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Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. NedimMehmedovic

    NedimMehmedovic Member

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    Two layouts of the Buenos Aires track need some serious maintenance! The only one I seriously can enjoy without issues is the 6S layout.
    Sadly, the same can't be said for the 6 layout. The AIs feel much more harder, not properly calibrated and not at all that easy to keep up with.
    20260111010438_1.jpg Done with skill level 100.

    Reminder that at the 6S layout, I can race at any difficulty with zero issues: Here is the result with skill level 110!
    20260111005224_1.jpg

    Then there is the layout 15. I can't even keep up with the AIs throughout the whole sector 1 as I also struggle with sector 2. The only section I can atleast get a bit good on the AIs is sector 3!
    20260111210615_1.jpg
     
  2. RodentYell

    RodentYell New Member

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    Only recently been trying AMS2 again and starting to love it again but what I'm finding is the AI are not good, the train effect is so over the top, they literally touch bumpers all the time, there is no spacing what so ever it's like they are all identical to each other, they constantly ram or side swipe players car just nott fun.
     
  3. jpsdesign

    jpsdesign New Member

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    Had a fun 30lap (~50min) race in the GT Classics yesterday at Silverstone 70s (with Chicane) on 2x fuel - thought the Corvette's who were mostly a little faster would lose time in pitstop due to needing more fuel but they didn't really. However, on checking the replay they did lose a huge amount of time by slowing to pit lane speed way before the entry enabling me to catch up the 15 or so seconds they had on me in the Porsche at that point - maybe the line needs adjusting?
     
  4. Old Retired Guy

    Old Retired Guy New Member

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    Increase the Mistake setting to get more mistakes that will break up the AI flows.
     
  5. NedimMehmedovic

    NedimMehmedovic Member

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    The Termas de Rio Hondo track is paced strangely when it comes to the AIs.
    Qualifying results in skill level 105

    20260114194034_1.jpg 20260114194044_1.jpg

    Their worst behaviors come out of corners 7, 8 and 13 where they are beyond too fast
     
  6. MattJamesRacing

    MattJamesRacing New Member

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    There is a persistent issue with the AI specifically when you have contact with them, if you end up making side my side contact with an AI car, you effectively become stuck/magnetised to that car and cannot turn away from them.

    Is there anything that can be done about this as it's incredibly frustrating when it happens?
     
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  7. ChasteWand

    ChasteWand Active Member

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    Watch the replay from the AI cockpit cam. The AI always turn to the full steering angle available into the players car. The steering angle the AI can achieve is significantly greater than the players. Has always been like this. Reported time and time again and nothing has been done to resolve the issue. A seriously bad behaviour by the AI and leads to many frustrating incidents in which the player always gets the worst outcome!
     
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  8. Nev

    Nev New Member

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    Totally agree and the other most annoying AI trait is although you clearly out-brake them into a corner they accelerate again trying to get the position back
     
  9. andy_east123

    andy_east123 Active Member

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    A few things from this race.
    I'd love some explanation for the Mini pace increase on Laps 34 & 35. Is there anything in the AI parameters that allows this behaviour? If intentional, I'd like to see more of it to help mix up the races.
    Quick note: While the 2 Mini Cooper's are in a custom livery, they are running standard in terms of their performance.
    • Lap 2: Displays an odd line for the AI where they run too far inside of turn 2.
    • **Lap 13: Wet tyres very quickly going to jelly and force a pitstop earlier than ideal, and earlier than the AI can manage. The AI seem generally able to better manage their tyres in transitional situations.
    • Lap 31, Cooldown Lap: VW Gol Rendering issue
    • Lap 34, 35: The Blue Mini is able to suddenly turn up the wick and catch and pass not just myself, but the Uno ahead of me and then gap us both before settling its pace again. Seems odd. See Summary t get my further thoughts on the general pace of the Mini's.

    All the best
    Andy

    ** EDIT: A further race mimicking the one linked below suggests this may require further validation on my side. I shall report again once more testing has been done.

