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Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. FabiettoRacing

    FabiettoRacing New Member

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    Hello, tryed few F1, both some news and some of the older ones. The formula edge and hybrid Gen 1 are both very enjoyable and will be great with livery mods and names. I liked the physics also.. Good feelings on the wheel and behaviour of the tyres seems convincing. Was noticeable also the dirty air effect.

    AI was in general enjoyable but not perfect :
    Sometimes form groups of 3 or 4 cars.. They occasionally open up pretending to overtake each other.. But then doesn't happen and they go back in line... Difficult to overtake those group without dive bomb or exploiting some points of the track were they go really slow.

    In few occasion it happened they just pushed me from back.. I wasn't braking or going too slow.. So I was puzzled...

    For reference.
    I've tryed suzuka and spa... Ai with average aggression and 90 as difficulty.. Normal weather conditions.

    So probably ai still need some fine tune... But I believe in reiza! And I'm pretty sure the career will be gorgeous in the end.

    Graphical performances in VR. Stunning as before
     
  2. Stepy

    Stepy Active Member

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    Why is the A.I (at 109) top speed down to the first chicane at Hockenheim 01 only 300 km/h in the Formula Edge ? Doesn`t matter if it`s V8, V10, or V12. Are they running a high downforce set-up ? where I`m able to hit 328 - 332 depending on the exit from turn one. Haven`t tried it on any other LDF track. Also the A.I seem to get zero slipstream when following another A.I even though they`re like two inches behind or any dirty air for that matter.
     
    Last edited: Apr 3, 2026
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  3. Alistair McKinley

    Alistair McKinley Well-Known Member AMS2 Club Member

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    Just did nearly the same thing: Formula Edge at Hockenheim 1988. It's way too easy to win against AI even at 120 strength. Usually I race against AI at 107-113 (depending on the track and the car I use) and I am not very good with Formula cars - although I like them very much.
     
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  4. Stepy

    Stepy Active Member

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    It`s the same at Monza 91 300 km/h, the V12 A.I is like 305 km/h but I am 319 - 323 depending on the car I`m driving, but as you say its way too easy to blast past them on the straights. I must try them on a high downforce track, theres no point on low downforce tracks, unless you want to handicap yourself by use high wing.
     
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  5. no_name_yet

    no_name_yet New Member

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    Currently, I'm satisfied with most AIs, but in my opinion, their performance in light rain isn't good. They maintain a dry-weather pace that players can't match. In the previous update, this could be fixed by editing files to remove light rain, but now those files are hidden :( P.S. I should post on AI discussion page sorry.

    Currently, I'm satisfied with most AI behavior; however, their performance in light rain is not ideal. They maintain a dry-weather pace on dry tires even on wet surfaces, which is unrealistic for players to match. In the previous update, this could be adjusted by editing files to remove light rain, but those files are now hidden.
     
    Last edited by a moderator: Apr 5, 2026
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  6. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    Isn't there an AI rain setting when you set up a race?
     
  7. no_name_yet

    no_name_yet New Member

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    In my opinion, that setting only applies when they are using intermediate or wet tires. I'm referring to damp conditions when they are still on dry tires (the “crossover” phase, where the lap time difference is under about 10–12%).
     
    Last edited: Apr 5, 2026
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  8. deadly

    deadly Well-Known Member

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    Track and layout used: Spielberg GP
    Car: F_Hybrid Gen 1 (2016)
    Report: AI enter the slow corners too aggressively, brake late, lock up the tyres and then go extremely slow on the exit, almost standing still. Kinda disturbing when you drive behind them and can hardly avoid a crash. Happens very often on this track.
     
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  9. Ricky Richards

    Ricky Richards Member

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    Right. This is also my observation.

    Reiza, the wet scalar should also apply, perhaps proportionally, on dry tires on a not fully dry track.
     
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  10. Kongweihao

    Kongweihao Member

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    At Imola, accidents happen constantly — every few laps there's another one. The frequency is just too high (at the spot shown in the picture), no matter what type of car it is The only spot where incidents keep recurring is that specific corner in the photo. Nowhere else on the track.If I remember correctly, that was at the Villeneuve chicane, Turns 5 and 6."
     

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    Last edited: Apr 8, 2026
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  11. Kongweihao

    Kongweihao Member

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    The same situation occurs in Sebring —the 120AI is ridiculously slow, not just at one corner, but at many corners. I have to go to the hot lap leaderboard to find other players' ghost races.In fact, there are quite a few tracks in the game where the AI is too slow. Once one car model is slow, almost all other models are slow as well. I suggest the developers directly use the top time from the hot lap leaderboard (selecting the car and class with the most recorded laps) as the benchmark for 120% difficulty, rather than patching each one individually while waiting for feedback. After all, this game already has a wealth of player hot lap resources—it would be a natural and logical thing to do, right?"
     
