even before the update went out, we were already pushing towards some of the steps that will follow in the coming months - let´s take a closer look into those...
2021 Roadmap - Fast, But Steady
As suggested in the last two dev updates, we have been opting to slightly throttle back on our release schedule for new content relative to our original roadmap in these recent updates. We will continue to put...
Hello again folks, here we are for the first development update of 2020!
The year has started for us just like the last one ended - working flatout, with long night after long night testing everyone´s sanity
It has been another incredibly productive month, with further developments made in all fronts from vehicle to track art, Audio, Physics, AI, User Interface - all had one major development or another which is at once very exciting but also stressful as every time there is a breakthrough it demands some amount of rework to re-assemble related parts around it, and there´s so much the schedule will allow until we get to a stable build for release.
The details of what´s going on in all these fronts would be enough to fill two articles and bore many of you to death - the important thing is that we have managed to reach the end of the month just inside our planned milestones so things continue to move decisively towards release at some point late in...
The new Automobilista 2 update brings some fantastic historical content, another major batch of FFB, physics & AI developments along with several improvements & fixes.
V220.127.116.11 -> V18.104.22.168 CHANGELOG
- Added Spa Francorchamps 1993 layout
- Added Group C class featuring Sauber Mercedes C9 & Porsche 962C
- Added Stock Car 1999 Omega series
- Implemented new LiveTrack wet weather rubber washing (rubber is now gradually washed away from track surface as it gets saturated with water)
- Expanded available opponent classes to 9 (10 total)
- Bumped headlight range from 160 to 240m for all cars
- Corrected number of opponents in Championship mode to match the series current total number of opponents
- Added function to set different presets of rubber depending on type of session (making option available to player will soon follow)
- Added new...
Hello everyone! Happy to bring you all another round of our traditional monthly development catch-up.
The month of August has been buzzing with racing again as most series push to catch up with the time lost during the early months of the year due to the onset of the pandemic, and so it has been another productive month of catching up for ourselves as we have continued to push hard to make up some ground from our official release a couple of months back with a continuous flux of substantial core game updates - I dare say that with our latest v22.214.171.124 we have come closer to the standard we were hoping to be at when crossing that milestone.
This of course does not mean the game is already as good as it can be or that we we have run out of things to improve and fix; Automobilista 2 is afterall a long term project and there is plenty of items still on our to-do list for the coming months. There is a long road ahead still, but we hope those that have...
Automobilista 2 has been out on Early Access for a little over 2 weeks now, and it seems like a good time to share a bit more about our plans for the remainder of the Early Access period.
We have opted to go all the way in our initial proposal of 8 weeks of Early Access period, and may actually add a couple weeks more before official release in order to try make sure Automobilista 2 reaches v1.0 as well rounded and complete as we possibly can make it in this timeframe.
As ever, we stress that AMS2 is a long term project and development will continue way beyond the official release - v1.0 is all but a development milestone marking the game as "ready for normal consumption", or a reliable base for more serious racing both on and offline that allows users to make the best of the premium content to be added thereafter. That doesn´t mean it will be as complete or as good as it will ever be - we see plenty of room for improvement in every area of the game and...
It´s great to be back with another Development Update after missing out on our usual catch-up last month, for which I´d like to apologise to anyone who was disappointed by it - a combination of circumstances meant there was neither time nor material to post a substantial update then.
We´re gonna try make up for that now with a slightly early October Development update, to present you all with some very exciting news about what we have been putting together for our next Automobilista 2 update
THE ARC OF PROGRESS
This month marks the completion of two years since Automobilista 2 went into production with the Madness engine, and a mere 8 months since the very first Beta was release to backers. A lot of ground has been covered in this time, and we´re very proud of what we have managed to achieve in what is by all measures a relatively short window of time in game development....
We´re finally back to offer some fresh Reiza info for you.. I know some of you have been earning for it for a while now
Firstly I´d like to assure that the relative lack of news do not mean things haven´t been going on in the background, but some news are indeed overdue and this feels like a good time to offer a round-up of where we stand on various topics - here goes!
Reiza Next Title (aka Reiza 201X or the AMS Sequel)
This is understandably the biggest source of antecipation so let´s start with that - I´ll try share as much as I can
For those of you who may not be aware, some background info: we first announced plans to develop a fully new title after licensing the ISIMotor2 Engine back in 2015 as part of the SimRacing Bonanza crowdfunding campaign to fund further development to Stock Car Extreme (eventually turned into Automobilista), as a way to give...
