@Marc Collins this is turning into one of those stupid things where you're not even trying to see what I'm saying, you're just locked into posturing. The discussion above re. the Formula V12 involved @Jan Mikuž mentioning that the new protection rejected downshifts at Montreal Historic on the final chicane. I went and drove that and said hey maybe there is something weird or its too excessive but quickly realized that it wasn't a problem on my end or in the general modeling of the features, whatever else may in fact be bugged in other people's circumstances. My conclusion in this situation is partly me responding to my own comment so that people don't think I'm saying there is a bug based on my feelings. I explained that even if the downshift protection is working properly, ie. limiting you to 17000 RPM on downshifts, you still can't drive the final chicane as easily as before so even if someone is facing individual issues with downshift protection those not experiencing issues should still be hamstrung in that particular corner meaning Montreal Historic will mess with people either way, bug or not. Some people may then perceive they're suffering this declared bug when they're simply attempting a bad downshift. Its easy for some to try to downshift too early and get debounce and then in the delay end up at a lower downshift RPM and think its a bug/wrong feature when its just them being out of sync with the correct downshift rhythm. I never said people aren't having problems, I'm just relating what I concluded about one individual corner and how it works with the new features. I have a hard time however understanding how this feature could be bugged for individuals if they have done a Steam integrity check. Best thing people should do is simply come up with a simple chart of the highest speeds for downshifting each gear with default set up to end up at the limiter and see if someone coasting who says they have this issue can downshift at those speeds. Its pretty much impossible to accurately track the exact RPM when driving at full speed. To conclusively determine its an actual bug people need to isolate the issue from driving the track as they normally do so that we can be sure their driving habits aren't the culprit. So far nothing people have contributed about the alleged bugs is particularly empirical. We ought to science it up before we declare it a mystery worthy of dev support.