Featured Threads Archive
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Automobilista 2 V1.6 Development Update - The New Cars
In this part we are going to cover the new cars that are incoming to the sim with the V1.6 update - two car-centric DLC packs featuring nine models between them, four new free base game cars, one upgraded version of an existing car and an alternative version of an existing car. Let´s get to them!
Lamborghini Dream Pack PT1
Beginning with the super-exciting annoucement of a new licensing partnership with iconic Italian manufacturer Automobili Lamborghini, which will see at least eight models from the legendary car maker coming to Automobilista 2, split into two DLCs of four models each.
Two of the models are no-brainers in the context of our ongoing push to feature as many cars from the 2024 IMSA Sportscar season as we can - first and foremost, the beautiful Lamborghini SC63:
The SC63 made its debut in both IMSA and the Le Mans 24h this year, running in the GTP and LMDh classes respectively, experiencing some... -
Reiza March 2020 Development Update - An Update on AMS2 Release
Greetings everyone! I hope everyone is doing OK and keeping safe.
What a difference a month can make right? A few weeks ago we had just deployed the first Beta build for AMS2 and were still firing on all cylinders pushing through our Beta program to get AMS2 ready for release on March 31st - a lot of work has been done in the 3 weeks we have been in Beta - we have just deployed our 5th BETA build tonight - but a lot remains to be done, and for that we relied on a strong couple of weeks in this final stint to reach a standard we´d be satisfied with for Automobilista 2 v1.0.
Unfortunately the last week has seen the World thrown into disarray, and with it the little chance we still had to get through the remaining workload in time for the 31st evaporated, as even though we already work in a fully remote operation and the Reiza team has not been directly impacted by COVID-19, things like this tend to bring indirect implications which have and will continue... -
Automobilista 2 May 2024 Development Update - The Road to V1.6 Pt1
Greetings everyone!
As announced in our previous catch-up in March, the team have since been completely immersed in the work for what is promising to be the biggest AMS2 update yet – as with previous milestone updates, V1.6 will introduce major developments to every front of the game, the collective effect of which to constitute a leap that should surmount event that of V1.5 last year – the game will look, sound, feel and race better than ever, wrapped by a completely overhauled user interface and boosted by some of the coolest premium content we have ever worked on.
The depth of the changes in AMS2 V1.6 is such that we couldn´t possibly cover it all within a single dev update – given we are still several weeks away from its release, we will instead break the news in parts to give everyone the chance to digest all the features and content incoming with this update.
Please keep in mind the above in case you don´t see news you were most looking forward... -
Automobilista 2 November 2023 Development Update
Greetings Everyone!
It´s been almost 5 months since our last Dev Update in June and almost 3 months since our last public release - not exactly a lifetime in game development, but a first for AMS2. Never since its original Early Access release has there been such a big gap with neither new game updates nor detailed news about them.
This isn´t a sign of AMS2 development slowing down – on the contrary, behind the scenes this has been one of the most intense and productive development cycles we have had, the results from this especially long cycle soon to be shared with you all.
Those of you used to following these dev updates will have read a lot about the challenges to develop and manage a game of this size – many cars, many tracks, many simulation variables, all of which under constant development with new features and new variables being brought in all the time keeping goalposts ever moving and making it harder to make it all work cohesively. The... -
Automobilista 2 June 2021 Development Update
Greetings everyone!
The month of June already is in the rear view mirror, and what a month it was - first with the release of V1.2 and the Racin´ USA DLC (which we were thrilled to see so widely well received), followed by a hard push towards bug hunting and further improvements in the subsequent weeks.
In fact this slightly delayed Dev Update is largely because we are still at it, working on a new complementary update due out this weekend - and given we´ve been pushing out complementary updates over the last couple of weeks to get some outstanding issues fixed ASAP, there won´t be the usual big update this time but rather another smaller collection of fixes & improvements to wrap up this dev cycle.
Our focus continues to be on complementing the work on the new features and fixing issues that have come up since V1.2, as well as some older issues which we had been struggling for a while to track down - to this end it´s very important that users... -
Automobilista 2 V1.3.5.1 Officially RELEASED - Now Updated to v1.3.5.2
A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.
From this build onwards, AMS2 users have the two following beta branches available:
ReleaseCandidate: This is the latest release candidate, currently V1.3.5.0 build 1980. To access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu. This branch will be disabled after the official public release and return you to the default AMS2 branch, if you then want to opt in for the beta in a next update you just need to repeat this process.
PreviousBuild: This option allows users to revert back to the previous release version in case they encounter any issues with a new update, or want to compare changes if they are interested in doing so. To access it,... -
Automobilista 2 V1.6.5 RELEASED - Now Updated to V1.6.5.1
AMS2 is now updated to V1.6.5.0; the latest release focuses on bug fixes, various improvements to existing car & track content along with some fresh Quality-of-Life developments before the introduction of new content over the next few weeks.