Hello again everyone
September has been another busy month in an ongoing run of busy months that shall continue as we push flatout with development of Automobilista 2 - so let´s cut to the. chase and go straight into what we´ve been up to this past month.
AMS1 / rF2 Bundle Updates
We still have a few updates and fixes pending for these two releases which (at the risk of sounding repetitive) are due out soon. Please bare with us a little longer here
AMS2 Community Skins
We have recently announced in our development forum (restricted to Reiza Backers) that those who joined the AMS2 Early Backing Campaign will have the opportunity to become part of Automobilista 2 by submitting their own...
It´s hard to believe that we have already hit March 2021 - time is flying by faster than a Sauber Mercedes C9 set to max boost!
This means this Dev Update has actually run a couple of days late as we focused on wrapping the big update just deployed this past Sunday - February just wasn´t long enough
March is likewise shaping up to be another very busy month as we gear up to what should hopefully be another major update - one that will mark the first anniversary since AMS2´s initial EA release.
For that reason, we´ll be keeping this dev update a bit leaner than usual, focusing on the information that´s most important as we approach this new milestone.
LAYING DOWN THE GROUNDWORK
Sunday saw the release of v126.96.36.199 update to AMS2, which has just been complemented by the v188.8.131.52 hotfix earlier today, with another minor update scheduled to be deployed before the end of the week.
While the rate of...
Greetings everyone! We hope you all have been keeping safe and catching up with your sim racing while we continue to go through these surreal times.
It´s now been a month since Automobilista 2 was released in Steam Early Access, and what a ride it has been up to here! It´s been great to see the game being overall very positively received and that the sim racing community shares our confidence about its future.
Most will not be aware but with both Stock Car Extreme and Automobilista 1 being free updates to those who bought the previous version of the game, Automobilista 2 is actually our first completely new title release since Game Stock Car 2013 back in November 2013! And despite the less than ideal circunstances surrounding all of us these days, we are happy to say the game has got off to a very strong start.
As we have continued to stress since the initial announcement, Automobilista 2 is a long term project but we feel we have now crossed the...
Hello again folks!
October has come and gone - another month of intense work for us as we enter the latter stage of Automobilista 2 development before its initial release.
After months grinding away producing, updating and exporting a large number of cars and tracks, figuring the ins and outs of the new game engine and developing the required additional resources, things are now beginning to take form and potential is starting to turn into reality as the focus shifts from assembling the meat and bones of the sim to fine tuning the game into a cohesive whole.
There´s a lot of work still to be done to achieve that, so let´s go over where we are
AMS2 Release Schedule Update
Beginning with what may not be so good news - although things have been progressing nicely and more or less within the planned schedule, with most major issues already cleared and a large content base already in place, we have decided to push release a bit from December 2019 to...
It´s time for fireworks! A new year is soon (already?) upon us, and we at Reiza have been working flatout through this Holiday season to celebrate it with a bang - the most famous race track in the world, some amazing historical sports cars, new features and many improvements mark v184.108.40.206 as the biggest Automobilista 2 update yet!
IMPORTANT: Given the amount of substantive changes in this update, we strongly recommend all users to start a fresh profile by deleting their Documents/Automobilista 2 folder to avoid issues (this will be requested with far less regularity from this update onwards).
The Livery System Override is now fully implemented - to get your hands on the templates for all cars currently in the game and learn more about how you can go about replacing the original car liveries with your own please check this topic (will be updated with new...
This release comes exactly one year since our initial Early Access release on March 31 2020, and we have been pushing hard as we have through this whole year to celebrate the occasion with another major update!
Unfortunately some of the new features and core developments we had hopes to wrap in time for this update didn´t quite make it in time, but the work obviously isn´t lost - while this update isn´t quite the beefed up step we had hoped to deliver, our users can still look forward to these valuable developments making into the game in the coming weeks and months.
Our March update still packs a good punch with another sizeable list of improvements & fixes, additional layouts for the Historic Jacarepagua circuit, and a new historical class - the Formula Retro Generation 2, featuring the iconic Lotus 79!
