The Feature Request Thread...

Discussion in 'Automobilista 2 - General Discussion' started by VFX Pro, Jul 3, 2020.

  1. Ace

    Ace Well-Known Member

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    For singeplayer you can do that by adjusting which entries you have in the custom AI name file, but it's a bit of a pita if you want to adjust that for each race
     
  2. Nev

    Nev Member

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    Thanks Ace, as you say a bit of a trial to do each time. There's more than enough content to keep me happy so guess I'll just keep my fingers crossed that Reiza will do it one day.
     
  3. BrockBuster29

    BrockBuster29 Active Member

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    TIme Acceleration instead of Skip to end for quali so you can go back out late
     
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  4. Salvator

    Salvator New Member

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    Based on Game Build: 1.6.9.3
    Request Title: Exit to Main Menu confirmation on multiplayer
    Description: Accidentally clicking on the "Exit to Main Menu" button during qualifying instantly sends you back to the main menu without confirmation, please change it so it asks you first before it happens like in single player changes.
    Benefits: You won't accidentally be unable to rejoin a league race once it starts.
     
  5. Project cars 2

    Project cars 2 New Member

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    Please add an option for us to select specific AI cars and liveries.
    I like to combine classes of cars, for example: GT Open, GT3 Gen1, GT3 Gen 2.
    At the moment, these classes have: GT Open - 2 brands/manufacturer, GT3 Gen1 - 6 brands/manufacturer, GT3 Gen 2 - 8 brands/manufacturer. In total, we have 16 cars in these 3 classes.
    And for example, I will choose a Corvette for myself. Total 16 AI cars + my car = 17 at track.
    At this moment there is the possibility to choose the number of cars in classes.
    But this setting is not enough!
    Because the game constantly places more cars of some brands and less of others (or does not place any other brands at all). For example, from 17 cars, the game places 4 Mercedes, but does not place a single Nissan at all. Or 1 Audi, 3 McLaren, Porsche won't deliver at all, or the Corvette will be only mine, and the game won't provide it to my opponents.
    That's why, we really need the ability to select a specific car and liveries in each class for AI opponents. But the main thing is that it is a simple and quick setting in the game menu, just mark the desired cars and liveries. This is a very important setting for single players.
     
    Last edited: Mar 22, 2026
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  6. BobbyB

    BobbyB Active Member

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    Just a thought... custom grid editor. I am not at all mod savvy so having a custom grid is a pain that is not guaranteed to work. I have a few livery mods and I would only like to race against some of them; idk would be cool! :whistle:
     
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  7. JavierZumaeta

    JavierZumaeta Active Member

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    that's exactly with custom AI files do my man
     
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  8. scott duncan

    scott duncan New Member

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    Hello, disclaimer these opinions are my own.

    Firstly AMS2 is tremendous, underrated imho, and i feel it has went in a great direction over the many years with outstanding content.

    My only gripe is: lack of camera editing .. like being able to alter camera angles then SAVE them, 6 years old the sim is now and still no option to alter / save these settings, it would bring so much more immersion especially on replays. Roof, bumper etc are good but sometimes it feels like 90's racing game camera angles.
    There should be more than 1 TV camera too.

    Would it be possible in future?

    Kind regards
    Scott
     
    • Agree Agree x 2
    • Optimistic Optimistic x 1
  9. Ernesto_171

    Ernesto_171 Active Member

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    Just have two major points for optimizations in the future:

    1 - Heavy optimizations in trackside objects in tracks like Sebring, modern Hockenheim, etc;

    2 - A deep look why performance is heavily impacted in HEAVY RAIN and THUNDERSTORM weather. If I set track weatness to max, performance is ok with any other weather, even with a lot of spray, FPS is ok, but If I set track even dry in the start of a race with heavy rain or thunderstorm, FPS drops like crazy.
     
  10. Ben Ho

    Ben Ho Member

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    Without buying DLC, can we have the ability to drive against AI cars/classes that we don't own?

    oh actually that does exist
     
    Last edited by a moderator: Mar 26, 2026
  11. Tenbob

    Tenbob New Member

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    Based on Game Build: 1.6
    Request Title: Ability to have third person sounds in cockpit mode.
    Description: All cars sound fantastic in third person mode then terribly muted in cockpit mode. Please Reiza, it surely can't be that hard to include the option in Audio section to have a setup which has preferred engine sound.
    Benefits: Driving would be even more awesome if we heard those exterior engine roars while in cockpit mode
     
  12. Tomatosoup

    Tomatosoup Member

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    Download PEACE equalizer, high pass filter above 150hz, increase pre amp to +6db, increase frequencies at around 1500-2000Hz to +5dB and you got that same effect. Also add a peak filter around 40hz for abs sound effects
     
  13. Michael Enright

    Michael Enright Well-Known Member AMS2 Club Member

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    I have mentioned this in the past, but no response, so I will try it again. Is there any chance of getting some sort of Line Locker for the brakes for standing starts?
     
  14. Silverbullet

    Silverbullet SilverBulletRacing

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    Request Title: Separate Time Attack/Hot Lap Records Into Different Game Build Versions And Keep The Current Build Version Records At The Top.
    Description: There have been countless updates to AMS2 along the way, which is a great thing! However, some updates are massive and/or fixed some glaring issues/exploits. Rather than completely wipe out the lap records and start from scratch, is there a way to combine them based on the version of the game the record was set at, or at the very least, by the date the record was set?
    Benefits: Some of these lap records are clearly exploits that will never be close to reality or attainable again. Another benefit is making the "load car setup" usable again (most are outdated and no longer work as intended).
    I haven't gone through the last 160+ pages and apologize if this has already been addressed.
     
