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It´s great to be back with another Development Update after missing out on our usual catch-up last month, for which I´d like to apologise to anyone who was disappointed by it - a combination of circumstances meant there was neither time nor material to post a substantial update then.
We´re gonna try make up for that now with a slightly early October Development update, to present you all with some very exciting news about what we have been putting together for our next Automobilista 2 update
THE ARC OF PROGRESS
This month marks the completion of two years since Automobilista 2 went into production with the Madness engine, and a mere 8 months since the very first Beta was release to backers. A lot of ground has been covered in this time, and we´re very proud of what we have managed to achieve in what is by all measures a relatively short window of time in game development....
The new update adds several Classic cars, brings the popular Mini Challenge JCW as it is in the top class of the UK Mini series, two Kart circuits, along the usual package of new features, fixes & improvements.
One of these features is the initial revision of the HEAD MOVEMENT setting for cockpit cameras (renaming what was before "WORLD MOVEMENT"), although users will still have the option to use the original legacy head movement if they so prefer - please check the descriptions in-game for more details as to how best configure this option to your preference.
- Added 1960s Touring Car Series (featuring Lotus 23 & Mini Cooper S 1965)
- Added BMW M1 Procar Series
- Added German Group A Series (featuring BMW M3 E30 & Mercedes 190 Evolution
- Added Mini JCW UK Series
- Added Buskerud Kart Track (2 layouts)
- Added Speedland Kart track (4 layouts)
- Added Hockenheim 1988 Short...
Hello everyone! Happy to bring you all another round of our traditional monthly development catch-up.
The month of August has been buzzing with racing again as most series push to catch up with the time lost during the early months of the year due to the onset of the pandemic, and so it has been another productive month of catching up for ourselves as we have continued to push hard to make up some ground from our official release a couple of months back with a continuous flux of substantial core game updates - I dare say that with our latest v18.104.22.168 we have come closer to the standard we were hoping to be at when crossing that milestone.
This of course does not mean the game is already as good as it can be or that we we have run out of things to improve and fix; Automobilista 2 is afterall a long term project and there is plenty of items still on our to-do list for the coming months. There is a long road ahead still, but we hope those that have...
Along with the last major game update of the month and the exciting new car, we have more news to share with you - check it out!
Official Automobilista 2 website now live!
We finally have our official AMS2 live at www.game-automobilista2.com
Still some bits to be added such as specs and infos for each vehicle in the game, but this should already hopefully be an useful overview of AMS2 for those looking to learn more about it, and a good source of info as to what lays in the road ahead for those already onboard!
New AMS2 Packages Now Available on Steam!
We have launched two extra Steam packages for those interested in Automobilista 2 and / or its DLC:
The Automobilista 2 Premium Track...
Greetings Everyone! Here we go for another Development Update... And there is a lot to cover!
We are now one month into Automobilista 2´s release and we can´t overstate what a meaningful milestone this has been for Reiza. Those who have been following us will have an idea about the bumps we have had on this road, including a sort of game engine limbo until the opportunity to work with Slightly Mad Studios and use their Madness engine came along.
From the moment we got our hands on this engine in October 2018 until release day in June 2020 there was just 20 months to do everything - learn a new engine, get a grasp on their tools, figuring out new graphics, audio, physics and UI pipelines, develop the skills and hire people to work on stuff we previously had no experience in - and then go about the business of building a game with over 50 tracks and cars!
While the release has been important, we can´t argue it´s been flawless - the game still has rough...
Host of the German GP 37 times, the Hockenheimring is one of the tracks with the richest heritage in the world of motorsports. Historically known for its bygone classic layout with long straights through the surrounding forests, the track was reformed for the 2002 German GP, becoming much shorter modern circuit but retaining a high speed, flowing nature perfectly suited for wheel-to-wheel racing with all types of cars.
This pack features 4 distinct versions of this legendary track from 4 different decades - 1977, 1988, 2001 and 2020, along with extra modern layouts (National, Short A & B).
This the first DLC to be released for Automobilista 2, and it is FREE to all current AMS2 owners and for those who purchase AMS2 over the weekend (July 24-25-26 2020) - by July 27th the Hockenheimring Pack will be sold as an independent DLC to AMS2, and also as part of the 2020-2021 Season Pass.
For those who have already purchased the...
Greetings everyone! Slightly early development update this month to bring you all some exciting news!
In last month´s development update we estimated AMS2 to come out of Early Access some time in mid June - as it turned out we ended up stretching that a bit further, but we can finally confirm Automobilista 2 will be officially released at some point tomorrow, June 30th!
Since the last Early Access update we have continued to push hard these last couple of weeks to ensure v1.0 is a big jump from the latest v0.9.7.0, and that I think we have achieved - v1.0 packs a ton of new content, several key developments in all areas of the game, as well as the new championship mode (albeit limited for this first release).
