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Official General AI Comments & Discussion Topic

Discussion in 'Automobilista 2 - General Discussion' started by Renato Simioni, Feb 1, 2021.

  1. Alastre

    Alastre New Member

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    Sorry if somebodya already reported in the past 78 pages but...what more annoying me is the fact that somehow in some categories AI at the same level of skill and aggressivity behave (aka is fast) in totally different ways.

    I do love 90's F1 and I truly believe developers did something amazing, coz they are great to drive and bring to the limit. Problem is, that while in Q (empty car) the lap times are closer, AI is capable of some crazy race pace with full tank...while my car is heavy as a truck, they are able to literally flys around the medium to high speed corner while of course I struggle coz of the full tank. Being slower of 3 to 4 seconds on the race it's absurde...looking replay onboard with AI (except the fact they almost don't turn the wheel, but I assume that's a limitation of the replay) they carry much more speed like if they are ignoring the weight of the fuel.

    Moving to 2024 F1 car, same AI same track (just different layout, Silverstone 1991 for 90's car and Silverstone modern layout for ultimate gen 2), with full tank they are much slower and "easy" to fight with...
    This totally kill all the excellent things done with physic in 1.6 patch...
     
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  2. Stepy

    Stepy Active Member

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    A.I is too aggressive in 1.6, plus their back to changing their line when they pass you into a braking zone, The more i play the more i believe the A.I in 1.5 was generally overall better...
     
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  3. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    You could always reduce the aggression, but I drive on high aggression and so long as you race them with respect they race hard but fair, much better than before were you could bully them easily.
     
  4. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    Yep, unfortunately long races in the formula classes from the RetroG2 up to the UltimateG2 are still not fair/excellent against the player. From the AI only using the softs, not suffering much tire wear performance loss, either too slow or too fast with a heavy fuel load. Long races are still not optimal as one class might not have one of those issues, but then be bad in another.

    You can have pretty good long races in the Vintages and the RetroG1, but I believe they will first fine tune the AI overall speed in the dry and wet with all classes and when that is dialed up, follow up with their pace with high fuel, tire wear, etc.Them using different compounds is also on the pipeline,so there's still hope, long way to go yet.
     
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  5. JavierZumaeta

    JavierZumaeta Active Member

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    if it were easy, everyone would be doing it. Not even massive teams with all the money in the world, like Team 7 with Forza, can do it. Look how far Reiza's small team's gotten. It's a golden age of simracing, truly. Such as it is.
     
  6. BenC

    BenC New Member

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    First of all i want to say that i appreciate the progress made by the team regarding AI, especially multi-class. It's a huge step from what it was previously and i know it's still ongoing development.
    Although i want to say it's not yet on par with, for me, is the big competition with AMS, being iRacing and LMU. My main 3 sims currently.
    The twitchiness from the AI, (oversteery moments, not turning smoothly, ramming into eachother in corners) always get's me out of the immersion and make it feel like a video game (which it is offcourse).
    I hope they are avble to iron this out over time.
    Reiza is doing a good job on this, let's go!
     
  7. AllocDK

    AllocDK Active Member

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    The biggest problem i have with the AI is the new boost system or whatever it is that the AI uses... This is not fun at all and makes me want to stop with AMS2 and go back to iracing again...
    Sudden braking - Overbraking so they are really slow in to a corner - Then extremely fast out again with nothing to do to keep up with that boost.
    Jerking all over the track and bumping into the side of you if you are next to it.
    And the very clear AI line they drive when taking corners - You can clearly see that they dont drive but take this line in a jerky way

    If they a 1mm in front of you because of this boost, they move in and 100% on their brakes to be way to slow on the next corner.

    Imo 1.5 was way way better and more natual to race against - The "move out of the way" zone should just have been smaller
     
    Last edited: Dec 8, 2024
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  8. Smurf

    Smurf Doing an U-turn

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    Is there any dynamic setting for the AI so they adjust to the player?
     
  9. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Nope.png
     
  10. RmRx8

    RmRx8 New Member

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    Right now I just want the AI in multi class races to stop being so aggressive when passed by another class
    I just did several hour race at Daytona with all three classes in the LMDh and unfortunately the LMP2 and GTD categories were horrible to pass. They will not leave room once you're inside of them and fight too hard to hold position. I was literally screaming and cursing at the screen as these slower cars preferred to wreck me rather than leave racing room.
     
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  11. Stepy

    Stepy Active Member

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    Truely agree it becomes an exercise in frustration I have given up on multi-class racing on AMS 2, for me its quite broken :( shame
     
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  12. Sammo

    Sammo Member

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    Im not sure exactly what this boost thing is?

    I have noticed AI appear to have more straight line speed at times but I figured it was more down to my corner exits needing work given all the physics / tyre changes.

    Had an awesome 40min Group A race at Sebring yesterday, going life and death for the last 3-4 laps for P14
     
  13. AllocDK

    AllocDK Active Member

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    It feels like its to compensate for them doing to much braking - fx. The busstop in Daytona, LMP2 slow way to much down before they exit, and then speed up way to fast to the speed they should have had when they exit.
    When im alone and not behind the AI i can take it in 4th gear without any problems, but when there is an ai i need to go down to 3rd to be able to get up to my normal speed again

    Also patch notes has multiple notes about these

    • Nurburgring RX: Added AI speed boost to the joker pat
    • Taruma: Disabled AI speed boosts
    • Watkins Glen: disabled redundant legacy AI speed boosts in sector 3 of the various layouts
     
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  14. Cholton82

    Cholton82 Active Member

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    What settings do you have it set at ? Mine are set at 100 ai with aggression on medium and I’ve completed two 2hr races at Sebring and Road America in the Lmdh against GT3 and Lmp2 and it was phenomenal and that was in the rain at Sebring I could barely see at times.
    Yes there was times especially at Sebring where I got caught up a little but I was very impressed.
    I would say not quite on par with LMU but it wasn’t far off.
     
  15. Stepy

    Stepy Active Member

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    Yeah noticed this as well, my top speed in the LMP2 G2 is 275 at Mosport seems to be capped at this, lower the wing does nothing. The A.I can just breeze past down the straight doesn`t matter how good an exit i get.
     
  16. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    Have to disagree about the lapped AI being too aggressive, below a video of how I went by them without much issue. 111% difficulty, high aggression, the only contact was of my own doing.

     
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  17. TomLehockySVK

    TomLehockySVK Well-Known Member

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    I don't think the AI is too aggressive either, i think the problem is that there are sections of every track where it feels like AI is prohibitted from going 2-wide and instead will go single file EVERY TIME no matter the circumstance.

    Try Le Mans and the very first fast right hand turn - AI acts completely nonsensical on a race start and frankly even every lap after that !
    Meanwhile real life Le Mans that is a 24 hour race you see people drive like this:
    row_8215.jpg
     
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  18. Al Paca

    Al Paca New Member

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    Does anyone feel like the AI on medium aggression jumps sideways to get out of your way if you stick your nose in next to them? This doesn't seem to happen on high aggression.
     
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  19. Stepy

    Stepy Active Member

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    At 0.41 you can clearly see the Merc moving over trying to defend from you.
     
    Last edited: Dec 8, 2024
  20. TomLehockySVK

    TomLehockySVK Well-Known Member

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    How are you 50 whole seconds ahead of P2 ? You are almost lapping the whole field.
     

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