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Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. pr07

    pr07 Member

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    I'd add another thing, which might be the main cause for the AI to be so bunched up together - when they are close behind another car, they suddenly get much faster, by sometimes multiple seconds a lap. They get into an "attack mode" that gives them magical grip and especially braking performance.
     
    • Agree Agree x 2
    • Winner Winner x 1
    • Informative Informative x 1
  2. neal

    neal Well-Known Member AMS2 Club Member

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    But it shouldn't matter what the aggression setting is, they should not be making illegal moves.
     
    • Agree Agree x 2
  3. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Or if they do, penalties should be applied or behavior such as "yield position" enforced.
     
    • Agree Agree x 6
  4. Ken Shearer

    Ken Shearer New Member

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    Man, lots of AI issues? I came to this so as to not have to race online (due to schedule). AI on some other titles don't seem to have these issues.
    I hope there are improvements WHENEVER 1.6 comes out.

    I really want to have some fun with AI racing...without continuing my iRacing sub
     
    • Optimistic Optimistic x 1
  5. deadly

    deadly Well-Known Member

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    Yeah, there are those issues. But if you are aware of them, you can have fun with AI racing, though.
    Of course, it would be even more fun if the behaviour of AI would finally be fixed.
     
    • Agree Agree x 3
    • Disagree Disagree x 1
  6. TomLehockySVK

    TomLehockySVK Well-Known Member

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    I have not had any fun racing the the AI for a long time as i can very easily exploit it's faults. Waiting for 1.6 to hopefully fix the laundry list of issues.
     
  7. deadly

    deadly Well-Known Member

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    You can exploit AI's behaviour also in other titles like AC, ACC, Raceroom, LMU and so on. To be honest, they last nice AI if have seen was in Geoff Crammond's games back then.
    But yes, there are issues, that's why I wrote this list above. ;)

    Edit: I dream of a game where devs take care about the AI BEFORE release. Obviously, that's not state of the art anymore. And I guess it get's tricky within a title which offers such a huge variety of cars.
     
    Last edited: Oct 26, 2024
    • Agree Agree x 1
  8. TomLehockySVK

    TomLehockySVK Well-Known Member

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    F1 22 and World of Outlaws are the two main games for my AI racing and i have yet to figure out any way to exploit them, because they actually push and defend like i expect from real drivers would.
    So my expectations of good AI is on that level, they need to properly defend on corner entry and change langes and block on straights. Only the AI in F1 22 (23 too) and WoO does that from all the games i play. Plus the AI in AMS2 at the moment doesn't even drive side-by-side through corners, which again in the two games i mentioned they do. And i do not care about "physics reasons this and that". The AI needs to get better and i hope 1.6 will fix all the things that i criticized in the past months. Dev update part 2 had shown some hope .
    EDIT: Of coruse people disagree when a game has better AI or other features than AMS2. Doesn't change any of the facts that currently AMS2 AI is not good and F1 22/23 blows it out of the water.
     
    Last edited: Oct 28, 2024
    • Disagree Disagree x 2
  9. deadly

    deadly Well-Known Member

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    In my game, the AI try to go side by side through corners all the time, even in the narrowst parts of the track (like the esses down the hill in Bathurst), which would not work in real life without a huge crash because of missing room for two cars. This is because fast cars just do not manage to overtake slow ones before corners on many/most tracks and try to fight their way through by ramming other car in curves.
    On tracks with chicanes surrounded by a tyre wall, like Taruma/Chicane, they crash very often by trying to go through side by side.
     
    Last edited: Oct 26, 2024
  10. TomLehockySVK

    TomLehockySVK Well-Known Member

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    What you are describing is the AI trying to go for an overtake in a suicide manner, like how it is impossible to race the 1991 Monza without there always being a huge pile-up in the opening chicane because one AI driver always spins out another.

    What i mean is driving side by side in a reasonable way how majority of track corners actually allow people to do so, yet AI instead decides they only want to go single file through 95% of the track even if it is completely possible (and realistic) to go into a corner next to each other on majority of a track.

    Like in the first corner of the Le Mans circuit, AI should not go single file when in real life they go 2 and even 3 wide.
    864565u – kópia.jpg
     
  11. jedlin12

    jedlin12 Member

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    I'd also add damage adjustements to AI. As they can retire due to the damage, the colission efects are nowhere near of those suffered by the player
     
    • Agree Agree x 3
  12. Alastre

    Alastre New Member

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    Looking forward to the improvments in the 1.6 for the AI...Classic F1 Gen 4, Copse, after 20 second from the green line, half of the grid in front of me spun...IA 120 max Aggressivity...it was like watching synchronized swimming...started 19th, I was 7th after Copse, I just had to go trought the smoke like in days of thunder Lol.
     

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