1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Has the game engine been decided for the next game?

Discussion in 'General Discussion' started by GodzillaGTR, Sep 2, 2017.

  1. Pocisk

    Pocisk The pocisk

    Joined:
    Feb 8, 2018
    Messages:
    38
    Likes Received:
    42
    Devcon - Luminis 2016 - 03.jpg
     
    • Informative Informative x 1
  2. FeltHat

    FeltHat Active Member AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    445
    Likes Received:
    202
    holy moly, i remember watching this, feels like ages ago
     
  3. roby13

    roby13 Active Member AMS2 Club Member

    Joined:
    Mar 8, 2016
    Messages:
    251
    Likes Received:
    66
  4. Marcel Offermans

    Marcel Offermans New Member

    Joined:
    Feb 14, 2016
    Messages:
    9
    Likes Received:
    21
    Our last development contract with Reiza Studios ended in the summer of 2016.
     
    • Informative Informative x 6
    • Like Like x 1
    • Winner Winner x 1
    • Useful Useful x 1
  5. SlowPoke80

    SlowPoke80 Active Member

    Joined:
    Jun 8, 2017
    Messages:
    197
    Likes Received:
    28
    ACC is going with UE4, so I would imagine it works very well for race simulation. It most definitely handles multiple light sources more efficiently than the ancient, resource-hogging ISI software. This means night racing without the large performance drops. Given the great things Reiza has achieved with bad software, I would imagine they could do incredible things with access to a well-coded engine.
     
    • Dislike Dislike x 1
    • Agree Agree x 1
  6. DaVeX

    DaVeX AMSUnofficial Staff AMS2 Club Member

    Joined:
    Mar 8, 2016
    Messages:
    1,994
    Likes Received:
    1,057
    Well cryengine is good too...and looks better than UE4 on low settings...
     
    • Like Like x 1
  7. Will Mazeo

    Will Mazeo Active Member AMS2 Club Member

    Joined:
    Mar 8, 2016
    Messages:
    674
    Likes Received:
    194
    lol rF code is not bad, it's just old, done in very different times with different limitations.
    It is still the best one available if you want to make a race game, it saves years of development. ;)
     
    • Agree Agree x 3
    • Like Like x 1
  8. Scraper

    Scraper Well-Known Member AMS2 Club Member

    Joined:
    Aug 9, 2016
    Messages:
    1,311
    Likes Received:
    1,038
    Kunos has had to do quite a bit of preparatory work to get UE4 working as they wished. I'm sure Reiza has looked at a lot of options. Good luck to both firms. Italy vs Brazil is always a classic! :D
     
    • Funny Funny x 1
  9. Renato Simioni

    Renato Simioni Administrator Staff Member

    Joined:
    Feb 14, 2016
    Messages:
    5,006
    Likes Received:
    47,952
    Short answer is no, it hasn´t been decided (in the sense that evaluations of other engines for various purposes are still ongoing).

    Long answer is, we´ve licensed the ISIMotor source code aiming to use it on the long run, with AMS being only the starting point. We´ve done all our content and quite a bit of coding already on top of the original code base, most notably on physics, audio, AI. It is thus most likely our next title will have a lot of ISIMotor in it one way or another to build on that baseline although even that is not set in stone - things can change quickly in this business, suddenly something that seemed unlikely may become the best path forward :)

    While I appreciate the feeling that´s a bit of a misconception - GMotor and some other aspects in the code base are certainly dated and that presents it´s challenges / limitations, but a lot of what we have achieved is inherent to the potential we found in ISIMotor, which is not something one can easily put together or find elsewhere. We wouldn´t have stuck with it if we found it was more trouble than it was worth :)
     
    Last edited: Feb 23, 2018
    • Informative Informative x 8
    • Like Like x 5
    • Winner Winner x 1
  10. FeltHat

    FeltHat Active Member AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    445
    Likes Received:
    202
    so reiza20? :p
     
  11. Renato Simioni

    Renato Simioni Administrator Staff Member

    Joined:
    Feb 14, 2016
    Messages:
    5,006
    Likes Received:
    47,952
    Well it´s safe to say it´s not Reiza17 :p And 2018 may be soon out of the question too.
     
    • Informative Informative x 4
  12. FeltHat

    FeltHat Active Member AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    445
    Likes Received:
    202
    but... but i need those super trucks in vr Renato *cry*
     
    • Winner Winner x 1
  13. Will Mazeo

    Will Mazeo Active Member AMS2 Club Member

    Joined:
    Mar 8, 2016
    Messages:
    674
    Likes Received:
    194
    hmmmm
     
    • Useful Useful x 1
  14. Alexandre Sene

    Alexandre Sene Well-Known Member AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    399
    Likes Received:
    345
    But for a good reason, isn't it? :rolleyes:
     
  15. Scraper

    Scraper Well-Known Member AMS2 Club Member

    Joined:
    Aug 9, 2016
    Messages:
    1,311
    Likes Received:
    1,038
    I've got it! It's going to be Reiza 1917.

    [​IMG]
     
    • Funny Funny x 3
    • Creative Creative x 2
    • Optimistic Optimistic x 1
  16. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

    Joined:
    Sep 7, 2016
    Messages:
    4,935
    Likes Received:
    2,160
    There needs to be a sad emotion :(
     
    • Agree Agree x 1
  17. tpw

    tpw Well-Known Member AMS2 Club Member

    Joined:
    Mar 8, 2016
    Messages:
    621
    Likes Received:
    428
    Just like to add my 2 cent's worth, please don't construe this as me trying to dictate terms to Renato et al. I fully understand that gMotor has advantages to Reiza development wise, but apart from its nice antialiasing, there seem to be very few other advantages to the actual user: dynamic lighting and shadowing; car and track shaders (particularly wet); post fx; UI and HUD; animations; VR, etc etc, gMotor lags a long long way behind current standards. Very few people have issues with the content polish/consistency and rock solid core driving/racing experience delivered by Reiza's pMotor wrangling of FFB, physics and AI, but in all honesty coming back to AMS from other titles feels like driving in a cartoon despite superhuman efforts by the devs to work around gMotor's shortcomings. Regardless of when Reiza 201? comes out, I'll be a bit disappointed if it's gMotor based gfx. I'll buy it and support it, but I'll be disappointed.
     
    • Agree Agree x 2
  18. DaVeX

    DaVeX AMSUnofficial Staff AMS2 Club Member

    Joined:
    Mar 8, 2016
    Messages:
    1,994
    Likes Received:
    1,057
    Renato talks about ISIMotor...so gmotor isn't the main problem, I think they are still looking for what can be a good alternative.
     
  19. Pocisk

    Pocisk The pocisk

    Joined:
    Feb 8, 2018
    Messages:
    38
    Likes Received:
    42
    For the new comers it's simple: give us a nice graphic and we will play.
    The AMS physics is already very good.
     
  20. bobbie424242

    bobbie424242 Well-Known Member AMS2 Club Member

    Joined:
    Jul 31, 2017
    Messages:
    1,251
    Likes Received:
    586
    .
     
    Last edited: Feb 26, 2018
    • Disagree Disagree x 2
    • Winner Winner x 1

Share This Page