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SimHub Support

Discussion in 'Automobilista 2 - General Discussion' started by Leadbelly, Apr 2, 2020.

  1. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    Agree, although i don't use Crew Chief, i find it annoying having someone in my ear...
     
  2. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

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    Well, coloured images are easy, but I want % in the engine-square being shown, so yeah. But that 0 - 1 bug is annoying :D
     
  3. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Really? I love it. Racing without feels like walking naked in the streets. :D
     
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  4. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    Well I love walking naked in the street :eek: so maybe I should retry CC .
    I can get engine damage in %, is that what your having trouble with? I thought it was suspension damage?
     
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  5. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    Do you lose any fps or get choppy graphics at all using simhub dashes? I tried one recently for a couple of weeks and found my graphics became stuttery, when I stop using it the stutters stopped.
     
  6. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    No one issue even on my aging 4 core CPU. I only need 60fps though and have looked in task manager to see what load SimHub creates and it was minimal.
     
  7. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Same over here. No FPS drop whatsoever :D
     
  8. F1Aussie

    F1Aussie Well-Known Member AMS2 Club Member

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    Okay, might have to try that with TM. Is there a way you can view TM info in-game?
     
  9. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

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    In the red square I want to see the damage being shown in %. I already have made the background changing colours. That works amazing.

    I am using ''[DataCorePlugin.GameRawData.mEngineDamage]'' I tried a bunch of things, but now using 0,00. So it hopefully says 0,05 as in 5% damage in the AMS 2 widget. Can't make the 0 - 1 shown as %.

    Suspension damage is fine because I use the coloured retangles in my 'car-widget' for it.
     

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  10. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    In that Lancer dash i shared with you on Steam a few weeks back you can see the engine damage working in % there ;)
    I used
    [DataCorePlugin.GameData.NewData.CarDamage1]
    in the text binding and made it change colour with the same code.
     

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  11. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

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    @2ndLastJedi Ah.. **** me, right? :D Lets try that.
    Edit: I believe it works. Gonna test after my nap. Need to abuse some cars by grinding the RPM :D
     
    Last edited: May 23, 2021
  12. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    [GameRawData.mEngineDamage]*100 seems the engine
     
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  13. newtonpg

    newtonpg Active Member AMS2 Club Member

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    It's easy to get what you need. Sorry if I can't be more objective as I'm far away from my rig.

    Just multiply the property by 100, this way:
    100 * [DataCorePlugin.GameRawData.mEngineDamage]

    PS: Please consider to format output as integer

    [Edit] Hey Jedy, I'm second after you!
     
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  14. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    Too slow Joe :p
    Do you know how to get front and rear bar damage? I thought i had it but smashing cars and checking numbers, they are not right!!
     
  15. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    Hope you don't mind but i used your chassis as inspiration :whistle:
    Screenshot (80).png
    Its done now, with engine and suspension damage ;)
     
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  16. newtonpg

    newtonpg Active Member AMS2 Club Member

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    No, I don't as I just never needed it.
    I would suggest you to compare the general property with the correlated game specific property as some may differ. More than this, some results may differ if you setting up AMS2 to Simhub by UDP (experimental) or shared memory (standard).
     
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  17. 2ndLastJedi

    2ndLastJedi Free speech matters AMS2 Club Member

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    Yeah thanks but im happy with just suspension and engine damage. Not going to use UDP either, ive heard it causes unwanted side effects.
     
  18. newtonpg

    newtonpg Active Member AMS2 Club Member

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    Absolutely no side effect on my side but I also heard others complaining.
    Some properties like I-M-O tyre temps give wrong numbers in SM but identical to telemetry Hud via UDP
     
  19. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

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    Ahhh there's always someone who know things better. Thank you!!!!!!!!
    :cool::cool::cool::cool::cool::cool::cool: You guys are amazing. Couldn't sleep yesterday because I was thinking and thinking how to solve mEnginedamage, haha
     
  20. Marius H

    Marius H Probationary forum-moderator Staff Member AMS2 Club Member

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    @2ndLastJedi @newtonpg Its *1. Tested it on the Copa Chevvy. Works amazing. Now needto makeit % rather that 0.01, 0.20 and 1.00 etc. But it work, Going to take a look into formats

    format(isnull([GameRawData.mEngineDamage]*100,0),'0')+'%'
    :cool::cool::cool::cool::cool::cool::cool:
    Edit: Guess I do without the %, because ingame it has no %
     
    Last edited: May 23, 2021

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