@ohyeah2389 Would it be possible to add a field in MEB export settings that would allow to manually set the culling sphere radius? I have a massive track and the terrain is split into multiple meshes. Those close to the roads have high poly density and due to madness engine vertex count restrictions, I've spitted it into much smaller chunks and the culling is more aggressive. I currently just add an extra poly far away from the mesh to trick it into producing a bigger sphere radius, but would be nice if we could do it through the toolset.
The roads layout of the track I'm making. It's a trip around a lake and includes some fast sections, lots of winding roads, an imaginary bridge which crosses part of the lake, and a mountainous chunk. Doing the tedious thing of sculpting the terrain on the road sides Would love to see what everyone works on!
Wooow! Personally I am not workig on anything (yet?), but in case someone has the skills and the time and donesn't know where to start.... We need more ovals