Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Has the "AI mistakes" setting stopped working in some recent update ? Even when i set it to 5x, nobody ever makes a single mistake !
     
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  2. ChasteWand

    ChasteWand Active Member

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    Just like the vehicle reliability stat in custom AI, and default Reiza AI. The only reason that cars retire is due to running out of fuel or overheating (in high air temperature races, 2005 LMP1 Audi particular prone). 1.0, 0.0, -1.0, no effect whatsoever, the AI finish the race. :(
     
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  3. Marius H

    Marius H Forum moderator Staff Member AMS2 Club Member

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  4. Maechyl

    Maechyl Member

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    I get mistakes. Not every lap, but I run 15 minute races with 23 AI cars and I usually get a crash or minor AI mistake two or three times a race (that I notice) (other than the crashes I cause lol) on X5 AI at 90-100 and high aggression
     
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  5. LostPatrol

    LostPatrol Active Member

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    I have my AI mistakes set at .5 and they still mistakes, they just don't randomly run off track. I've had it set like that for a while as before they just seemed to go of track far too often. I'd be running in something like 5th place having a decent race only to have two or three of the AI in front just go off track for no apparent reason which took the fun out of it.
     
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  6. Tomatosoup

    Tomatosoup Member

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    well the ai does also race itself! if you look carefully there are two cars ahead of you closely battling
     
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  7. mmertens

    mmertens Old school racer

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    For me 1.3x is the sweet spot, the ai still makes mistakes but seldomly doing something that breaks immersion. It’s worth noting that in some circuits they feel more balanced than others, so I believe it’s there’s room for improvement, but I cannot fathom the possible car class/ track combination, so I assume there will always be some degree of inconsistency with regards to that.
     
  8. pr07

    pr07 Active Member

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    In his examples you are right, they should be doing that, but I have noticed the AI doing it there when they are completely alone as well, so there's definitely something weird going on there. Besides, and this seems to be with all classes - noticed in LMDh, GT1 and GT1 2005, all very well calibrated classes - there are a few other things.
    The AI carry a little too much speed through T1 and brake way too heavily at T5, the end of the back straight (It seems to me they have the right braking point, they just brake too hard). They are also brake slightly too early at T8, and seem to have a little more grip through the Kink (T11), which in some classes doesn't make too much difference (GT1 for example) but in others (like GT1 2005, with less grip, where you have to lift a lot and the AI doesn't) that difference grows a lot, and they can easily gain a second on me, sometimes more, just on that corner alone. Beyond that, they brake very early into Canada Corner (T12), making it relatively easy to overtake them there (if by a miracle you stay close enough out of the Kink). And finally, they miss the apex at T13, which in high downforce classes doesn't mean much, but in lower downforce classes they are forced to lift to not run wide, and lose a bit of time (similar situation to Abbey in modern Silverstone).
    [​IMG]
     
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  9. deadly

    deadly Well-Known Member

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    In-and outlap behaviour of AI in qualifying/training:

    Since one of last year's updates, the AI on the outlap does not fight cars on the fast lap anymore, which is good. :)

    But there are a few things left.

    Inlap:
    Here, they still race you like crazy, as if they did not know that they would return to pits.
    Would be nice if they behaved just like on their outlap.

    Outlap:
    After leaving pitlane, they instantly rush to the racing line, which can be quite irritating, even if they are still ghosting.

    AI on fast lap:
    They still do not make decisive moves to overtake the cars on the outlap and crawl behind them for a long time. But this issue persists in many racing titles if not in all of them.
     
    Last edited: Dec 2, 2025
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  10. Tomatosoup

    Tomatosoup Member

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    I have not raced there in a while, in that case it might me problematic, I was merely remembering the first corner. Just as a curiosity, do you race with the mentionned classes in multiclass? I feel like the AI recently tends to move out the way instead of sticking to the predictable racing line. If single class, totally agree that the move to the inside is unnecessary
     
  11. TomLehockySVK

    TomLehockySVK Well-Known Member

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    F1 games do not have this issue last i played them, and AI not on an outlap yields, or the AI expects you to yield when you are not on a hotlap.
     
  12. NedimMehmedovic

    NedimMehmedovic Member

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    Thank you for adding that. This has happened since the late summer patch changed the AIs on this track! Before it didnt happen but back then there were other issues: Late lounge at turn 3 and being turtles through the Carousel
     
    Last edited: Dec 2, 2025
  13. pr07

    pr07 Active Member

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    With those three I mentioned, I always use multiclass with LMDh (either GT3 or GTE), very rarely with GT1 2005 (GT2, but never drove with them in Road America), and never with GT1. Yet the issue remains, and even in the cases I do use multiclass, they do it without any lapped traffic even remotely nearby.
    It's definitely a lot better than before, it used to be almost unraceable, while now I can have some great racing with the right class, but there is still work to be done on it.
     
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  14. NedimMehmedovic

    NedimMehmedovic Member

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    On the modern Silverstone GP, I really get choked out through sector 2. And to be specific, I only lose it between Copse and the entire Becketts complex:
    Done with skill level 110
    20251204215603_1.jpg
     

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