Some highlights of the update include support for launching AMS2 straight to the MP lobby via web browser; To launch into a dedicated server from a web browser combine the 'Steam Browser Protocol' with the new '-connect' cli switch to create a url like the example below, substituting items in angled brackest as appropriate:
Code:steam://run/1066890//-connect <ip>:<gameport> -password <password>
Code:steam://run/1066890//-connect <ip>:<gameport> -password <password> -forcevr
AMS2 V1.6.5 also brings some further tire physics delelopments these are mostly subtle in effect but might be more perceptible for certain classes
This build also... -
Automobilista 2 V1.3.4.0 RELEASED!
Automobilista 2 V1.3.4.0 is now live - this update adds the F-USA Gen1 class featuring the Reynard 95i and Lola T95/00 as the last component of the Racin´USA Pt2 DLC, along with various improvements & bug fixes.
V1.3.3.1 -> V1.3.4.0 CHANGELOG
CONTENT
- Added F-USA Gen 1 class featuring Lola T95/00 & Reynard 95i (part of Racin´ USA Pt2 DLC)
GENERAL
- Added VR mirror adjustment screen and fixed in-game VR options link incorrectly pointing to main VR options
- Shared Memory: Fixed DRS state, added TCS/ABS garage setting entries; Updated changelog and fixed comment text of TCS setting
- Optimized internal FFB subroutines, removed some unused FFB script values & exposed static caster trail to FFB scripts
- Added ability to define track specific value overides for custom AI drivers. (Documentation available in the official forum thread:...
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Introducing our new Community Manager!
Please welcome our new Community Manager @Heitor Facuri Cicoti - you may have seen his friendly face around the forums before, often with some helpful advice for users running into some issue.
Heitor was already an active participant in the community and will now be helping out in an official capacity as Reiza Community Manager, bridging communications between users and the dev team while we´re off doing our thing, be it for support or other enquiries, on the forums, social media and email both in english and portuguese.
Welcome aboard Heitor -
Automobilista 2 September 2024 Development Update - The Road to V1.6 Pt2
Greetings everyone!
It’s already September 17, and Summer (or Winter those of us down South) has just ended - time sure seems to fly when you’re overhauling a game from top to bottom!
In our last update back in May, we had hoped to share more about AMS2 V1.6 over its development during the months in between, however the nature of this update combined with the sheer amount of third-party IP it involved meant there was little concrete information to actually share; such have been the demands in putting it all together that we had to get our head down and focus 100% on delivering the update, leaving the writing about it for later.
We’ve now close enough to release that we can start sharing a little more - and do we have exciting news ot share! So much in fact that we are going to break this into two Dev Updates, with a third part to come later.
While IMSA and everything surrounding it (as well as some tidbits that aren´t) are the heart and soul of... -
Automobilista 2 January 2021 Development Update
Greetings Everyone! Here we are for the first dev update of what promises to be a very exciting year for Automobilista 2.
We have started the year as we left off 2020, with foot hard on the gas and already deploying a couple of substantial updates to bring some important core developments to physics & AI. Along with another batch of general developments, the latest v1.1.1.0 release has also introduced a couple of neat Ginetta G40 variants nicely filling that tin top club racing niche that was still under represented in AMS2.
Even before the update went out, we were already pushing towards some of the steps that will follow in the coming months - let´s take a closer look into those...
2021 Roadmap - Fast, But Steady
As suggested in the last two dev updates, we have been opting to slightly throttle back on our release schedule for new content relative to our original roadmap in these recent updates. We will continue to put... -
Reiza January 2020 Development Update
Hello again folks, here we are for the first development update of 2020!
The year has started for us just like the last one ended - working flatout, with long night after long night testing everyone´s sanity
It has been another incredibly productive month, with further developments made in all fronts from vehicle to track art, Audio, Physics, AI, User Interface - all had one major development or another which is at once very exciting but also stressful as every time there is a breakthrough it demands some amount of rework to re-assemble related parts around it, and there´s so much the schedule will allow until we get to a stable build for release.
The details of what´s going on in all these fronts would be enough to fill two articles and bore many of you to death - the important thing is that we have managed to reach the end of the month just inside our planned milestones so things continue to move decisively towards release at some point late in... -
Automobilista 2 March 2025 Development Update
Greetings Everyone!
We have a new update incoming for AMS2, and as hinted upon on the run-up to V1.6 release late last year our dev updates will now be focused on covering the highlights of these upcoming releases, which you should be able to check out for yourself very soon!
So here are some of the highlights of the upcoming AMS2 V1.6.4 to be deployed in time for the weekend!
Adrenaline Pt2 – Super Trophy Trucks
On the content front it´s time for another shot of Adrenaline with the introduction of one of the most extravagant forms of motorsports ever seen any time, anywhere - the Super Trophy Trucks in AMS2 (like the Supertrucks in AMS1 before it) are loosely inspired by the Stadium SuperTrucks series in America, with Trucks weighing 1400kg delivering over 600 HP hustling through road and street courses filled with jumping ramps making for some insane air time and spectacular action;... -
Automobilista 2 V1.1.2.0 RELEASED - Now updated to v1.1.2.5
The new Automobilista 2 update brings some fantastic historical content, another major batch of FFB, physics & AI developments along with several improvements & fixes.
