1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Motion rigs + AMS2

Discussion in 'Automobilista 2 - General Discussion' started by WizL94, Sep 2, 2026.

  1. WizL94

    WizL94 Active Member

    Joined:
    Jun 18, 2024
    Messages:
    192
    Likes Received:
    208
    Hello guys,
    I just bought a used motion rig (YawVR2) and can't wait to test it in AMS2. Strangely nobody in this forum seems to talk about motion settings. So (as a newbie) I wanted to ask the crowd:
    - do you use some kind of motion platforms?
    - do you combine it with an static/moving flatscreen or VR?
    - what motion software do you use (SRS, SimHub, Gamelink, ...)?
    - are there specific settings in AMS2 to improve the experience (like deactivating camera movement)?
    Cheers!
     
  2. Roar McRipHelmet

    Roar McRipHelmet Well-Known Member AMS2 Club Member

    Joined:
    Feb 25, 2020
    Messages:
    1,854
    Likes Received:
    1,535
    I run AMS2 exclusively in VR, and I have access to both a DOF reality H6 (Sim Racing Studio) and a SIMRIG SR1 (SIMRIG Control Center) although the latter is undergoing a power supply repair at the moment, so I'm not up-to-date on the most recent software updates there.

    In general, I prefer to mostly have heave motion and only a small amount of sway/surge. Although the H6 is a 6DOF system, I don't use any pitch/yaw/roll/traction-loss, especially not the kind that follows the road geometry. In AMS2 I set the camera to full lock-to-horizon. I don't use any motion compensation – I don't think that's necessary as long as I've set the range of motion to be very small overall. For flight sims it might be necessary, though.

    Race Beyond Matter has an interesting video where he demonstrates a setup where the steering wheel and pedals are stationary on the ground, and the motion rig moves only the seat. It's a complicated way of making a traditional seat-mover, with the difference being the pivot point as well as having high-fidelity heave motion. I find this setup very intriguing, and maybe in 2027 or 2028 I might experiment with something similar myself:
     
    • Informative Informative x 2
  3. WizL94

    WizL94 Active Member

    Joined:
    Jun 18, 2024
    Messages:
    192
    Likes Received:
    208
    I see: less is more. Just tried some Dirt Rally 2.0 with 360° yaw-motion but it felt strange af so I limited it more and more until I got to only 5° left/right. :D Same goes for the road/terrain geometry, I will reduce this too since it is quite distracting even if it sounds cool...
     
    • Like Like x 1
  4. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,555
    Likes Received:
    1,593
    I have a Next Level Racing motion platform. Motion adds an enormous amount to the overall immersion and, for me, it basically doubles the fun of driving.
    But be careful — too much motion can actually have the opposite effect and negatively affect the experience. That’s why, with motion, the saying “less is more” often applies.
    Motion activates additional senses, and you have to learn how to use those sensations effectively and, if necessary, adjust your other hardware or software accordingly.
    Once you’ve found the right balance, you’ll get a completely new driving experience. Enjoy it and have fun!
     
    • Like Like x 1
    • Agree Agree x 1
  5. Dean Ogurek

    Dean Ogurek "Love the Simulation You're Dreaming In." AMS2 Club Member

    Joined:
    Mar 9, 2016
    Messages:
    1,727
    Likes Received:
    778
    My rig is a mix of fixed monitors and DD-wheel (Desk-mount), and race-frame with 4-actuator motion. I'm not using 3rd-party software to drive the motion, though. I also use VR on occasion, and my motion-system does offer some amount of motion-compensation to reduce the visual impact.

    Overall, it works very well but I too, suggest starting out with minimal motion and working your way up to find the sweet spot. Ultimately, you'll find the right balance for the various effects based on the type of racing you're doing. I tend to reserve the most dramatic motion effects for Rally titles, while keeping the tactile (hi-frequency) effects to a minimum so the suspension effects use most of the system's range of travel.
     
    • Informative Informative x 1
  6. WizL94

    WizL94 Active Member

    Joined:
    Jun 18, 2024
    Messages:
    192
    Likes Received:
    208
    Thank you guys for the responses - this is all very exciting for me as I always dreamed of owning a motion rig (but assumed I could only afford it in 10+ years) - not to get faster but to feel even more immersed.
    Do you use different motion profiles for different car classes in AMS2 or did you find settings that work with, let's say, a 2005 GT1 as well as an modern F1 car?
     
  7. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,555
    Likes Received:
    1,593
    Yes, if you really want to do it properly. But I think most people won’t go that far and will simply use the same settings for everything.
    For example, different vehicle characteristics also require different settings. You can tune the motion differently for extremely stiff formula cars with high downforce and stiff suspension than you would for softer GT cars or rally cars.
    As you can see, there are countless possibilities. In the end, the best approach is to find the settings that work best for you personally.
     
    • Agree Agree x 1
    • Informative Informative x 1
  8. DaWorstPlaya

    DaWorstPlaya Well-Known Member

    Joined:
    Aug 5, 2020
    Messages:
    532
    Likes Received:
    271
    - Do you use some kind of motion platforms?
    Yes
    - Do you combine it with an static/moving flatscreen or VR?
    VR
    - What motion software do you use (SRS, SimHub, Gamelink, ...)?
    NLR Motion Platform
    - Are there specific settings in AMS2 to improve the experience (like deactivating camera movement)?
    Lower the World Movement (old method) to 70 or below, based on individual tolerance. So the camera doesn't feel as bouncy/jarring on the road.
     
    • Like Like x 2
  9. Danielkart

    Danielkart Well-Known Member

    Joined:
    Jun 25, 2021
    Messages:
    1,555
    Likes Received:
    1,593
    So it is. There are countless ways to adapt the experience to different scenarios.
    In VR, it’s a little easier because you generally have fewer things that need to be adjusted. With a screen setup, however, I try to synchronize the motion with what I see as closely as possible — things like camera settings, hiding the steering wheel, adjusting sensitivity, etc.
    Motion also shifts more of your sensory perception towards your entire body and away from the steering axis. Because of this, it can make sense to adjust the FFB as well, for example by using less “FX” to reduce overlapping sensations.
    It’s a very complex topic, and I think only a small percentage of people will actually spend a lot of time exploring all of these possibilities.
    Around 95% of people simply drive with a wheelbase and pedals, so they rely heavily on these two channels to simulate as much of the overall experience as possible.
    Whether something is truly “realistic” or not is ultimately less important, because everyone uses different hardware and software, and at the end of the day, it will always remain a simulation.
    In the end, what matters most is having fun — regardless of which sim you’re driving.
     
    • Like Like x 2

Share This Page