We are happy to say we have also fulfilled the majority of the goals we had set out to achieve during Early Access, and the little bits that are still due should not take much longer. The official release of course does not mean the game is done -...
This build introduces the new AI Strength logic - now the setting works more similarly to how it did in AMS1, as a more straight-forward AI Grip multiplier, without affecting other aspects of AI performance & behavior, to offer a much wider and more consistent scalar for setting up AI difficulty.
As in AMS1, the AI Strength slider is now restricted to a range of 70-120%, with default setting being 90% and a setting of 100% being equivalent of real world performance. Beware however that the AI in some series may still misbehave at extreme ends of the scale, and that that the new system still requires further callibration for consistency from series to series.
Given the relevance of the AI Strength development to making game more adjustable for a wider range of player skills, we´ve decided to roll this on to release already rather than hold it for v1.0.
V0.9.6 also features further physics & FFB fine tuning and a new batch of car suspension animations....
Hello everyone! We´ve reached the end of another month in 2020, which of course means it´s time for our monthly development roundup. We have a lot of ground to cover this month so let´s get to it:
Automobilista 2 v1.0 Coming Up in June
The Early Access period ended up stretching a bit from our original estimate of 8 weeks, but AMS2 EA is finally set to wrap with little over 10 weeks as we gear up for official release sometime in mid-June. We´re happy to say that we´re on track to meet all the core targets we outlined for v1.0 release, even if some of the developments haven´t quite made into the game yet.
Car animations are now finally in process of being exported to the game, and expect to have all the most important ones for wipers, drivers and suspension parts include by v1.0 release....
This week´s update features further housekeeping, with focus again on the FFB / physics / AI combo as these fronts begin to come full circle for v1.0 release.
Relative to last week, the FFB changes have been a slight refactoring of the way steering arm forces pass on to FFB (should provide a slightly "tighter" wheel around the center), slightly reduced the FFB filters added in previous update & added soft lock for wheels that still didn´t have it.
Further FFB changes from now will be restricted to bug fixes, track/car-specific fine tuning & those resulting from physics adjustments - these can still add up to substantial differences, and we also plan to add a couple of car-specific adjustments so users have some room to customize them to their preferences - but as far as the core system goes however we consider FFB wrapped for v1.0
IMPORTANT: "OLD DEFAULT" FFB profile has been discontinued in v0.9.3.1 - there´s only one default FFB profile (the...
This update is largely focused on FFB, physics and AI developments, but it also features a large assemble of improvements & fixes in all fronts, adds the option to save Replays to your Replay Gallery , new options to the HUD system along with new gameplay features and the first stage of our revamped lighting, featuring HDR & climate revisions.
As usual, when there are substantial physics & FFB changes some recallibration is in order to bring car-specific FFB & AI values up to the latest specs - both of those fronts have already been largely revised to suit the new developments but it may take another build to get the best of them for all cars in the game.
There is one last round of FFB developments to come before v1.0, at which point the "Old Default" profile will be discontinued. We recommend switching to "New Default" in the FFB configuration screen if you haven´t done so already.
With this FFB update tyre flatspots from a hard wheel lock-up under...
The Kyalami Grand Prix Circuit is now available in Automobilista 2! Also featuring in this update is the Sigma P1, which despite the name actually raced in P2 class for most of 2019, thanks to a somewhat overweight drivetrain. That´s the P2 car in the game now - the 2020 car promises to be a big step forward to bring the fight to the AJRs in P1 class, and once it gets to race it will have a version in AMS2 as well!
With these additions we are now up to 40 unique racing classes, 40 venues for over 70 layouts! Check out the full updated car & track llist here.
The new update rectifies some netcode issues that have made close racing difficult in Multiplayer mode up to now - all good for quality online action now!
The new buil also brings a round of AI performance callibration in this build to balance performance vs...
Time Trial mode is now available - please note that not all car / track combos will have boards available yet, the ones that are still missing will be added over the coming days.
Also please be advised that we plan to reset all Leaderboards by the time we hit v1.0.
- Enabled Time Trial Mode
- Player now has complete control in pits if Pit Stop Control is set to "Manual" in Gameplay Options (no longer gets automatically held up due to incoming traffic)
- Implemented new CutTrackFraction logic for detecting how far back a track limit infringement in previous lap invalidates the next one (5% of track length in practice, 10% in qualifying, 15% in Time Trial)
- Fix bug where spawning in garage in between sessions would cause Trucks to crash into the garage
- Added Opala Stock Cars 1986 Season
UI & HUD
- Added missing F-Trainer A vehicle specs;...
Greetings everyone! We hope you all have been keeping safe and catching up with your sim racing while we continue to go through these surreal times.
It´s now been a month since Automobilista 2 was released in Steam Early Access, and what a ride it has been up to here! It´s been great to see the game being overall very positively received and that the sim racing community shares our confidence about its future.