    Last edited: Apr 10, 2026
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  12. AllocDK

    AllocDK Active Member

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    That would be a bad idea with alot of those are cheated lap times and most setups are made for a single lap before the car breaks
     
  13. Kongweihao

    Kongweihao Member

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    No, no, that actually doesn’t matter. As long as you're on par with the top competitor at 120% difficulty—even if they're cheating or a one-lap wonder—we can always lower the difficulty: 100%, 90%... you'll eventually find a pace that suits you. But if you're left behind even by the 120% AI, then you'll never find a qualified offline opponent again... Don't you agree?120% only represents an upper limit and a benchmark. It doesn't mean everyone has to race at that difficulty. Most of the time, you're free to choose around 100. For each track, each car, and each moment with a different level of familiarity, there are different difficulty settings
     
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  14. NedimMehmedovic

    NedimMehmedovic Active Member

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    So I tried Termas de Rio Hondo again. This time I scaled down the difficulty to 100 just to see if I can now match the AIs which I couldn't with 105. Here were the results:

    20260411224013_1.jpg

    Somehow I managed to now beat them but it is still filled with certain issues:
    AIs still feel too fast for selected difficulty and they also are late-diving on the brakes at turn 7 along with also still being brutally fast out of turn 8.
     
  15. Ace

    Ace Well-Known Member

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    It's downright impossible to keep track at what times are at the leaderboards and always readjust to new fastest lap times, there are so many class and track combinations that for many combinations the leading time doesn't necessary mean that's the best time good players can achieve since there are so few entries.

    Key to AI difficulty to me is that a value should result in a smiliar skillevel for a player across all tracks, so you don't have to readjust them for every single track but can set it up once and just drive any track. If you match AI to leaderboard times this will get really bad since on some tracks like Nordschleife a perfect leaderboard laptime will be insanely far away from a regular race pace while on like Watskins Glen Short it will be very close together.

    A big bunch of AI adjustment is announced for 1.7, so I have my hopes high that Reiza will release more great improvements so we should just report where issues occur so they can look into that.
     
  16. Inkta

    Inkta Well-Known Member AMS2 Club Member

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    Spilberg.
    AI 117 medium aggro
    Car F Hybrid G2 (any car exibits this in some way)

    AI is way too quick in Wurth and Rindt, easily gaining 1 or 2 tenths in Wurth and another 2 or 3 in Rindt. Increasing the downforce on this car from the default to about 40 makes it less bad but then you get destroyed on the straights. So there's clearly something wrong.

    [​IMG]
     
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  17. Stepy

    Stepy Active Member

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    Track : Imola 2001
    Car : Formula Edge
    AI : 100 / Medium aggro
    AI can brake way later than player at Variante Alta around 50 Meters or so, plus they have better acceleration out of it.


    [​IMG]
     

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  18. NedimMehmedovic

    NedimMehmedovic Active Member

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    Previously I did mention the main problems with Road America. I gave now a try on the layout Road America Bend. This layout literally is everything that the main one should be: The AIs are perfectly paced around the track, they stay on the left on the main straight(Road America Straight) and they also are properly paced through Bill Mitchell Bend(Turn 13). However, the only issue the "Bend" layout has is that the AIs are too steady through the Bend chicane! In S2 I can outpace them by around 2 seconds.
     
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  19. Dvm00

    Dvm00 New Member

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    The issue is as follows: I ran a two-hour custom race against the AI, using the 2005 LMP P1 and LMP P2 cars, with 40 cars on the Le Mans circuit, including pit stops for refueling and tire changes. But the problem arises when the AI starts making its pit stops: the game begins to suffer from massive stuttering and FPS drops only at that specific moment. The rest of the race and the game in general run very smoothly in terms of performance. Is there a solution within the game, or is this a persistent bug? I doubt it’s my computer, since, as I said, the game runs smoothly, and this is the first time I’ve played such a “long” race and encountered this issue. Another detail to note is that some drivers automatically retire for no apparent reason, since the race has no active damage and there’s plenty of fuel to refuel. I don’t know if the drivers who stay in the pits are the ones causing the game to freeze when the others start coming in to refuel. Once the race was over, there were four who were marked as having retired. That’s basically what I wanted to report. I hope there’s a solution, since those stutters and performance drops are really annoying. Thanks.
     
  20. Aza340

    Aza340 Active Member

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    Hi . If you have pit crew animations on it can cause framerate issues, try turning them off in the settings and see if that helps.
     
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