The most significant physics development in this update is the substantial reduction of driveline friction levels, resulting improved...
Please welcome our new Community Manager @Heitor Facuri Cicoti - you may have seen his friendly face around the forums before, often with some helpful advice for users running into some issue.
Heitor was already an active participant in the community and will now be helping out in an official capacity as Reiza Community Manager, bridging communications between users and the dev team while we´re off doing our thing, be it for support or other enquiries, on the forums, social media and email both in english and portuguese.
Welcome aboard Heitor
The new update adds several Classic cars, brings the popular Mini Challenge JCW as it is in the top class of the UK Mini series, two Kart circuits, along the usual package of new features, fixes & improvements.
One of these features is the initial revision of the HEAD MOVEMENT setting for cockpit cameras (renaming what was before "WORLD MOVEMENT"), although users will still have the option to use the original legacy head movement if they so prefer - please check the descriptions in-game for more details as to how best configure this option to your preference.
- Added 1960s Touring Car Series (featuring Lotus 23 & Mini Cooper S 1965)
- Added BMW M1 Procar Series
- Added German Group A Series (featuring BMW M3 E30 & Mercedes 190 Evolution
- Added Mini JCW UK Series
- Added Buskerud Kart Track (2 layouts)
- Added Speedland Kart track (4 layouts)
- Added Hockenheim 1988 Short...
This build introduces the new AI Strength logic - now the setting works more similarly to how it did in AMS1, as a more straight-forward AI Grip multiplier, without affecting other aspects of AI performance & behavior, to offer a much wider and more consistent scalar for setting up AI difficulty.
As in AMS1, the AI Strength slider is now restricted to a range of 70-120%, with default setting being 90% and a setting of 100% being equivalent of real world performance. Beware however that the AI in some series may still misbehave at extreme ends of the scale, and that that the new system still requires further callibration for consistency from series to series.
Given the relevance of the AI Strength development to making game more adjustable for a wider range of player skills, we´ve decided to roll this on to release already rather than hold it for v1.0.
V0.9.6 also features further physics & FFB fine tuning and a new batch of car suspension animations....
We have a lot of new good stuff to show you this month The next v1.4.9 update is going to be packed with several valuable developments and new content so that´s what we´ll be covering in this month´s dev update.
New native HUD / TV overlay system
For v1.4.9 @Alex Sawczuk has undertaken a complete revamp of the native HUD system to feature a lot of the valuable information seen in DynHUD & other 3rd party systems along with a brand new TV overlay system, which the added bonus of being fully fed & rendered in-game and neatly arranged into a single overall design.
This should hopefully reduce the needs for DynHUD & other external HUDs (though these will remain as functional alternatives for those who may prefer them).
Below a couple of WIP previews of these new fully native systems:
The new native HUD won´t feature a trackmap in its initial v1.4.9 version but...
V0.8.2.0 is now up on Steam, introduces several substantial updates to Physics & AI along with the new Photo Mode.
IMPORTANT: In order to ensure you completely reset your build to the latest changes, it´s strongly recommended to delete your MyDocs/Automobilista 2 settings folder and start anew - make sure to callibrate your controller, and that your pedals are callibrated to the complete 1-100 range (some users have reported needing to callibrate pedals twice for it to register - we´re still investigating it).
- Added Snetterton 100 layout
- Added Velocittá CD layout
- Added Interlagos Historic External Ring layout
- Further updates to rain spray (longer life, draw distance, smaller from front wheels)
- Reduced threshold for track limit penalties (still subject to further tuning)
UI / HUD
- Implemented initial version of in-game Photo Mode...
Greetings everyone - here we are again for our last AMS2 Dev Update of the year!
As mentioned in our previous catch-up earlier this month, we have been working hard to deliver a quite substantial update for AMS2 in our 2020 wrap-up - the whole team has in fact been at it through the Holiday season so far in order to tick as many boxes as we´re able in this update, and we are now in process of rounding it up for release at some point before New Year´s eve.
To ease the suspense, we decided to bring this Dev Update forward a bit in order to give you all a glimpse into what you may expect for this final AMS2 update of 2020 - hope you enjoy it!
Back to the 90´s With GT1 Cars
On the content front, the highlight of the new update is the addition of the 90s GT1 Series, with 3 iconic models (Mercedes...
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