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Information for Customizing AI drivers in AMS2

Discussion in 'Automobilista 2 - General Discussion' started by gian, Nov 19, 2021.

  1. ChasteWand

    ChasteWand Active Member

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    Things took longer than planned, but then you guys know all about that! ;)

    Attached are some screen shots of the practice sessions I ran. I didn't drive, just left them to it. AI at 107, medium aggression, 1.09x wet scale, 1 hr practice session, default date, Spa 2022 (a long track for 9 AI not to trip over each other). Each driver had the same quali/race skill and a range of wet skills, each driver named according to skill, and all in the same model car. I have also attached the last test custom driver xml file, please note I am using custom skins, the excellent Immersion Modding Group's 1995 IndyCar World Series v2.0 which can be found on overtake.gg.

    So the wet skill parameter does indeed work, but not as I would have hoped. Moreover, I can see why I perceived it as not working. The difference between 100 and 0 wet skill is small, too small. About 10 race/quali difference for 100 wet difference. It is a tiny difference in comparison to quali or race skill given the same range. A driver with a middle quali/race skill and high wet skill will never match, let alone beat, a high quali/race skill/low wet skill driver. It can and does happen in real life racing. This seems to be because wet skill is a percentage of quali/race skill (as described in the first post on this thread) rather than an absolute. I hope this can be looked at and improved. We have the ability to scale wet/dry performance in the race options now, so I would hope this would be possible and would allow a much more realistic implementation of the differences between drivers in wet and dry conditions.

    test 65.jpg test 70.jpg test 78.jpg test 80.jpg
     

    Attached Files:

    Last edited: Dec 18, 2025 at 11:44 AM

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