Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. NedimMehmedovic

    NedimMehmedovic Active Member

    Joined:
    Mar 20, 2024
    Messages:
    111
    Likes Received:
    64
    While it feels like the next set of F1 cars will be released someday, I have major concerns with the AIs for them. And sadly, right now the worst car I have experience with is the "Formula V10 Gen2"
    I am not too sure if I am the only feeling this: The AIs feel much more harder and difficulty to race with! It feels like pacewise they always are on skill level 115+, they are far superior and I can't at times keep up with them even on difficulties that aren't generally a problem. Things like this don't happen with the Formula "Edge, Classic, Hi-tech and Retro" where they work better!

    I gave a try at Silverstone ´01 with the V10 Gen2 with skill level 106. Couldn't do better in qualifying than P3 and during race I couldn't do anything better no matter what I tried with the setup. Tried switching to the Formula Edge and there were far fewer issues with the exception of their pace through Becketts complex, which is more a circuit issue rather than the pace of the car itself.
    This is heartbreaking since the good old V10s are the best sounding engines!
     
  2. SpaceYam

    SpaceYam Active Member AMS2 Club Member

    Joined:
    Jun 23, 2023
    Messages:
    247
    Likes Received:
    95
    Don't be disheartened :) AI doesn't necessarily scale identically between classes, and I think it actually scales more steeply as you go to harder classes. For example, I'm competitive at 105 in F-Classic 4 Model 2. But I'm competitive at 115-120 in GT5. And there is variance between tracks as well - e.g., for the first Formula 3 race at Interlagos I ran at 105, but for Velo Citta I had to drop to 100. In Formula Hybrid 2 I am 6 seconds off the pace (that's also a lack of talent) compared to 1.1 seconds at 1991 Interlagos in F-Classic 4.

    I always use the Practice session in a championship to determine the pace of the track/class combination, and compare it to my own time trial records and the world records. A perfect example - in Project Cars 2, the Clio Cup at Knockhill had AI times faster at 100 difficulty than the TT world record, and I believe I was around 1.2s off the pace of the record at that time.
     
  3. mustang_304

    mustang_304 New Member

    Joined:
    Feb 23, 2024
    Messages:
    9
    Likes Received:
    3
    Hi, I have a question about the AI. I'm not sure if this is the right place to ask, as I don't use the forum much.

    I've noticed, perhaps since the last two or three updates (maybe more, or maybe it's always been there and I just hadn't noticed), that every time I'm about to go on a fast lap for qualifying and I pass right at the pit exit, another car is coming out or has just come out, naturally slow or at an intermediate speed, and I catch up to it very quickly. And obviously, it doesn't respect the blue flag; in fact, I don't even remember seeing them! They don't respect the pit lane lights either!

    I understand that this might be a way for the AI to make things more difficult, and that it's something that can happen in real life and has happened!, but the fact that it always happens this way is no longer fun.

    It's very annoying because in real life, especially in qualifying, fast laps are generally respected. I understand that unintentional incidents happen, but what I'm describing happens almost every time!

    This has already happened to me in Group C GT1 and in several Formula cars. I've tried not to teleport to the pits to avoid timing discrepancies (since I assume that's what causes them).

    I'm currently playing:
    F1 Classic Gen 4 Custom Championship
    AI Level: 120 (same for levels between 110 and 119)
    Aggression: Medium (same for Low or High)
    Allowed Rules:
    Yellow flag on the entire track
    Pit speed limit: 80 km/h
    Allowed damage (same regardless of scale)
    Realistic assists
    Progressive track
    Mod: [AMS2] F1 1991 Season 2.13 (I even modified the blue flag behavior to see if there was any change, and there wasn't)

    Is anyone else experiencing this?
     
    • Agree Agree x 2
  4. SpaceYam

    SpaceYam Active Member AMS2 Club Member

    Joined:
    Jun 23, 2023
    Messages:
    247
    Likes Received:
    95
    @mustang_304 I think you're on the money there. And I don't think it's just that they don't stay off the racing line when they're on an outlap, I'm convinced that they were blocking me at Interlagos 1991 when I was on a flying lap and I'd caught up to them. This quite often would happen on the entry to Turn 6 (the fast right-hander) where they seem to hang out in the middle of the road and move whichever direction you try to overtake on. I also in the past have watched them exit the pit at Campo Grande and move directly in front of other cars onto the racing line heading into the first corner.

    So I do think that outlap/in-lap/slow lap behaviour still needs a bit of work to be considered realistic.
     
  5. mustang_304

    mustang_304 New Member

    Joined:
    Feb 23, 2024
    Messages:
    9
    Likes Received:
    3
    Hi, thanks for replying. I'm currently at Interlagos 91, but I've also noticed it at Monza, Imola (Spain), and Silverstone. The same thing happens: I'm about to start a flying lap, I cross the finish line, and right at that moment someone is leaving the pits. It happens quite frequently; I'd say about one out of every three laps, being conservative.
    I don't have any videos right now because I'm using virtual reality and I'm having stuttering issues when recording with AMD Adrenalin, which is annoying. However, knowing that it's happened to someone else makes me think it's quite common.

    It's happened to me with Group C cars, Gen 3 Hybrid Formula 1 cars, Classic Formula 1 cars, and GT1 cars. I don't know if it happens with other types of cars.
     

Share This Page