The Feature Request Thread...

Discussion in 'Automobilista 2 - General Discussion' started by VFX Pro, Jul 3, 2020.

  1. Begfgbgdb-bxf

    Begfgbgdb-bxf Active Member

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    Idk if it has been said yet but, a race engineer who talk to you during the race by radio, like in PC1 and PC2, he say for example : « DRS has been enabled », « you closing the gap on the car ahead in sector 2», « Ok, Safety Car in this lap », « Rain coming trough the sector 2, be careful » and congratulate you if win the race : « Nice race mate, P1 ! You are leading the championship now », for modern Racing it would be superb
     
  2. Dark Demise

    Dark Demise Member

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    In case you didn't know, check out Crew Chief, it's almost what you're asking for but slightly less detailed than what you're requesting since it's still a third party app that works on many titles.

    I agree an in game one with more detail would be nice though!
     
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  3. Begfgbgdb-bxf

    Begfgbgdb-bxf Active Member

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    Yeah i know crew chief but i found too long and difficult for me to install, so a proper engineer in game is a « dream » haha
     
  4. DaWorstPlaya

    DaWorstPlaya Active Member

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    Multiplayer feature request for V1.7.0:
    1. Ability to add weight to different cars in a class per track. This would allow for a user generated BoP (similar to ACC's implementation), so that users and sites like LFM can implement BoP based on leaderboard times.
    2. Ability to turn OFF off track pass penalties. This default setting has lead to "give back position" warnings/penalties due to a pass off track. Sometimes people are just trying to avoid wrecks in front of them and have to go off track which the game deems an unsportsman like pass. Instead, perhaps implement this as a cut warning and add that to the track cut tally.
    3. Tow to pits option during the race, if cars get caught up in a massive incident on track, give the option to tow to pits in addition to retire to pits. This would be ideal for multiplayer enduro races.
    4. Ability turn ON the option to join a race after the race has started. This would be ideal in cases where someone loses connectivity to the server at the start of a race.
    5. Option to set grid by class instead of only by Quali time. This would allow cars different classes in a multiclass race to be gridded together but sorted by Qualifi times in that class. Where the faster class as a whole would be gridded in front of the slower classes.
    :hurrayreiza:
     
    Last edited: Apr 18, 2026
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  5. Mking

    Mking Member

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    I would like to see a way to increase the grass-LOD distance using a text editor?
     
  6. DayrFile

    DayrFile Member

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    Enjoying a lot the latest version right now, especially multi-class racing!
    3 smaller suggestions / wishes for a future version:
    - When adjusting the camera position (backwards in my case), it would be nice to move the seat as well. I actually like the 3D driver model in VR and moving a bit backwards and a bit up leads to almost perfect match in hand and arm position. However, the "ears" of the seat start to block the view. Alternatively, disable only the seat in the option menu instead of the driver and wheel completely.
    - In the pit strategy menu, a button "take tire pressures from current setup".
    - An option or command line argument to launch with track-IR support but disable steam VRs runtime coming up. Maybe this exists, I was not successful with -nohmd and similar command lines, so if someone knows, this would be very appreciated.

    Keep it up and enjoy your Easter holidays :)
     
  7. Seydlitz

    Seydlitz New Member

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    Weight penalty for the use of auto clutch in cars with an H-Pattern manual gearbox and cars that require blipping on downshift, in multiplayer

    This would be an absolute game changer and is, in my opinion, neccessary for ranked multiplayer races.
    Currently you are faced with a dilemma when entering a ranked race in one of these cars. Either you turn on the auto clutch and have a competitve advantage but you drive the car in an unrealistic way. Or you stick to hyper-realism but lose out on pace compared to the other drivers.
    I know that technically you could beat the automatic system. But in reality, having to divert your attention to the use of the clutch and to perform a throttle blip whilst also losing the ability to left-foot-brake and having to put the right foot akwardly on the brake for the heel and toe, will always be a big handicap.
    LMU uses this weight penalty system for unrealistic driving aids and i think it is brilliant. In ams2 multiplayer, you have this option "force realistic driving aids" which ensures the authentic useage of TC, ESC and such but NOT auto clutch. The auto clutch, however, does give a huge advatage because it's not just auto clutch but also auto blip. In cars with a straight cut gearbox, that require blipping, you can just downshift like in a GT3 and the auto clutch just does everything for you. There is just a big advantage in using that system.

    The implemantation of a system that compensates for this advantage could look like this:
    You have an option in the realism settings in multiplayer "weight penalty for the unauthentic usage of auto clutch" that can be enabled or disabled. And when enabled it gives all of the players that use auto clutch, +30kg to their car when driving in a car where this system benefits them such as manual and sequential gearboxes without electronic throttle blip.
     
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  8. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Would be okay only if these settings were fully OPTIONAL. I had several operations of my right knee many years ago and i can only race comfortably by using auto clutch.
     
  9. Seydlitz

    Seydlitz New Member

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    Well my suggestion of the implementation would mean that it's completely optional.

