Hi everyone, I would like to introduce Gonky Racing, an independent community project built around Automobilista 2 focused on live timing, race results, rankings, statistics and dedicated server tools. The main idea behind the project is to create a persistent competitive and social layer around AMS2 online racing while keeping everything accessible and community-driven. Servers can still be accessed directly from the standard AMS2 multiplayer browser just like any normal public server, without requiring players to register on the platform beforehand. At the same time, races are automatically recorded and every driver starts generating their own competitive history, statistics, GR/SR ratings, license, records and activity simply by participating on connected servers. Later, if the player logs into the website through Steam, the entire profile and history become automatically available from their very first race. Accessible multiplayer experience One of the main goals of the platform is to avoid fragmenting the AMS2 multiplayer community. Players can continue joining servers directly from inside the game exactly like any other public server, while the platform works in the background recording activity and building persistent driver profiles automatically. Driver profiles, licenses and rankings Each driver automatically builds a persistent profile including GR/SR ratings, licenses, statistics, race history, records and overall activity. The intention is to create a long-term competitive identity around AMS2 online racing without requiring complicated onboarding systems. Race history and statistics Every race session is automatically recorded, including classifications, laps, drivers, cars and track information. The platform keeps a complete competitive history connected across drivers, tracks, classes and vehicles. Driver garage and vehicle activity Drivers also have access to personal garage and vehicle activity pages, showing usage statistics, records and overall progression across different cars and classes. Community and content creators The platform also includes features oriented towards communities, leagues and content creators. Drivers can add social media links and activate when they are streaming live on platforms such as Twitch, YouTube, Kick or TikTok, appearing highlighted on the platform while live. Current development status Gonky Racing is currently an independent project under active development and several systems are still evolving, especially community-hosted server support and external server integration. One of the main goals is to build tools that are genuinely useful for leagues, communities, organizers and regular AMS2 players, so community feedback and suggestions are always welcome. The intention is not to replace AMS2 or its dedicated server tools, but to add a modern and persistent web layer around the real online activity of the sim. Feedback is very welcome. Rankings y live timing AMS2 · Gonky Racing
I like the idea but there's a reason why I hasn't been done that way. You will have a problem with obtaining consent from drivers unaware that they are joining a server that collects data and creates a profile elsewhere. GDPR in EU requires a clear opt in for data processing. Especially problematic when their racing username and stats are published on your website. Now imagine if someone below 13yrs joins one of the servers feeding the data to your website...
Thanks for bringing this up — it’s definitely an important topic and something I take seriously during the development of the platform. Currently, users can claim their profile, hide public information, request not to appear on the platform, or completely remove their profile and associated data if they wish. The platform only uses information related to AMS2 multiplayer activity and public data associated with the user’s own Steam profile, which each player has already configured as publicly visible within Steam itself. In addition, the platform does not include private messaging systems, internal chat, direct communication tools between players or social interaction features of that kind. The goal is simply to function as a statistics, activity and server-management platform around public AMS2 multiplayer servers. The intention is not to collect unnecessary personal information, but to build a statistics and activity system around public multiplayer participation within the sim. That said, privacy, transparency and user-control features are still areas that will continue evolving as the platform develops further.
It doesn't matter what data you're collecting. There was never a consent when purchasing AMS2 or installing Steam that some user data will be available on unaffiliated sites such as yours. The way around it would be to register first on your site and only then the data from multiplayer servers can find a way to your service. Otherwise you're in a breach of GDPR and can end up with some serious legal problems.
I understand your concerns, and I appreciate the feedback. The project is still evolving and privacy/transparency aspects are something I continue working on alongside the technical side of the platform. I will also continue seeking additional guidance regarding these aspects to ensure everything evolves in the most appropriate way possible. The intention is simply to build a community statistics and activity platform around public AMS2 multiplayer participation, not a social network or invasive data collection system. In addition, these kinds of statistics, leaderboard and activity-tracking systems have existed for many years across many other games and online communities, although of course every platform should properly handle privacy and user-control aspects. In any case, user visibility controls, profile removal and related features will continue improving as the platform develops further.
I'm just flagging this as a risk with potentially a very severe consequences. Users whose data was harvested without their consent won't care about data controls on a website they may have no knowledge of even existing. And GDPR not only applies to aggressive social networks but also ANY project collecting user data. Check the regulations BEFORE making your service publicly available. Yes, leagues and rating systems exist and publish user data but those users signed up and created their profiles on their websites first. Not that their data was harvested and published unknowingly somewhere on the internet. I'll leave it with you but just be aware that it's a serious matter.
I understand what you mean, and I appreciate you pointing it out in a constructive way. I am aware that this is a serious matter, which is exactly why I’m paying attention to privacy, transparency and user-control aspects while the platform continues evolving. I will also seek additional guidance regarding these topics to ensure everything is handled in the most appropriate way possible as the project continues to grow. My intention has never been to create an invasive system or collect unnecessary personal information, but simply to build a community statistics and activity platform around public AMS2 servers. In any case, I genuinely appreciate the feedback and warnings, because these are important aspects to keep in mind during development.
Sorry but I can't stand how many AI generated stuff is currently released for sims. With all respect at what you want to do, I would never trust any AI generated site with things like connecting my steam login. Basic functions on the site like the language selector are obviously not working since like 99% of the texts remain in spanish. Even looking at users races obviously are dublicated which would ruin any rating and things like car list is also broken And the site is running like 40+ randomly named javascripts in the header alone, wtf What happens if someone logs a race with users that are not registered on the site? Since it displays all drivers for recorded races, I assume these get crawled and accounts on the site created without their knowledge or apporval? Again I like the idea of a community building tool, but this raised so many important questions. Man even your replies here in the topic are AI generated since nobody besides AI would use this symbol here: — Real people will use the regular minus key - that is actually on a keyboard...
I understand the concerns, and I appreciate the feedback. The platform is still under active development and there are still many areas that require improvement, fixes and overall refinement, especially regarding visuals, translations, data validation and frontend optimization. Some parts of the project have been accelerated using modern AI-assisted development tools, but the core logic, architecture, backend, AMS2 integration, server systems, rankings and main functionality are being manually developed and reviewed. Regarding recorded profiles and races, the system currently tracks activity related to public servers connected to the platform, including race results and participants, similarly to many other online statistics and tracking systems used across multiplayer games. That said, users are able to claim profiles, hide public information or request data removal, and all privacy/transparency aspects will continue evolving as the project develops further. Regarding the specific issues you mentioned: incomplete translations are something I’m still working on, some duplicated data comes from bugs still being reviewed, and the frontend still needs significant cleanup and optimization work. The purpose of this post was precisely to show the project in a relatively early stage and receive real community feedback in order to continue improving it.