Following up on the release of the world's first original track mod for a Madness Engine game, I present the world's second original track mod for Automobilista 2: Mid-Ohio Sports Car Course. This track is a favorite of mine, and one that does not often feature in simulators as official content (the only instances I can think of are the iRacing model from 2012 and the old IndyCar games). Given its popularity on the track wishlist, I decided that it would be a cool idea to try modeling it as the first track I've made from-scratch for AMS2 specifically. I may also put it in Assetto Corsa at some point for parity testing; I've already put just the surface in AC to record the AI line for AMS2. This is an early version of the model, an initial snapshot from the present point early in development. I figured it would be worth releasing now and updating it as and when I can, as something is better than nothing. It is missing many objects, and the objects that are present are missing details and are on placeholder textures, but excluding visuals it is nearly fully featured as compared to a stock track: Functional and competitive AI Replay cameras LiveTrack visuals and physics Pit stops (pit crew visual models are configured incorrectly for now, they appear in the wrong orientation) Lap timing Track cut, reverse driving, and illegal overtake detection Some notable missing features as of present are: Detailed buildings Catch fencing Grandstands Most signage LiveGrass Racing groove texture, marbles, other track dirt Edge decals (center seam is present) Download: version v0.1 This page is currently the only place of distribution of this model; I'll post it on Overtake.gg if and when they add an "AMS2 Tracks" section. Installation: The file is correctly packaged for auto-installation with Paolo Ambrosio's AMS2 Content Manager. If you need to install it manually, "bootfiles" need to be properly extracted and "tracklist.lst" needs to have the track's filepath added. Opened in 1962, Mid-Ohio has only undergone a few small layout changes from its original historic layout over the years. Its current 13-turn layout features plenty of tricky elevation change and a few challenging off-camber corners. Its headline events are the visits from IndyCar, Trans Am, and the IMSA Sportscar Challenge series, plus various regional Formula series. Historically, the track has been visited by CART, Can-Am, the lower level NASCAR series, and many other events from all levels of automotive and motorbike competition. In the off-season between 2023 and 2024, the track was entirely repaved and turn 4's banking was reduced from 4 to 2 degrees with its gravel runoff being raised, likely to prevent high-speed rollover crashes like was seen in the IndyCar event in 2023. This model will represent the track as it was in 2023 pre-repave, as that is when the current public aerial LiDAR data was captured, from which this track is modeled. This model is licensed for individual and non-commercial use under the terms of the Creative Commons Attribution Non-Commercial No-Derivatives 4.0 (CC BY-NC-ND 4.0) license. The text of the license is included in the download. It is also available here: Deed - Attribution-NonCommercial-NoDerivatives 4.0 International - Creative Commons Among other things, this means that conversion of this track to other sims is not allowed without my permission. If you would like to convert this track (for rF2, AMS1, etc.), please contact me. This also means that the use of this model in any form by any commercial entity for advertising, in events, for testing, or any other purpose is prohibited without explicit written permission from myself. If you would like to obtain permission, please contact me on Overtake.gg or through the email address provided in the README in the download.
I do not offer support for this program, nor do I desire or plan to. I will not be discussing this further.
No problem. For everybody else. RCM does not rely on bootfiles anymore. Reiza has made an excellent way of installing cars without bootfiles, and RCM uses Reiza's official supported car installation method exclusively, which means your cars survive a game update perfectly fine. We are still waiting for tracks being supported the same way, and I'm sure Reiza will come around to it, especially now that real scratch made track mods is a thing. RCM does a tiny trick to allow for trackmods, but nothing like the old bootfiles method.
Also, a small note before anyone brings it up: I modeled the track surface boundaries based off the intensity return channel from the actual LiDAR scan data, not the orthophoto's shown boundaries. Due to the elevation change, the orthophoto was quite warped as compared to the ground truth data. I did some manual correction to the orthophoto to bend it back into shape, but it's still mismatched in some areas, which makes one side of the track have a visual dirt band. This is not due to the track surface being placed incorrectly, it is due to the orthophoto being warped, which is a very common issue with orthophotos, despite their name.