Race Rank How it Works - Overview Race Rank works by submitting results from Qualifying and Race sessions on official Reiza Servers. In Qualifying points are awarded for the top 20 qualifiers who set a time with in 107% of pole position. Race points are awarded for upto the top 20 finishers, as well as leading a lap, fastest lap and places gained. The maximum points possible is achieved by coming first, pole and fastest lap. There is no other combination that scores higher. A qualifying session counts for 1/6th of a race. This base score is then scaled depending on the quality of the opponents on the server, the race length and the number of opponents, this then gives you a base score from this event. This means it’s hugely beneficial for you to take part on servers of around 20 drivers. Event scores are scaled by how long ago they occurred and all your past scores are averaged based on the maximum score possible for that event. This gives you a full ranking. However we then scale this score back based on the number of events you’ve taken part in the past 31 days, requiring at least 10 races at present. There will be full details available at VirtualXperience.net, but also you can see your race rank and others by going to the Profile page in game. The multiplayer lobby shows the average score of the top 20 players on that server if it is a ranked server, and each drivers score is visible on the timing screen and in game on their driver label. This is a basic overview of the system, for a more detailed explanation keep reading. Session Scoring Below are details of how each session is scored. Remember that there are scalars which are applied later for the overall number of participants, server quality and the length of events. Qualifying In order to gain points for qualifying each driver must set a time with in 107% of the driver who gains pole position. Then points are awarded for qualifiers as follows: Pole 8 pts 8th 1.6 15th 0.9 2nd 4.8 9th 1.5 16th 0.8 3rd 3.2 10th 1.4 17th 0.7 4th 2.4 11th 1.3 18th 0.6 5th 2 12th 1.2 19th 0.5 6th 1.8 13th 1.1 20th 0.4 7th 1.7 14th 1.0 21st or lower 0.3 Race In order to gain points for position in a race the driver must complete 80% of the race distance of the leader in laps. Positional points are detailed below. 1st 42 pts 8th 8 15th 4.5 2nd 25 9th 7.5 16th 4 3rd 16 10th 7 17th 3.5 4th 12 11th 6.5 18th 3 5th 10 12th 6 19th 2.5 6th 9 13th 5.5 20th 2 7th 8.5 14th 5 21st or lower 1.5 There are also bonus points on offer for fastest lap, positions gained and leading a lap. There are 4 bonus points for setting the fastest lap and 2 bonus points for leading a lap (extra points are not awarded for leading multiple laps). If drivers gain a place during they race they will be awarded 0.5 points per place gained, with a maximum of 5 points awarded for positions gained. Session Scalar Session scalar is the overall value which points from the session are scaled by. This is calculated after the session is complete. The in game matchmaking service shows the average value of the top 20 drivers on the server, this is only indicative of the quality of participants, and does not show the end scalar to be expected. The session scalar is made up of Quality, Participant, Length and Time parts. The length part is only applicable to race sessions. · Quality (1.0 -> 2.0). This is calculated with a minimum value of 1.0 and a maximum of 2.0. It is calculated by taking the combined score of the top 20 drivers on the server and normalizing them by the score of the driver in roughly 25th percentile of all overall ranks. (Limit this value in 0.0 to 1.0 and add 1.0) · Participant (0.0 -> 1.0). This is a basic scalar with 20 or more drivers required for it to not scale back the result. There is a requirement of at least 5 drivers to have either qualified or started the race. · Race Length (0.0 -> 1.0). A race must last at least 5 minutes and needs to last 20 minutes or longer to gain a full scalar value. · Time Scalar (0.0 -> 1.0). This is applied for how long ago the session was and is updated each time scores are recalculated. First we figure out how long ago the event took part on a basis of 1.0 today and 0.0 one year ago, and then square the result to give even more prominence to events that took part recently. Producing the Overall Score With our session scores and scalars we produce the overall score. We multiply the session score by quality, participant and race length scalars and normalize the output so that all scores are in the range 0.0 to 10.0, and we log a session weight which is 1.0 for Races and 0.167 for Qualifying Sessions. We then multiply all our values by our Time Scalar to give greater prominence to recent results. We then sum all of our weighted session scores and all of our Session weights and divide the former by the later. This is a drivers basic score. However we then scale that down based on the number of events taken part in the past month, with 10 events required to not reduce the score. This gives each driver an overall rank which is pushed to a leaderboard on Steam. Future Ideas The overall concept is to add extra ranks under an overall Reiza Rank in the future. This would rebrand and adjust the Time Trial Overall leaderboard as Speed Rank and also add a Safety Rank for non speed related features when racing online. Then there are possibilities for matchmaking based on these values, or creating officially run competitions. But these are long term goals outside the scope of the present release. Schedule for Week 1 has been posted. The topic will be updated every friday with schedules for the following week.