    Also, the idea is not to punish people for using auto clutch. The idea is to make the racing more fair between people who use auto clutch and people who don't use auto clutch. It would need to be balanced in such a way that there is a roughly equal advantage to both approaches (auto clutch on and off). Ideally, this would mean that you don't have to worry about which clutch setting you use and that people with any clutch setting can race against each other wiothout one having a big advantage :)
     
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  10. DaWorstPlaya

    DaWorstPlaya Active Member

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    I agree, using auto-clutch and using paddle shift to up shift and down shift like GT3 cars (on native H pattern cars) is a problem and massive advantage. I think an easier solution to balance out the advantage for people using paddle shifters while using paddle/auto clutch in a multiplayer race, would be to artificially slow down the paddle shifting when people use the paddle shifter instead of the H pattern. A 500ms shift timer delay between shifts on cars that don't come with H pattern when using paddle shifter should balance out this advantage. They would still have the advantage of left foot braking but wouldn't be able to quickly bang out up and down shifts in tricky situations.

    Eg: Dropping down to 1st gear for a short hair pit corner, where if you were using H pattern it wouldn't be worth the effort of the additional shift to 1st gear then back.


    This should be relatively easy to implement compared to trying to figure out which drivers are using the paddle shifters on cars and then applying a weight penalty in the start/middle of a race. If the game detects a shift using the paddle shifter on a H pattern car delay the shift by 500ms or some similar delay, so it's not shifting in 50ms like a GT3 car.
     
  11. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Have you tested h-pattern and paddle shifting to see what the difference is ? Using paddles for h-pattern cars is already a disadvantage because there is a built-in delay with throttle re-application that makes a significant enough difference when going side-by-side with someone on a straight. I think adding an even bigger delay might make it genuinely unfair for people who do not own an h-pattern. Speaking as someone who has an uses an h-pattern.
     
  12. DaWorstPlaya

    DaWorstPlaya Active Member

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    We have during our multiplayer league matches and the folks that use paddle shifters are usually always faster than folks that use H pattern. Depending on the car/track the advantage can be 0.5-1sec per lap. The only time H pattern drivers have an advantage is during the launch from a standing start, where they don't bog. If it's a rolling start, that advantage is nullified. This is what I have seen and experienced in our small group of 25-30 drivers.

    Have you done any testing of H-pattern vs paddles?
     
    Last edited: Apr 9, 2026
  13. Stefano80

    Stefano80 Member

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    For many cars (not all) that have an H-pattern gearbox, I feel better and go faster than using the paddles, and I also do less damage to the engine because I don't change down 4 gears in 2msec.....
     
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  14. Matej L. Kleindienst

    Matej L. Kleindienst Member AMS2 Club Member

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    Yep. I made a test with BMW M1 (LFM online server) and I was faster with all aids off and H shifter than auto clutch with paddle shifting. Next season we will drive Porsche 911 `74 at LFM and it will be interesting to see difference (if there will be any) between H shifting and paddle shifting drivers.
     
  15. Seydlitz

    Seydlitz New Member

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    I know in the manual H-pattern gearboxes, you do gain a bit of time on the straight if you shift quickly compared to paddle shifting with auto clutch. I still think that being able to left foot brake and focus entirely on the steering and braking outweighs that disadvantage.
    But we also need to talk about sequential gearboxes with straight cut gear. In these types of cars, you need to manually blip on downshift if you don't want the rear axle to lock up. Using auto clutch does that for you and you can downshift just like in a GT3. Using auto clutch is just a huge advantage with zero downside in that case.
     
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  16. Ricky Richards

    Ricky Richards Member

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    Apparently Le Mans 1971 is coming some time this year.

    It would be nice to have other years of Le Mans but given this would be a lot of work, I wonder if it might be possible to have a "no chicane" version of the 2005 Le Mans map? Such a route with a full Mulsanne straight but with the Porsche curves already in place would be a pretty good fit for the 1972-1989 period and would not require a ton of extra work I hope.
     
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  17. Buzzhornet

    Buzzhornet Member

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    It’s probably been asked before but it would be nice to be able to have different tyre textures (Pirelli and Goodyear example) on the same model car.

    And also ability to apply replacement/editor for track sponsors would be perfect.
     
    Last edited by a moderator: Apr 17, 2026
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  18. Ace

    Ace Well-Known Member

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    Or even better a tire texture slot for overwrite liveries :)
     
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  19. Ricky Richards

    Ricky Richards Member

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    1. Currently, where a custom championship has class-based scoring, there is automatically class-based gridding in the races (so even if you set a faster time than the slowest cars of the faster class, you are behind them). There is no class-based gridding AFAIK in multi-class single races or in championships without class-based points scoring. It would be better if class-based gridding Yes/No were available as an option under the race options (for single-race and for races forming part of a custom championship, or alternatively under the championship rules tab).

    2. I read somewhere in relation to the Ligier class that there was a plan to enable subclasses in the game to allow certain classes to be further split for the running custom championships (if the user so desires).
    If you're doing this anyway, as an enthusiast of the 1987 F1 season - where the 3.5L naturally aspirated cars had a side-championship (the Jim Clark trophy), it would be cool if the Formula Classic Gen 2 Model 1 and Model 2 were optionally in a separate subclass to the rest of Formula Classic Gen 2. Then I would be able to make a pretty good go of making a credible 1987 Championship and grid from the cars/liveries for Gen 1 (1986) and Gen2 (1988). Obviously conditional on it being totally optional and not affecting people who want to play the general championship for any of those years.
     
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  20. Despi Routo

    Despi Routo New Member

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    Would it be possible to have an Horizontal Angle for the center mirror ? Feels like they are quite useless otherwise when a car has a rear cam in cockpit view.
     
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