V1.1.1.3 -> V1.1.2.0 CHANGELOG
CONTENT
Tracks
- Added Spa Francorchamps 1993 layout
- Added Group C class featuring Sauber Mercedes C9 & Porsche 962C
- Added Stock Car 1999 Omega series
- Implemented new LiveTrack wet weather rubber washing (rubber is now gradually washed away from track surface as it gets saturated with water)
- Expanded available opponent classes to 9 (10 total)
- Bumped headlight range from 160 to 240m for all cars
- Corrected number of opponents in Championship mode to match the series current total number of opponents
- Added function to set different presets of rubber depending on type of session (making option available to player will soon follow)
- Added new...
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An Open Letter to the AMS2 Community
Greetings Everyone!
First of all, some great news - we are happy to confirm the V1.6 update to AMS2 and all associated DLCs are rolling out over the course of today. We also have a Dev Update following up shortly with some notes about the udpate and the IMSA Track Pack, whch previous Dev Updates on V1.6 haven´t yet covered.
The above is the most relevant bit of this letter - if you are in the silent majority of users who are happy with AMS2 as is, happy to see V1.6 incoming and to take updates and developments as they come there is precious little further below you´ll find iof interest so you might as well skip it; if however you are one of those outraged or simply disappointed by how we have communicated (or not) during the course of V1.6 development and even before that, or if you are outraged at the outrage and thus taking part on the usual merry-go-around of internet drama, it might be worth reading on
We have always been a group of developers... -
Automobilista 2 V1.4.8.1 & Circuit de Barcelona Catalunya Officially RELEASED!
A new release candidate build of Automobilista 2 is now available as a Steam beta branch for those interested in testing the new update before its official release in the coming days.
AMS2 users can now select the latest release candidate, currently V1.4.8.1 build 2300 - to access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu.
V1.5 PHYSICS REVISIONS
As per the latest dev update, V1.4.8 includes extensive physics revisions to an initial batch of car classes, revisions which are expected to be completed for all cars in the game by the update that follows this one 4-5 weeks from now (v1.5.0).
IMPORTANT: all revised cars MUST have the setup reset - users can do so either by... -
Automobilista 2 August 2020 Development Update
Hello everyone! Happy to bring you all another round of our traditional monthly development catch-up.
The month of August has been buzzing with racing again as most series push to catch up with the time lost during the early months of the year due to the onset of the pandemic, and so it has been another productive month of catching up for ourselves as we have continued to push hard to make up some ground from our official release a couple of months back with a continuous flux of substantial core game updates - I dare say that with our latest v1.0.2.7 we have come closer to the standard we were hoping to be at when crossing that milestone.
This of course does not mean the game is already as good as it can be or that we we have run out of things to improve and fix; Automobilista 2 is afterall a long term project and there is plenty of items still on our to-do list for the coming months. There is a long road ahead still, but we hope those that have... -
Automobilista 2 March 2023 Development Update
Greetings everyone, we hope you all have been enjoying a great start to 2023!
We have an extremely promising year ahead of us for Automobilista 2 - it hasn´t been the smoothest start however as evidenced by the new update being a bit behind schedule. Some of the developments we had planned in this cycle are proving a bit more troublesome than expected, so in order to avoid a longer delay for valuable developments and bug fixes we already had in the bag we´ve decided to break the update into parts - the first is just around the corner and should be available at least as a release candidate for this weekend, and it will then be complemented with further updates over the course of March.
Let´s get into it then and have a look into what we have been working on lately for the next update and beyond.
Improvements & Bug Fixes
The last update slipped out with a few bugs which have taken us a while to figure out, but that have... -
Automobilista 2 April 2023 Development Update
Greetings Everyone! Here we are for the second Dev Update of 2023, and we have tons of exciting stuff to talk about on this one.
Just this past week, we have deployed V1.4.7 featuring the fantastic Nürburgring Historic 1971, the conclusion of a mammoth project on which our track team worked so hard for so long. It has taken much longer than even our latest forecast suggested, as has been often the case specially with these historical projects which seems that always provide room for going a little bit further.
Partially because of the ever-expanding demands involved in the historical track projects, the neat bimonthly release schedule we had mapped our for 2023 isn´t really panning out so far, and the updates also haven´t included everything we had planned for them - reality once again demonstrates it can and often will mess up the most carefully crafted plans.
The silver lining here is that work going beyond schedule is not work gone to waste, so... -
Automobilista 2 Early Access to be Updated Weekly - Dev Roadmap Overview
Automobilista 2 has been out on Early Access for a little over 2 weeks now, and it seems like a good time to share a bit more about our plans for the remainder of the Early Access period.
We have opted to go all the way in our initial proposal of 8 weeks of Early Access period, and may actually add a couple weeks more before official release in order to try make sure Automobilista 2 reaches v1.0 as well rounded and complete as we possibly can make it in this timeframe.
As ever, we stress that AMS2 is a long term project and development will continue way beyond the official release - v1.0 is all but a development milestone marking the game as "ready for normal consumption", or a reliable base for more serious racing both on and offline that allows users to make the best of the premium content to be added thereafter. That doesn´t mean it will be as complete or as good as it will ever be - we see plenty of room for improvement in every area of the game and...
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