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[Suggestioni] SRO License: The key to AMS2’s Single Player future

Discussion in 'Automobilista 2 - General Discussion' started by Davidec17, May 12, 2026 at 9:07 PM.

  1. Davidec17

    Davidec17 New Member

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    Hi everyone,

    With the upcoming Update 1.7 on the horizon and the recent shifts in the simracing landscape, I believe Reiza has a unique strategic window to elevate Automobilista 2 from a brilliant sandbox to the definitive Single Player racing title.

    The Context: The "ACC Vacuum"

    As we know, Assetto Corsa Competizione is effectively entering its twilight years. While it has been the gold standard for GT3, it is a "closed" project with no further major evolution expected as the focus shifts to AC EVO. This creates a massive opening. Unlike the original Assetto Corsa, which lives on through the modding community, a title like ACC (and potentially AMS2) relies on official support and licenses to maintain its longevity.

    The Suggestion: Acquiring the SRO (GT World Challenge Europe) License

    I strongly suggest that Reiza considers acquiring the SRO/GT World Challenge Europe license. Here is why this would be a game-changer for AMS2’s "SP Soul":

    1. A Natural Home for the 1.7 Features: The v1.7 update aims to refine physics and the single-player experience. A focused, official championship like the SRO would provide the perfect structure for a deep, immersive Career Mode.
    2. Market Logic: While the WEC license is currently tied to LMU (and competing there is legally and financially complex), the SRO license is historically more accessible and offers an immediate influx of "modern" simracers looking for a new home after ACC.
    3. The "Anti-Dying" Strategy: To avoid becoming a "static" title, AMS2 needs a backbone of official, modern content that complements its incredible historical library. Combining the Madness Engine’s superior weather/day-night cycles with the official GT3/GT4/GT2 roster would be a knockout blow to the competition.
    4. Single Player Excellence: AMS2’s AI is already becoming more human-like. Implementing official SRO rules (pit windows, driver swaps, specific BoP) within the v1.7 framework would offer an offline experience that ACC never fully prioritized.
     
    • Optimistic Optimistic x 1
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  2. Leen-q

    Leen-q Active Member

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    The AMS2 AI are unreliable and sometimes like drunk idiots, ACC has a reliable AI but for some people boring AI, but you can finish a race. AMS2 AI hits you on the back or side en stick to your car and won't let go. If it will happens in ACC you can stay on track or you lost control, the feel of the cars are more natural especially braking and throttle. So I really hope Reiza will make the AI more reliable and than you suggestion will work
     
    • Disagree Disagree x 5
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  3. Ace

    Ace Well-Known Member

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    In my experience AMS2s AI works entirely different than what other sims are doing. In pretty much every sim the AI always has an insanely good eye for where the player is and is programmed to avoid any contact at all costs. This leads to players who drive completely irrational having a great time since you can cut, divebomb, swipe from left to right, just drive all over the place and the AI always makes room even if they are ruining their own pace or actually have to right to stick to their line.

    Of course only Reiza can answer that for sure, but to me it seems like AMS2s AI is working by predicting where the player driver should be in the future when deciding which line to take, a bevahiour that works way closer to how humans would race. So if they follow you closely they have an understanding where you usally would brake and what speed you take trough a corner, but if the player suddenly is braking way too harsh the AI might crash into the rear since it couldn't predict the move. The same happens to me in lobbies friends with a lower pace too when I misjudged how fast the slower driver would go through a corner ending up in his rearend. Same goes for side by sides, they leave you enough space but you have to respect their space in the corner too. And if you cut their right space they might hit you since it's your mistake.

    Just yesterday I drove a 30 minute race on Spa against AI (Agression High) in VR and it was a blast, had so many intense battles that it felt so close to real players. On last lap in the chicane we were 4 cars directly bumper to bumper and door to door and all made it through super clean to the finish line. So if you really have trouble with the AI in gerenal it would be great if you can share some clips in one other AI topics. There are corners on some tracks that need adjustments, but these should be reported in the proper topic so Reiza can adjust them.

    But to get to the topic and not capture this as an AI topic: I think the license wouldn't really be worth it. AMS2 already offers that you can modify AI and liveries to match real life leagues. It's a bit complicated in XMLs, but there are tools in the works that will make everything much easier to handle and hopefully Reizas announced increasing mod friendliness will add things like changing the amount of liveries available per car. They already announced adding sub classes which is an amazing key to add real life splits like GTD and GTD PRO in IMSA. I really hope for career mode we will also be able to modify tons of stuff via XMLs like adding own leagues to the career, so creators can create a full presets like IMSA, WEC, ELMS, GTWC, etc to share
     
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