     
    Last edited: Jan 18, 2026
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  10. cebra

    cebra New Member

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    I need some tips on the AI settings please.

    I drive with USA-2023 and win the qualification e.g. on the Glen by ~0.5s.
    In the race, however, the AI is ultra aggressive on "Low" and can brake significantly later in every corner, which means that I constantly just have to look in the rearview mirror. Once they overtook me, it was exactly the opposite. They tend to be slower than me and I can partially overtake them back again.
    The races are absolutely no fun.
    I have already tried it with CustomAI files, for example: aggression set to 0.1.

    Is there anything else I can do? This is so ultra unrealistic.
    Otherwise it would be a shame because it's a lot of fun to drive.

    AI Skill: 108, Aggression: Low
     
  11. HookinFell

    HookinFell Well-Known Member AMS2 Club Member

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    try aggression on medium, they are much better behaved than low or high.
     
  12. cebra

    cebra New Member

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    Unfortunately it doesn't change anything. I don't have the feeling that the setting changes anything at all.
    The AI is so much slower than me in many places, but significantly faster than me in 1 or 2 places, so they often dive-bombing and turning me.
     
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  13. Leen-q

    Leen-q Active Member

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    For the AI, a blue flag means nothing. Yesterday, I was driving over the start/finish line at Brands Hatch when the AI threw the car onto the track right in front of me. Unfortunately, this happens all the time.
     
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  14. wowbagger

    wowbagger Active Member AMS2 Club Member

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    Ya, you basically have to run the softest tires yourself to get a competitive strategy with the AI.
     
    • Disagree Disagree x 1
  15. TomLehockySVK

    TomLehockySVK Well-Known Member

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    The thing is AI doesn't have "soft tires", they got "AI tires" specifically designed for them, just the visuals are those of the soft compound. But yeah i aggree that in order to find the right balance the only way to find out what that might be, is to just keep testing until you find the sweet spot.
     
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  16. wowbagger

    wowbagger Active Member AMS2 Club Member

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    You're right. But I run mostly classic F1 in AMS2 and I find the med/hard tires always give me a massive advantage in race strategy - the AI seem to have something much closer/equal to soft compound tires. However they don't seem to suffer heat degradation, so when it's hot they have a definite advantage.
     
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  17. Mr. WeaZel

    Mr. WeaZel Member

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    As far as I know the GT3 Gen1 were always a bit slower than the GT3 Gen2.
    I just did a private 20 minutes qualifying at Barcelona with 24 GT3 Gen1 and 23 GT3 Gen2 AI opponents and the Gen2 got wrecked:
    upload_2026-1-28_16-40-2.png

    Should it be that way?
     
  18. NedimMehmedovic

    NedimMehmedovic Member

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    Virginia International Raceway Full needs a few fixes:
    The AIs too fast through corner 10(South Bend)
    7993de9045364519b9526d2d162b5f08.png
    Pacewise, they feel way too fast for the chosen difficulty.
    Way worse is it, how I struggle with this layout against the AIs, but not on the longer Grand West Course

    Before, I have pointed out the issue with Road America, how AIs are leaning towards right across the start/finish-line. It also does happen even during qualifying. So this isnt at all a manoeuvre as a defence. 20260126180446_1.jpg
     

    Attached Files:

    Last edited by a moderator: Jan 29, 2026 at 5:08 PM
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  19. deadly

    deadly Well-Known Member

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    After update to V1.6.9.3, there are still some general issues left.

    - AI tend to go side by side for a long time without overtaking, blocking the whole track that way.
    - They still make those silly lateral moves towards player's car when he overtakes on straights.
    - AI refuses being overtaken by player on the inside before corners. In such moments, they try to go side by side through narrow curves and cut corners by jumping over the curbs and then often ram player off track.
     
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  20. Alex Alvim

    Alex Alvim New Member

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    I agree 100% with everything. But of all the problems, the worst is all the cars driving so close together like a train.
     
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