Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. NedimMehmedovic

    NedimMehmedovic Active Member

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    So right now, am still playing with 120 AI skill level. I am still capeable of enjoying the racing on the tracks the AIs are great at, but those tracks that have issues still have them and it also doesnt matter if I run on lower "traction skill" and "brake skill" scalers.

    Here is a result of a quick race at Silverstone 2001
    Skill level: 120
    Brake Skill: 0.65
    Traction Skill: 0.50
    Aggression: Low
    Custom AI file: Yes
    20261029222545_1.jpg
    The AIs still destroy me through the whole Becketts complex, and as you can see every AI driver smoked me in S1. I am just so heartbroken because, I love this version of Silverstone the most, have grown up playing at it when I was younger, always thought this track was at its best with this layout and am also so looking forward to drive super tourers at this track in this game. But to have AIs that have an unfair advantage at the best section just aches me and destroys the fun.
    All that must be done is, to slow them down and the track will be in perfect condition.
    I will share more videos of what happens on this and the modern layout. And I so pray you will fix this Reiza. Please...
     
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  2. NedimMehmedovic

    NedimMehmedovic Active Member

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    So here is the small video compilation of the Silverstone 2001 problems. If you have trouble opening up the video, just let me know. And yepp, I do tend to cut some corners but that is my attempt to try staying with the AIs throughout the entire complex.

    Skill level: 120
    Brake Skill: 0.70
    Traction Skill: 0.50
    Aggression: Low

    20261031235117_1.jpg 20261101001615_1.jpg
     

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  3. jusk

    jusk Well-Known Member AMS2 Club Member

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    While working on an AI file for a mod I noticed that AI quali skill of 0.96 or above seems to actually makes the AI slower in sector 3 of Long Beach. I re-ran an equivalent test with F-USA'23 to see if it was related to the mod, but the same happens there above 0.96 (using otherwise uniform AI profiles).

    Long Beach, private quali session, sunny, 13:00, default date.
    Aggression: Medium
    AI Skill: 100
    AI Traction Scalar: 1.0
    AI Brake Scalar: 1.0
    AI Aggression: Medium
    AI Mistakes: Standard

    qualifying_skill / median sector 3 time (based on a 4 or 5 lap sample per skill level, with all other attributes being equal). Laptime falls off in a predictable/expected way from 0.96 down:
    1.00 - 26.63
    0.98 - 26.70
    0.96 - 26.13
    0.94 - 26.18
    0.92 - 26.20
    0.90 - 26.24
    0.88 - 26.27
    0.85 - 26.36

    Not a huge sample, but seems like odd behaviour and I've not seen similar at any other track I've tested.
     
  4. Dylan Hale

    Dylan Hale Well-Known Member AMS2 Club Member

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    We got a case of cars repeatedly flipping at the Nurb GP course
     
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  5. muzarati

    muzarati Active Member

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    not sure how to capture it on video?
     
  6. LooseyMoosey

    LooseyMoosey Member

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    I've been having the same experience with the latest updates. Constantly being pitted by the AI is ruining the experience for me. Been playing AMS2 for years and it hasn't been a huge problem until now.
     

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