Well, coloured images are easy, but I want % in the engine-square being shown, so yeah. But that 0 - 1 bug is annoying
Well I love walking naked in the street so maybe I should retry CC . I can get engine damage in %, is that what your having trouble with? I thought it was suspension damage?
Do you lose any fps or get choppy graphics at all using simhub dashes? I tried one recently for a couple of weeks and found my graphics became stuttery, when I stop using it the stutters stopped.
No one issue even on my aging 4 core CPU. I only need 60fps though and have looked in task manager to see what load SimHub creates and it was minimal.
In the red square I want to see the damage being shown in %. I already have made the background changing colours. That works amazing. I am using ''[DataCorePlugin.GameRawData.mEngineDamage]'' I tried a bunch of things, but now using 0,00. So it hopefully says 0,05 as in 5% damage in the AMS 2 widget. Can't make the 0 - 1 shown as %. Suspension damage is fine because I use the coloured retangles in my 'car-widget' for it.
In that Lancer dash i shared with you on Steam a few weeks back you can see the engine damage working in % there I used [DataCorePlugin.GameData.NewData.CarDamage1] in the text binding and made it change colour with the same code.
@2ndLastJedi Ah.. **** me, right? Lets try that. Edit: I believe it works. Gonna test after my nap. Need to abuse some cars by grinding the RPM
It's easy to get what you need. Sorry if I can't be more objective as I'm far away from my rig. Just multiply the property by 100, this way: 100 * [DataCorePlugin.GameRawData.mEngineDamage] PS: Please consider to format output as integer [Edit] Hey Jedy, I'm second after you!
Too slow Joe Do you know how to get front and rear bar damage? I thought i had it but smashing cars and checking numbers, they are not right!!
Hope you don't mind but i used your chassis as inspiration Its done now, with engine and suspension damage
No, I don't as I just never needed it. I would suggest you to compare the general property with the correlated game specific property as some may differ. More than this, some results may differ if you setting up AMS2 to Simhub by UDP (experimental) or shared memory (standard).
Yeah thanks but im happy with just suspension and engine damage. Not going to use UDP either, ive heard it causes unwanted side effects.
Absolutely no side effect on my side but I also heard others complaining. Some properties like I-M-O tyre temps give wrong numbers in SM but identical to telemetry Hud via UDP
Ahhh there's always someone who know things better. Thank you!!!!!!!! You guys are amazing. Couldn't sleep yesterday because I was thinking and thinking how to solve mEnginedamage, haha
@2ndLastJedi @newtonpg Its *1. Tested it on the Copa Chevvy. Works amazing. Now needto makeit % rather that 0.01, 0.20 and 1.00 etc. But it work, Going to take a look into formats format(isnull([GameRawData.mEngineDamage]*100,0),'0')+'%' Edit: Guess I do without the %, because ingame it has no %