Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. TomLehockySVK

    TomLehockySVK Well-Known Member

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    It would really help if you recorded your gameplay, upload it to "Streamable" and post a link here so we can see how it happens. I just tested F-V10 Gen 1 at Imola 2001 and i did not get rammed.

    But i do agree their off-track and rejoin shenanigans can be truly awful because instead of rejoining safely, they will try to come back onto the track as quickly and early as possible right onto the ideal line causing havoc.
     
    • Agree Agree x 1
  2. NedimMehmedovic

    NedimMehmedovic Active Member

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    The modern Interlagos both as "GP" & "Stock Car" version need some tweakings. Here are some issues I found:

    IMPORTANT NOTICE: These things happen on both the versions!

    #1: AIs feel a bit way too fast for difficulty setting. With this example being raced with 105 %. This effect is worse with faster cars like F1 and LMPs

    #2: AIs tend to do both a late brake and sniffing manoeuvre through corners 6(Ferradura) and 7(Curva Do Larajinha/Horseshoe)

    #3 AIs also are slightly better on the brakes before turn 12(Juncao)
    20260515191102_1.jpg
     
  3. br1x92

    br1x92 Active Member

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    I have two issues to report with the GT1 class AI.
    First, at least from my testing, AI pace is inconsistent with player pace in GT1s around Kansai GP/Classic in a few areas:
    The AI is pretty slow around the 2nd half of the S-corners, very slow in Degner 2 and they often seem to take a defensive line even when noone is remotely close through 130r which then causes them to do a weird semi-slide mid corner and lose a lot of speed (if that can't be replicated I can take a video and attach it as well)

    On the other hand they seem extremely fast in spoon, often catching up by about half a second to a second in that double-corner alone.

    Also in general in the GT1 class the Nissan AI drivers are very slow, a lot slower than even the McLaren drivers and also slower than what the player can do in relation to the other cars, which makes it impossible to create a somewhat balanced AI file for the class. The fastest McLaren on 1.00 strength can get in the top 6 or so regulary with a 25 car field, the quickest Nissan will be mostly around the 10-12th position around most tracks.

    In the race this also regulary leads to heavy AI trains behind a Nissan as it is also the fastest on the straights and the AI can't seem to make use of the slipstream and shorter braking distances of the other cars to overtake.
     
  4. sgsfabiano

    sgsfabiano Well-Known Member AMS2 Club Member

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    With Indy 500 approaching I did try a couple of offline races with the FUSA cars, but did not manage to get a good experience with AI. Anyone has any tips?

    What is happening is that I qualify top 3-5, but in the race the whole AI grid outpaces me by at least almost a second.

    Strength: 108
    Aggression: medium
    Race length: 250 laps

    AI also is overly slow on T1 (I guess.... to an ignorant on ovals like me all 4 turns look the same) making me almost ram into them, and are grippy rockets out of all other 3 corners.
     

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