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Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. sampopel

    sampopel Active Member AMS2 Club Member

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    Version: V.1.3.1
    Car: Brazilian Stock 2021
    Track: Monza modern full
    AI Strength: 100%
    AI Aggression: 50%
    Corner (if issue is corner specific): Curva Grande
    Session Distance: 8 laps
    Weather when the issue was observed: dry
    Player Tyre: dry
    Type of session when the issue was observed (practice / quali / race): race

    The AI seem to be a lot faster than the player along this long curve (between the 1st and 2nd chicanes).
     
  2. Lorencini

    Lorencini Luciano Lorencini AMS2 Club Member

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    Version: V.1.3.1
    Car: F-USA Gen2
    Track: Hockenheim Modern full
    AI Strength: 90%
    AI Aggression: 90%
    Corner (if issue is corner specific): Pit entry
    Session Distance: 15 minutes
    Weather when the issue was observed: dry
    Player Tyre: dry
    Type of session when the issue was observed (practice / quali / race): practice

    When entering the pits, all AI cars can't proper turn right and end up colliding with the outer pit entry wall.
     
  3. Lucaschevy

    Lucaschevy New Member

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    Hello, I do not complete the form because it is something that always happens.
    The first never manages to get away. Always who comes behind slows much more inside. It lacks variable in the laps and with that it would be solved. I already tried to do it from the pilots .xml but I can't. The AI on the AMS 1 was excellent in that regard. In the case of the AMS 2 it is more verbose but less real. Hopefully they can improve it. They have already improved it a lot since version 1.0v

    En mi idioma:
    Hola, no completo el formulario porque es algo que ocurre siempre.
    El primero no logra alejarse nunca. Siempre quien viene detrás frena mucho mas adentro. Le falta variable a las vueltas y con eso se solucionaría. Ya intente hacerlo desde el .xml de los pilotos pero no lo logro. La AI del AMS 1 era excelente en ese sentido. En el caso del AMS 2 es mas prolija pero menos real. Ojala logren mejorarlo. Ya la han mejorado bastante desde la versión 1.0v
     
  4. RNoctua

    RNoctua New Member

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    GTE go very fast in a straight line. How can this be fixed? I go the same with them in the corners, but in a straight line they instantly get away from me.
     
  5. deadly

    deadly Well-Known Member

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    In Spielberg (GP Layout), the AI often has certain problems in last but one corner down the hill. They go to the inside, as if the would drive to pits, then all over sudden brake and almost spin. Afterwards, they go on racing without entering the pits. First, I thought they would act like that, because their pit spot was occupied and they decide to stay out in the very last moment. But it also happens in short races without any stops.
     
  6. deadly

    deadly Well-Known Member

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    There is one thing I would love to see changed ingame, especially for open wheelers.

    The AI driving line when trying to overtake is some kind of mess.
    The car which has the inside of the corner most of the times steps back for no reason and drives on the racing line again, although it could drive on the inside a little bit longer for overtaking before the corner, while the one on the outside forces it's way through. Should be the opposite imo.
     
    • Agree Agree x 4
  7. deadly

    deadly Well-Known Member

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    Is it just me and my poor driving, or is the AI incredibly fast at Watkins Glen compared to their performance on other tracks? Especially in the fast chicane after the long straight.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  8. RNoctua

    RNoctua New Member

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    Corner #5? Fast enough before and slow enough on the way out of this bend.

    After corner #3 it's very fast х2. :(
     
  9. deadly

    deadly Well-Known Member

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    Did just a few sessions in classes, where I can compete with the AI on all other tracks in my opponent strength. But no chance in Watkins.
     
    • Like Like x 1
  10. Sunscreen

    Sunscreen Active Member

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    deleted. Not relevant.
     
