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Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. L1582NO

    L1582NO New Member

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    Hello Friends! Patch 1.6 is absolutely gorgeous. But the ai drivers have become absolutely crazy killers)) if before they simply ignored the blue flags, then after the update they began to fight for positions under the blue flags like crazy. This is very sad. In Psars 2, the drivers behaved much more appropriately under the blue flags. I really hope that the vision of ai drivers will be made normal under blue flags. Automobilista 2 is a great simulator I love it
     
  2. yndoril

    yndoril New Member

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    Oof, I was waiting for reiza to exactly fix this problem in 1.6 and it seems like the problem is still there. I still intent to see it for myself but every video I watched the same car centipede is still happening and now an actual report of it in the forum
     
  3. Raffaele S

    Raffaele S New Member

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  4. yndoril

    yndoril New Member

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    Ok finally got around to try the 1.6 update, and yeah same old issues are still there. On interlagos t1 if there are two cars nose-to-tail the car behind will look inside, tries to overtake, hit the back of the car in front and then just back off every single lap without fail. For something to happen the car in front has to make a mistake.
    With formula ult gen 2 I've seen the promised improvement of car behind with drs keep their drs open when they are nose-to-tail, but that's exactly the problem, they're still nose-to-tail almost everywhere on the track like dirty air does not exist. They do however make overtakes and that is at least much better than before
     
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  5. Manohy

    Manohy Member

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    Nice update but the AI seem to be worst in some scenario. Tried Indycar on Ovals, AI are ramming into me deliberately, no way to finish a race without crashes.
     
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  6. Stepy

    Stepy Active Member

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    Hyper cars are driving with two wheel on the grass in places at Interlagos when lapping GT3`s (104%) sometimes even when their by themselves, also their really hesitate when overtaking slower class cars. The GT3 cars seems to slow down to much as soon as a blue flag is shown even though the hyper car could be 2-3 seconds behind allowng the player to easly catch up and overtake them. I`ve only tried this track so far , but its looks like mult-class racing is the same as in 1.5 sadly, but they don`t do that weird fish tail thing when their beside you anymore which is good.
     
  7. madchief

    madchief Active Member AMS2 Club Member

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    Can't complete a race at vintage Spa without this happening. Several (I counted 3) AI just drive straight into the fence marked with the red arrow and causes a massive pile up. This is also not the only problematic spot on the track, AI just likes to go off track all over here. Tried turning off AI mistakes but didn't help (screenshot is taken with it turned off)

    [​IMG]
     
  8. Mustafa

    Mustafa New Member

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    I've been waiting all this time for the AI to be improved because I'm an offline player, but for me the AI has gotten worse in many ways, I'm putting the game aside, I hope they can make a top-down AI in some modern racing game because the We've been without any for years, I don't know if there's any intention of agreeing with the AI, but for now I'll put the game aside!
     
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  9. TomLehockySVK

    TomLehockySVK Well-Known Member

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    The AI does NOT follow the draft of the player. It was before 1.6, now it isn't for some reason. They DO draft in AI vs AI situations, but they ignore the player draft.
     
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  10. Sammo

    Sammo Member

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    Firslty, I need to do waaay more testing but initially I've seen encouraging things from they AI so far but still a few niggles.

    AI seem faster on straights now? but sometimes can't get past me (example - Group A Audi having top speed advantage and bumper riding me the whole way down the Road Atlanta straight instead of pulling out and passing).

    They are definately moving to cover the inside line more often which is great, although most tracks are wide enough that this can be overcome by moving further inside again which they don'y / can't react to.

    Similarly they will attack each other more but still struggle a little to pass as of course the other AI is now better at defending - two edged sword there haha

    Also, generally a little slow (braking early, especially when following other cars) into hairpins making it relatively easy to out-brake them - hoping the beta(?) braking skill slider is released in future as I feel that would help taking away some of the easy passing opportunites.
     
  11. TomLehockySVK

    TomLehockySVK Well-Known Member

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    AI at Road Atlanta cuts these two corners when either being passed or trying to make a pass every single time when going side-by-side.
    20241203104605_1.jpg
    20241203104622_1.jpg
     
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  12. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    The main issue with the AI in multiclass races is how different their commitment to overtake lapped cars is compared to overtaking slower classes while on the same lap/fighting for position. So if you have for x/y reason a Hypercar behind an LMP2 fighting for position it can take the Hypercar several laps to get by the LMP2, while it takes only a couple of corners if the Hypercar was lapping the LMP2.

    To minimize a bit those scenarios on the beginning of races it's better to do a 20-30m qualifying without skipping to the end so no slower classes start in front of faster ones. Also high aggression is the sweet spot for me, in medium they are too shy.
     
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  13. Sammo

    Sammo Member

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    A decent quali does make sense, if a little labourious for shorter races.

    Hoping a future update for seperate quali sessions for multiclass streamlines this significantly.
     
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  14. JavierZumaeta

    JavierZumaeta Active Member

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    Trying a 1 hour 25 minute race at Road Atlanta, x2 fuel, x3 tires against the GT1 field. The entire field has the strategy of pitting once half the tank is used up. Is this by intention? Also, is it confirmed, do they have the ability to choose to double-stint tires? or not?
     
  15. JavierZumaeta

    JavierZumaeta Active Member

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    okay, yeah, I've not tested a long race against the AI with the newer classes, but the GT1's pit strategies seem.... sub optimal. GT1 pit stops are.. long. separate fuel and tires, and slow-ish fuel. No tire warmers either, so out laps can be painful.

    I tried it at Road Atlanta and LeMans, and yeah they insist on pitting after half tank is used. So they're pitting at double the rate as the player, and that makes it quite easy to cheese them. And I think this is a change, too. I've done the LeMans race before, and I would race full stints against them. Now they're pitting half-way through my tank.

    This is with x2 fuel and x3 tires.
     
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  16. pr07

    pr07 Member

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    This has been a problem with pretty much every class, the AI seems to be incapable of using a full tank of fuel, apparently, at latest they pit with around 20% of fuel left in the tank, and that gives a huge advantage to the player. And they always change tyres when they pit, which, in the case of the GT1s and all other classes that refuel and change tyres separately, is another huge advantage to the player.
     
  17. TomLehockySVK

    TomLehockySVK Well-Known Member

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    I put together a video showing various AI scenarios i observed in the last week that i played AMS2. Might help for feedback too so will post it here.
     
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  18. TomLehockySVK

    TomLehockySVK Well-Known Member

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    I also did a 25 minute multiclass race of GT4, GT3 Gen2 and LMDh at Road Atlanta, 48 cars total .
    I put a screenshot together comparing where each driver (me included) started and where everyone finished. Can it be considered realistic-ish ?
    Green line = improved position(s)
    Red line = lost position(s)
    Blue line = finished in the same position
    4541410_1.jpg
     
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  19. JavierZumaeta

    JavierZumaeta Active Member

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    that looks pretty realistic, and a whole lot of fun to me. a semblance of predictability, with dynamism. You never know where one will finish exactly, but you can make fairly accurate predictions, with a few surprises.

    just a few examples
    lmdh - pole sitter finished on the podium. pretty good.
    gt3 - last place finished in last place. serves him right
    gt4 - pole sitter finished first. sounds good!
     
  20. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    Looks good, AMS2 races are pretty dynamic overall, and pretty good on shorter races.

    The problems appear on long races with the gaps/field spread, strategies, only using softs and those race long back and forth fights between AI cars, specially in high performance series were that's not common.
     
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