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Race Specific Setups

Discussion in 'Automobilista 2 - General Discussion' started by steelreserv, Dec 6, 2020.

  1. ayrton2388

    ayrton2388 Active Member AMS2 Club Member

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    After patch 1.6, the Mercedes 190 keeps spinning when i lightly tap the brake, in the downhill left hander turn after the corkscrew on Laguna Seca. It didn't happen before. Any idea how can i set up the car to stop or reduce this behavior?

    Also, in the same exact corner, with Formula V10s gen 1, the front right tire gets very hot after only 3-4 laps. Once again, this never happened before this patch, i could run a 10 lap race with no issues. What can i change to the car setup to stop the heat increasing that much on that tire?
    For the record, i think when patch 1.4 or 1.5 came out, F V12 had the exact same problem, and it was fixed a couple of minor patches later. I'm wondering if this time is a similar issue?

    Patch 1.6 is loved by maaaany people, but for me, it's just more frustrating, and i'm really trying to find some setups that will allow me to enjoy AMS 2 as much as i did before.
     
  2. shadow82

    shadow82 Member

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    I think you both seem to have a fixation of exploiting the grass, while the issue discussed here was never to drive on it purposefully, but the consequence of just a touch. If you ever push your car or fight someone human door to door, you would understand what that means.

    Regardless, before posting again I wanted to run the game the whole night, I guess the devs agreed with that feeling of overdoing it with grass. Not once have I spun the all evening because of touching the grass, I did not change my driving since yesterday. I would venture to say the hotfix of the tyre model may have something to do with that, overall modern GTs are way more stable on the rear now.
     
  3. Wolfgang Herold

    Wolfgang Herold I Like Liveries :) AMS2 Club Member

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    to understand it, what about putting a record on YT ;)
     
  4. PeterV

    PeterV New Member

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    The bigger problem with the grass is that when an AI punts you off, it takes many times longer than for any real car case, to get back onto the track. You have to tippy toe as if on ice..... and the game's grass friction co-efficient is LOWER than ice (real ice - as per the prior posted table of friction co-efficients).
    In real life there is often no problem with running a wheel (or both) on grass. It is almost never beneficial, but is also not fatal very often. And if there is a real place where it IS beneficial (rare) then game or real life, as long as the typical rule of 'two wheels on track' is maintained then there is no racing issue with that grass run. The game has the track cutting detection and it seems to be fine to catch any/all 'illegal' lap cases anyway.

    I have run off a turn at over 200kph on a 750cc race bike, straight across the grass - and of course had to SUPER focus on keeping it vertical and dead straight then (and lucky that it was a run into the big open area infield at Philip Island). But once slowed right down I could turn it and head back to the track quite fast. If it had been an "AMS2" track/grass I would have been dead.... and if not dead but still upright, probably fall off trying to turn (at very low speed then) or get going again (or lose it even on that initial high speed run onto the grass).
    Then there are enough 'sport sedan' cases that I have been totally off track, on grass.... with very little issue at all ever. But if it had been very high speed, then yes... big problem (no room to stop before hitting something)... but at a mid speed, then slowed to drive back on, it is no issue at all. No "ice".

    This really poor 'iced grass' AMS2 thing is a huge detriment to racing. WHEN you do end up on grass..... and it should not be.
     
    Last edited: Dec 20, 2024

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