  11. Koen_Sch

    Koen_Sch Active Member

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    Version: V.1.3.1
    Car: Formula trainer advanced
    Track: Spielberg full track
    AI Strength: 110%
    AI Aggression: 75%
    Session Distance: 1,5 hours
    Weather when the issue was observed: dry
    Player Tyre: dry
    Type of session when the issue was observed (practice / quali / race): practice

    During the session, I noticed several cars stopping along the track and retiring for no apparent reason. After about half an hour, only 2 AI were left, with the rest having retired.

    Edit: Refueling during pitstops was allowed.
     
    Last edited: Dec 9, 2021
    • Agree Agree x 1
  12. deadly

    deadly Well-Known Member

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    Maybe you did not allow refuelling in your settings?
     
    • Informative Informative x 1
  13. Koen_Sch

    Koen_Sch Active Member

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    I recall enabling this at some point, but I'm not sure whether this was before or after the update. Maybe it was changed at some point.
    Will check the setting and let you guys know.
     
  14. alink

    alink Well-Known Member AMS2 Club Member

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    Version: V.1.3.1
    Car: F-USA Gen2
    Track: Cleveland
    AI Strength: 99%
    AI Aggression: 100%
    Corner (if issue is corner specific): -
    Session Distance: 20 minutes
    Weather when the issue was observed: dry
    Player Tyre: dry
    Type of session when the issue was observed (practice / quali / race): race

    After the first race lap, almost all inside corner cones/markers were cut by AI.
    In final corner they hit the inside wall when driving side by side.
     
    • Agree Agree x 1
  15. GregzVR

    GregzVR P1 passion, P10 talent.

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    Not really a bug report as such, but I've noticed that the AI generally race you(and themselves) better when you put their aggression levels to 100%. This doesn't seem to make them crazy as the name 'aggression' suggests, but it does appear to make them much more aware of their proximity surroundings, and they pull out of the slipstream more.
    They're still not perfect and I guess it differs between car types, but it does seem to be better when set to 100.
    Maybe change the name to 'Awareness' instead of 'Aggression'?
    • Car / Track used: Formula Classic Gen1 / Monza 1991.
    • AI Strength setting: 102.
    • AI Aggression setting: 100.
    • Session Distance: 15 laps.
    • Weather when the issue was observed: Medium cloud.
    • Player Tyre: Slick.
    • AI Tyre (if known to be different from player): n/a
    • Type of session: All.
     
    • Agree Agree x 3
  16. deadly

    deadly Well-Known Member

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    Cleveland is a good track to observe how crazy the AI drives (no matter which aggression level is chosen).
     
  17. deadly

    deadly Well-Known Member

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    Rolling Start Procedure:
    When doing a manual rolling start, I get a penalty when driving too fast before the green lights are there. Ok, I know this the rule. But AI can overtake me before green lights up without getting any penalty. Is it supposed to be like that?
     
    • Agree Agree x 4
  18. Koen_Sch

    Koen_Sch Active Member

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    Just checked. They were allowed to refuel.
     
    • Informative Informative x 1
  19. sampopel

    sampopel Active Member AMS2 Club Member

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    Version: V.1.3.1.1
    Car: Brazilian Stock 2021
    Track: Watkins Glen
    AI Strength: 100%
    AI Aggression: 50%
    Corner (if issue is corner specific): T1
    Session Distance: 8 laps
    Weather when the issue was observed: dry
    Player Tyre: dry
    Type of session when the issue was observed (practice / quali / race): race

    AI seem to take T1 too slow now (not just lap 1, throughout the race). They're also always a bit slow coming out of the exit of T5? (the long right-hand corner after the bus stop when doing the shorter inner loop circuit).

    They also occasionally hit a bad point on the inner kerb on T1 which can make them take-off and do a full 360 degree forward flip. The latest patch notes say that kerb was reworked. For me, I hadn't encountered the problem there before the fix but notice it now.
     
  20. GJDriessen

    GJDriessen Member

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    I saw some discussions on youtube on the suggested aggression settings to get good racing with the AI and that this may have changed recently with an update. Does anybody know what the best setting is at the moment (i.e. where AI try to overtake and defend but do not ram you off the track)?
     

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