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General Chit-Chat

Discussion in 'General Discussion' started by CrimsonEminence, Sep 12, 2024.

  1. Periophtalmus Spintirus

    Periophtalmus Spintirus [3DP]BumbleBee AMS2 Club Member

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    Maybe for YOU. But not for everybody.
     
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  2. Ace

    Ace Well-Known Member

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    Pretty much every single new Sim is aimed towards online against randoms. It's not as simple as just adding some rotating servers, you will have to deal with matchmaking, safety rankings, penatlies and punishments for rammers, and most importantly having a team who checks all reports about stuff like intentional wrecks. Right now is a great time to play online multiplayer in LMU, RRRE or soon PMR, since they have the right playercount. But as soon as the playercount drops there will be huge issues. And with so many tracks and classes, how do you even rank or matchmake players, every class by itself?

    Renato often stated and recently repeated that campaign mode is the last big thing they will add to AMS2 and is aimed for 2026. Honestly it's just resonable that if we're now in more of the late lifecycle of AMS2 that revamping it for a huge MP focus would be odd and maybe even impossible with engine limitations.

    I'm just glad AMS2 is still developing tons of singleplayer improvements especially for the AI and to race with friends against AI. LMUs AI is just bad with making pitstops in sprint races that don't require them, not defending positions at all and barely getting any updates/improvements over the last year. PMR made so many promises how their AI is next level, yet the recent previews and impressions from Simracing Expo clearly showcased how barebones this AI is. Here's Overtakes videos showcasing some AI issues.

    And now we know PMR doesn't even support rolling starts, no VR or triple support, no damage model and most likely not even proper track limits/penatlies since they placed CONCRETE WALLS into chicanes like in Monza or the Daytona Bus Stop so you can't cut the track...

    I just hope whatever is the next title will start work on eventually can carry on all the physics, AI, etc improvements Reiza made over the last year. I just don't get why we get so many new sims where the devs just hit the reset button and release barebones and broken games that get so many things wrong that actually worked fine in the predecessor.
     
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  3. stealthradek

    stealthradek Driving character: Chaotic good AMS2 Club Member

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    Exactly. But there's also a large group too who just want to play offline which you're dismissing. It's not that multiplayer is better and offline is bad both are handy and important. BUT: there's so many titles out there with focus on multiplayer and very few that are very offline friendly. So of you want to play online there's a wide variety to choose from but a tiny selection to meaningfully play offline with a career. F1 series games do campaign well, but they fail at the physics to me.

    That's why AMS2 have a fantastic opportunity to fill the gap for people like myself who want to play the game at their own pace.

    If AMS2 doesn't deliver the multiplayer it won't really matter from players point of view as they can go iR, LMU, ACC and others they like the most. But if AMS2 won't deliver single player experience then there not much else to go. Which is why I'm personally hoping Reiza will continue their push towards offline experience with multiplayer being an addition, rather than the other way round.
     
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  4. bobbie424242

    bobbie424242 Well-Known Member AMS2 Club Member

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    Also, with the vast content AMS2 offers, the only viable way to experience it is offline. There is no way you are going to find an online race with TC Vintage Cars on Sudschleife when you want to... Rinse and repeat for the thousands of combinations possible offered by the AMS2 sandbox.
     
    Last edited: Nov 5, 2025
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  5. Agera_R1104

    Agera_R1104 New Member

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    What I expect on AMS2 in the future:
    1.more-detailed vibration feedback for PC CONTROLLER just like on LMU and ACC (On AMS2, at most times I have vibration feedback ONLY WHEN the car runs over a curb, but there is no vibration at all when the car runs on a flat surface. I think that there should be vibration feedback only if a)the engine works and b)there is friction between tires and track surface including the situation of turning the wheel whether the car is running or not.)
    2. Nvidia DLSS(to achieve steadily high framerate and acceptable graphics quality at the same time)
    3. More F1 tracks and street circuits like Baku, Singapore, etc.
    4. Improved GT3 cars' physics(I haven't tried the latest version, but in the previous versions GT3 cars seem to have no weight and feel very slippery like soaps, which is a terrible experience and totally not related to tricky oversteer setup.)
    Thank you very much!
     
    Last edited: Nov 5, 2025
  6. _Diego _

    _Diego _ DCS Racing

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    Hey everyone, how are you all doing? I'm not sure exactly where to share this, so I'll just post it here, but I have some exciting and very good news for Brazilian stock car enthusiasts: next year (2026), the category will return to using V8 engines. This means that in 2026, the category will become even more competitive, not to mention the roar of those engines.
     
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  7. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    The new engine regs did not last long then, why are they changing back?
     
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  8. _Diego _

    _Diego _ DCS Racing

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    Well, this season has been marked by many problems, mostly related to the engines. Apparently, the engines weren't created from scratch for the competition; as far as I know, they are Ford Duratec 4L turbo engines, adapted for the race, and the required power must be close to the limit, as they are experiencing many breakdowns. There were races where one driver changed three, yes, three engines in one weekend. Not to mention the difficulty of equalizing the turbo engines. I believe the category is on the right track, as the drivers really like the new car (when it works perfectly). In fact, in the last race they tested a material on the car's firewall to reduce the temperature in the cockpit, and it was highly praised. That said, 2026 promises to be exciting; new car, V8 engine, it's going to be a very competitive year.
     