Most will not be aware but with both Stock Car Extreme and Automobilista 1 being free updates to those who bought the previous version of the game, Automobilista 2 is actually our first completely new title release since Game Stock Car 2013 back in November 2013! And despite the less than ideal circunstances surrounding all of us these days, we are happy to say the game has got off to a very strong start.
As we have continued to stress since the initial announcement, Automobilista 2 is a long term project but we feel we have now crossed the...
Automobilista 2 v0.8.4.0 has been deployed now - here are some important info about the changes in this release:
BRAKES for all cars, including optimum temp ranges, wear, fade & failure properties have all been thoroughly revised according to the brake materials and specs of each car. These will address the brake failure issues from v0.8.3.2 and should hopefully provide more realistic wear and more "feel" on some cars.
CUSTOM DATE option has been temporarily removed from session options, now sessions will always run on default date for that track - with that we have also addressed the bug that would cause a new track selection to retain the default date of the previous track, which could be particularly problematic when for example the user switched from a Brazilian track with a December Summer default date to an European track, leading the latter to load with winter weather and temperatures with fairly big impact on physics that the user...
V0.8.3.1 adds a new car, customizable HUD, further AI updates along with the usual batch of fixes & improvements.
- Added Puma P052 to GT5 class
- Added new Jerez layout (no Senna chicane)
UI & HUD
- Added initial HUD Layout Editor (from OPTIONS -> EDIT HUD LAYOUT)
- Added Initial telemetry HUD page
- Fixed missing car class icons
- Fixed class positions incorrectly displaying during single class/practice
- Fixed Superkart/Stockv8 mini class icons
- Blocked lap timer incorrectly displaying in HUD 'off' variant
- Disabled currently unused containers/elements
- Created separate leaderboard and lap/position info HUD elements
- Disabled leaderboard by default on 'light' HUD variant
- Adjusted trackmap zoom mechanics & tweaked graphical elements
- Revised start light HUD element
- Adjusted text colour and border of player in HUD leaderboard
- Added missing vehicle stats for MIT...
- Added Puma P052 to GT5 class
Automobilista 2 has been out on Early Access for a little over 2 weeks now, and it seems like a good time to share a bit more about our plans for the remainder of the Early Access period.
We have opted to go all the way in our initial proposal of 8 weeks of Early Access period, and may actually add a couple weeks more before official release in order to try make sure Automobilista 2 reaches v1.0 as well rounded and complete as we possibly can make it in this timeframe.
As ever, we stress that AMS2 is a long term project and development will continue way beyond the official release - v1.0 is all but a development milestone marking the game as "ready for normal consumption", or a reliable base for more serious racing both on and offline that allows users to make the best of the premium content to be added thereafter. That doesn´t mean it will be as complete or as good as it will ever be - we see plenty of room for improvement in every area of the game and...
V0.8.2.0 is now up on Steam, introduces several substantial updates to Physics & AI along with the new Photo Mode.
IMPORTANT: In order to ensure you completely reset your build to the latest changes, it´s strongly recommended to delete your MyDocs/Automobilista 2 settings folder and start anew - make sure to callibrate your controller, and that your pedals are callibrated to the complete 1-100 range (some users have reported needing to callibrate pedals twice for it to register - we´re still investigating it).
- Added Snetterton 100 layout
- Added Velocittá CD layout
- Added Interlagos Historic External Ring layout
- Further updates to rain spray (longer life, draw distance, smaller from front wheels)
- Reduced threshold for track limit penalties (still subject to further tuning)
UI / HUD
- Implemented initial version of in-game Photo Mode...
Automobilista 2 is finally here! We are very excited to be able to share what we have been working on all this time.
Please note that as an Early Access release the game is not yet complete - Time Trial & Championship mode are currently disabled but should become available over the first few weeks of Early Access.
Below are some further known common issues and limitations of:this initial release:
- UI & HUD are still deep in development, and currently feature the essentials for all game modes to work - this will be expanded with new options & features over the course of EA, with same pages being completely redesigned.
- Early Access is exclusively in English for the time being; Localization to other languages should only be added in time for the full Release.
- Driver names, suits and helmets are generic for all series as the whole system is being reestructured (also part of requirements for a revamped Opponents settings and the Custom...
Greetings everyone! I hope everyone is doing OK and keeping safe.
What a difference a month can make right? A few weeks ago we had just deployed the first Beta build for AMS2 and were still firing on all cylinders pushing through our Beta program to get AMS2 ready for release on March 31st - a lot of work has been done in the 3 weeks we have been in Beta - we have just deployed our 5th BETA build tonight - but a lot remains to be done, and for that we relied on a strong couple of weeks in this final stint to reach a standard we´d be satisfied with for Automobilista 2 v1.0.
Unfortunately the last week has seen the World thrown into disarray, and with it the little chance we still had to get through the remaining workload in time for the 31st evaporated, as even though we already work in a fully remote operation and the Reiza team has not been directly impacted by COVID-19, things like this tend to bring indirect implications which have and will continue...
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