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Is AI pit strategy/fueling any better?

Discussion in 'Automobilista 2 - General Discussion' started by ijac, Jun 14, 2026 at 7:29 PM.

  1. ijac

    ijac Member

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    From Part 1 of the latest update:
    "big push towards more sophisticated AI pitstop strategies"

    Has anyone been able to confirm AI pitstops are better? As in, not taking too few or too many?
     
  2. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    It's much better than before, but still have room for improvements. Below some issues I have found.

    *They tend to pit with a lot of fuel left and seem to react too much to the first cars that pit. For example car A started with enough fuel for a 1 stop but car B who was on a 2 stopper pits, then the lap later car A pits and adds just 20l of fuel and completely kills their own strategy. So you have cars that do a very inefficient 2 stop strategy.

    * The fuel weight time loss is too small, add to that the AI difficulty to overtake each other, plus the "boost" the AI gets when within 1 second of the car in front, means that the AI that do 3 stops are always at a disadvantage because they can never really build a significant gap and when they pit, they get stuck in traffic and when they do overtake a 1 stopper, it gets the boost and starts doing some impossible laptimes thus gaining an unfair advantage over the 3 stoppers (or 2 stopper)

    But overall it's better than before, they do make some clever decisions, specially with the safety cars.
     
    Last edited: Jun 15, 2026 at 5:51 AM
  3. ijac

    ijac Member

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    Great. Thanks for the response.

    Can you see the AI fuel loads and usage somewhere?
     
  4. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    You have to enter a race, retire then monitor them with the speedometer on, you can see their fuel levels that way.
     
  5. Renato Simioni

    Renato Simioni Administrator Staff Member

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    One disclaimer missing from the release notes and dev update is that currently the new pit strategy logic is implemented only for lap-based races; if you do time-based races it will still use the old strategy logic. We hope to get timed races covered for the next update.

    It´s also currently only implemented for F-V10s, F-V8 Gen1/2, F-USAs, Stock USAs, 2005 protos & GTs, GT1s, LMdh/GTP, LMP2s & GT3s; it will still be implemented for other classes where refuelling is / was allowed.
     
    Last edited: Jun 15, 2026 at 11:24 PM
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  6. Ricky Richards

    Ricky Richards Member

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    For classes where there was no refuelling but there were tactical pit stops, like F Classic Gen 1, does it make sense then to just force a pit stop with mandatory stops and tyre changes? Or is there likely to be some new logic here too?
     

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