  15. Ben Ho

    Ben Ho Member

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    Save time trial & testing replays
     
  16. WhiskeyTangoFoxtrot

    WhiskeyTangoFoxtrot New Member

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    I was wondering if we could get "Leader Lights", like those LED position lights you see on the side of IMSA and WEC cars that show their current position. Like the number 7 in the attached image.
     

    Attached Files:

    • Agree Agree x 1
  17. Ricky Richards

    Ricky Richards Active Member

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    In the graphics settings I would like the option to turn off/make invisible drones above the track because:

    1) I and probably some other people find them distracting.

    2) There aren't historical versions of all tracks, so when racing e.g. 1980s cars at Cadwell Park or Brands Hatch, it is the single thing that most stands out as not 1980s and breaks immersion (I would also like more options in this area like "hide .com addresses on trackside advertising", but the drones are worse as they are over the track).

    Not for me, but for other people, I'd add:

    3) the association between drones and warfare in a small but increasing number of places in the world gives them unwelcome associations for some people with PTSD.
     
    • Informative Informative x 1
  18. TurboHenk

    TurboHenk Active Member AMS2 Club Member

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    I don't know if it already has been suggested or not:

    But I think that the skyboxes could be improved. This could be an huge visual upgrade, with not much performance loss since it are just a couple of textures.

    The current clouds are REALLY low resolution and in VR: some of 2d sprite-clouds "above you" rotate together with the head movement. This looks really akward in VR.. removing these weird most near rendered clouds would already be an improvement because of this weird rotation effect and it's low resolution.

    The skies cover a huge area of what you see during races, especially with the more open tracks, so it could be worth the time investment.

    I understand that resources of the graphic-devs are limited and that there are many things still on the list (many old tracks still got 2D trees, 3D trees would have priority over the skyboxes first I would guess), but it's maybe something to think about.
     
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  19. TomLehockySVK

    TomLehockySVK Well-Known Member

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    I hope one day for Multiplayer we will get an option for multiclass race to set a class to be exclusively driven by AI. I wanted to do an LMDh for players only and GT3 AI only race and there was no way to make it happen, AI is assigned randomly. Offline this option exists to set exact numbers but not for online right now.
     
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  20. aboe_83

    aboe_83 ApeX AMS2 Club Member

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    Although in-game mid-race saves have been requested repeatedly, I reckon something has been dreadfully overlooked in this area... and I have a genuine solution which I honestly believe could come in handy...

    Firstly, a bit of background:

    You see, people (being people) oftentimes overlook how long it takes to save a game file, and that's understandable. But for guys like me who have been playing this game for quite some hours now (personally approaching the 10hours < PLAYTIME HOURS < 50,000hours milestone as we speak!), the actual process of saving a game can be quite a daunting prospect, simply owing to how much time it takes to save a game nowadays (and not in the S.O.S/ Mayday-Mayday, kinda way, either).

    Sometimes, you end up finding yourself just staring at a blank save screen or, if you're lucky, a swirly swirling logo-thingy of some design (which, quite oddly, does seem to take the sting out of things and tame the impatience) as the game takes its sweet time to save its little self, and all of that just so the player can resume from where they left off because, you know, to start over from scratch every time you play the game is just asking too much really (here's looking at you, 80's gaming! - thanks for nothing).
    Thankfully, the days of being presented with 'level passcodes' which allow the player to load into a level by simply entering a string of characters are well behind us...

    Hold up!!!

    It's actually just occured to me: we haven't in fact moved beyond level passcodes, have we?

    It's just that nowadays the 'passcodes' don't necessarily have to relate to individually discrete levels anymore... we can generate 'level passcodes' at any time to save our game progress at any point... but it's just that now they get presented to us in smartly presented, tidy looking save game windows instead of some seemingly nonsensical string of characters, a la 1993's The Lost Vikings (MSTR, for instance).

    Because, technically, that's all a save file is, isn't it? Just some letters and numbers which record your game state at the time of the save so it can be loaded back up again at a later date to be able to allow the player to resume from where they left things earlier, if they even wish to actually do so or not, as the case may or may not actually be...

    Anyway, with all this being said, I suggest that, in this modern age, things take a significant step forward: for too long we have wasted our time looking at odd icons spinning through 360 degrees or a moving line which provides the false hope that the save process is linear and that as it gets closer to filling the bar within which it resides, surely, just a few seconds remain until it achieves total completion... only to be left waiting for a further, not uncommonly disproportionate amount of time for that tiny fraction of the bar to fill up...

    Enough! I say... and so, on to my proposition:


    MID-SAVE SAVES

    That is to say - a feature which allows for the option of saving your game-save experience 'mid-save' so that you can then return to continue saving your precious mid-race game-save at a time of your choosing (which should, needless to say, probably be at a time which occured after the initial game-save process was initially initiated), thus allowing the user to then choose when to return to continue saving their game-save instead of having to wait around before they're able to, say, close the application in which the game-save process is being undertaken in order to get on with other computer-based tasks which may have been difficult to get on with owing to the copious amounts of computer resource required to save the mid-race game-save and which would have, therefore, led to one's computer of choice performing at a comparitvely sluggish rate in the case of attempting to perform other computer-based tasks on said computer while the mid-race game-save action was being completed by one's computer of choice.

    So there you have it: mid-save saves!

    A devilishly simple concept guaranteed to save game-save save time AND your sanity... which, I'm sure, anyone of sound mind would no doubt, to an indubitably indubitable degree, agree is agreeably agreeable to a previously agreed upon agreeably agreed upon standard.

    Simples!
     

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