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  9. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    Sounds like the good old days of F1 with engines grenading by the dozen. You would think that they would have made sure the engines were fit for purpose prior to starting the season
     
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  10. _Diego _

    _Diego _ DCS Racing

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    It's difficult to say anything about the engines; they were "tested," but testing an engine with a few laps per weekend is very different from several laps in a competition where everyone is fighting for tenths of a second. I still think the problem is the power they want: 550 hp in a 2.0-liter L4 engine, and turbocharged too, demanding all of it over several laps per weekend, especially in our tropical climate with very high ambient temperatures. Honestly, I already imagined they wouldn't hold up.
     
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  11. Divit Beria

    Divit Beria Prefer modern cars

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    Hey guys. I was watching this fantastic throwback video from Niels and one very interesting he mentioned that LFS did was actually simulate engine sound without any external recording. Why has this not been pursued any further in modern simulators?

     
  12. Samster

    Samster Member

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    I'd agree here - I really enjoy the AMS2 offline focus. Over the last year or so its the sim I've spent most time on simply because I can run it at my pace and enjoy the immersion rather than the stress/ chaos of online lobbies. Something I really hope Reiza continue to develop and focus on.


     
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  13. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member AMS2 Club Member

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    I'm sure one or more modern racing sim devs have tried to pursue it, or at the very least thought about pursuing it.

    The theory for physical modeling in sound design is well-known, there have been papers written about it for at least half a century. Sound is generated by impulses and shaped with transfer functions. The problem is getting any useful results out of such an approach: It is a lot of work! And it gets magnitudes more difficult the more you try to make it sound true to the source material. Compare that to how relatively easy it is to find samples and use modern audio restoration tools to clean up those samples.

    Additionally, most customers don't think too much about how sound design is achieved as long as it is "good enough". And for the last 20 years, computer audio has been good enough for most people so pursuits on that front have stagnated, while graphics have continued to improve.

    I've spent many hours fantasizing about the specific implementation details of physical modeling of race car audio, and if someone out there is crazy enough to give it a serious try, I would support them as much as I can.
     
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  14. Dave Stephenson

    Dave Stephenson Administrator Staff Member AMS2 Club Member

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  15. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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  16. No Insurance

    No Insurance New Member

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    Brazilian Stock Car (IRL) has a new track since this weekend: CUIABÁ
    https://shorturl.at/OwqlU
    [​IMG]
    The 4.7 long circuit in the heart of South America it will be more suitable for night races. It was already given the nickname "Cuiabahrein" by the drivers at the first races the circuit is hosting: Stock Car + TCR South America, due to the high temperatures and low humidity levels in the region.
    The track is fast. Slightly longer than Interlagos the Stock Cars are doing laps around the same time as in the São Paulo's circuit.
    The layout give some kinda Road America vibes, given that is bigger than what it looks.
    I am very excited about this because Cuiabá is my hometown - although I've been in Ireland for the last 9 years.
    I hope to see the track soon in AMS2 with next Stock Cars generation (with DRS?!), no rush though. Worth to mention the circuit surroundings are not fully done, missing some stands yet to be installed. The circuit it will also feature the biggest ferris wheel in South America :) and that can't be missed in a Sim title
     
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  17. Danielkart

    Danielkart Well-Known Member

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    AMS2 features rally cars and tracks, in case you hadn't noticed. In ACR, the physics are brilliant, but the force feedback is unfortunately still poor. You could even say it's the complete opposite of AMS2 :p
     
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  18. Aza340

    Aza340 Active Member

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    Get over it Daniel please, it's becoming a bit cringe now tbh.
     
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  19. Alistair McKinley

    Alistair McKinley Well-Known Member AMS2 Club Member

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    I really like/love ACR but

    1) the cars do not seem to have real mass/weight. If you drive against a branch or something like it the cars flip over very easily - as if they were very light.

    2) the cars only roll forward/backwards very slowly if you stand on a steep section and let off the brakes - no gear engaged. ( A real car starts rolling very easily as you know.)

    3) watch Niels' video about ACR's throttle response.


    4) Even when all aids are deactivated you can shift manual h-pattern transmissions with your paddles without any disadvantage (wheels do not lock up, gears are not grinding). There even seems to be a kind of throttle-auto-blip from time to time or in certrain circumstances.

    So I wouldn't use "brilliant" to describe ACR's physic. As I said: I love the game and I am very much looking forward to its development. The points I made are not that severe that I wouldn't enjoy the game but there are what they are: flaws. And as others have already written: There will never be the perfect consumer-oriented simulation that covers all aspects. It's always an approximation. But I'm digressing.

    About the rally cars in AMS 2: These are Rallycross Rally cars with a lot more horsepower. I find it difficult to compare them to ACR's Hyundai or Xsara.

    To end my post:
    I have no problem with you criticizing AMS' physics because you really had good points with the differential and the yaw sensitivity. Nevertheless it would be very helpful and appreciated if you went more into detail.

    Edit: orthography
     
    Last edited: Nov 21, 2025
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  20. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

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    BeamNG is great at overall physics and is impressive for what it does. But, in my experience, it is lacking in the tire modeling and FFB to create a convincing racing experience, especially on tarmac / hard surfaces. That suggests that their actual driving physics may not really be on par with most racing simulations, imo.
     

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