The Feature Request Thread...

Discussion in 'Automobilista 2 - General Discussion' started by VFX Pro, Jul 3, 2020.

  1. Ace

    Ace Well-Known Member

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    Have your set up your pitstop before race start? If you predefine what they do in the pit it works well so you don't have to hustle with the ICM mid race
     
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  2. Odd Socks

    Odd Socks Active Member AMS2 Club Member

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    Unless I'm very mistaken there is no "automatic pit stop logic" for the player.
     
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  3. Maechyl

    Maechyl Active Member

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    On pit stops I'd like better calculations for how much fuel is needed before a race.

    I often just jump straight into a race with no practice or quali and find that the suggestions for how many laps I can get per litre is way off. Surely lap times and fuel consumption can be guessed based on the AI settings for the race- presuming that the user will be more or less on pace with them?
     
  4. carloscepinha

    carloscepinha caaarlos_YT

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    Are you using the "Beta test" HUD? or the "old one"?
    I graphically enjoyed the smoothness of the old one a bit better and it reminded me more of the "AMS2 Vibe" from the menu, but Reiza Devs have added a new fuel gauge on the beta HUD and it also displays "fuel / laps" estimation on the fuel gauge that has 4 blue blocks (when tank is full) so each block is 25% of the car fuel.
    I've found that this feature can actually be helpful but yeah you always need at least a bit of practice for the AI calculations to kick in accurately otherwise the fuel estimates aren't properly adjusted to the track since that data won't exist in the game and it's not stored anywhere.
    (Crewchief or Simhub will showcase that the fuel estimations data does not exist)

    Or unless you've prepared beforehand and created a setup for 20m = X litres etc, then that's where that info is stored. Another thing is driving style, track conditions grip etc, there are a few things that can create small variations on fuel ofc.

    I remember a while ago I also felt fuel was way way off but for example for an LMDh car if you're in time trial or some practice session, depending on context, you can require a lot more ore a lot less fuel because of the eletric hybrid energy.

    I've noticed that with that car, I usually need to actually do quite a bit of testing before a race, at least 15min? 20min? to figure out how the car is going to behave (if it's a new track or just new context in general).
     
  5. BrockBuster29

    BrockBuster29 Active Member

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    no so much a feature request but more of a default set up adjustment. Formula USA gen1-3 Turbo is set to 100% on road courses... these care rarely used more the 75% in road course set up they might have jumped to 80 in quali mode but on a road set up 100% was never used. in race trim turbo boost was enforced to be approx 70%-80%
     
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  6. Nortva

    Nortva New Member

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    Based on Game Build: 1.6.9.5
    Request Title: Auto-switch audio output device based on OS settings (with optional toggle)

    Description:
    Currently, the in-game audio output device does not automatically follow the default audio device selected in the operating system. For example, if the player previously used headphones selected in the game settings, and later switches the default output device in Windows to speakers, the game will still output audio to the previously selected headphones on the next launch. This behavior is unintuitive and requires manual adjustment each time the output device changes.

    To improve usability, the game should support automatic switching to the system’s default audio device. Additionally, this behavior should be optional, allowing users to choose between a fixed device and the OS-managed default.

    Proposed Solution:

    • Add a setting: “Use system default audio device” (On/Off)
    • When enabled:
      • The game automatically uses the current default audio output device from the OS
      • The device updates on game launch (optionally also on-the-fly)
    • When disabled:
      • The game uses the manually selected device (current behavior)
    Benefits:

    • Matches behavior of most modern games and applications
    • Eliminates the need for manual switching after changing audio devices in the OS
    • Improves overall user experience, especially for users frequently switching between headphones and speakers
    • Maintains backward compatibility via optional toggle
     
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  7. Begfgbgdb-bxf

    Begfgbgdb-bxf Active Member

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    Hi, i have a request concerning race and championship customisation, for the grid customisation to be More precise, it would be amazing to chose the exact car to race against, for example if i want to do Road Atlanta 2005 endurance race, i want to have only 2 corvette with a specific livery, and the possibility to change every AI drivers name, i think its possible to add this, i know there is an app that can do this but, i really want to do this ingame
     
    Last edited: May 3, 2026
  8. Ace

    Ace Well-Known Member

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    Something came to mind that not a single sim is currently doing: Having sandbanks wear down. In every sim everything offtrack just stays how they are from racestart to finish. This leads to drivers being able to put a tire off track for maximum cut in certain corners every single lap for the entire race.

    In real life the sandbanks will wear down dramatically with each car going through it creating a quite dangerous dip next to the curb over the race that will unsettle cars heavily that go thorugh it.

    A completely dynamic sandbank system of course seems way out of limits to integrate, but maybe such a feature for sandbanks that are directly next to curbs might be worth being looked into
     
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  9. Coekie92

    Coekie92 New Member

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    Request to make it possible ( if that is) to let us change the hide or show wheel option after loading a race. Its a bit annoying to have to go back all the way to the main menu and reload the race again just to get the wheel to show or not.
     
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  10. DaveLew

    DaveLew Active Member

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    Another request for an AI feature, if possible, it'd be fun to see them have a hidden frustration value that slowly rises if they get stuck behind other cars that are slowing them down. As the frustration value rises, so does their aggression, making more moves, acting more aggressively, taking more risks, etc.
    It's a large part of racing against people of a similar skill level to you, getting in their head, making them frustrated and careless.

    Might also help with AI getting bunched up sometimes too.
     
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  11. TomLehockySVK

    TomLehockySVK Well-Known Member

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    That is similar to what i was expecting the "Aggression" setting to be. I think that setting should scale depending on how high the aggression is, because as it is currently i see zero difference between Low or Max.
     
  12. Leen-q

    Leen-q Active Member

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    What about BMW M2 CS cup. it's so much fun to drive
     
  13. Stefano80

    Stefano80 Member

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    It would be enough to just introduce debris onto the track brought by other cars; in iRacing, they work well and add a nice touch of immersion. I'd also really like it if, like in iRacing, when you're in the pits and the mechanics are working on the car, the steering wheel moved to simulate shaking; a very, very nice additional effect.
     
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  14. DaWorstPlaya

    DaWorstPlaya Well-Known Member

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    I believe the engineers at SMS were adding on track debris to the Madness engine for PCars4 before the studio was shutdown by EA. It's heartbreaking to see what the Madness engine could've evolved into with more development time and budget.
    Rumor is some of those engineers might have gone to work for iRacing?
     
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  15. Boci

    Boci Member

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    More debris = more immersion :) ...i hope this "little thing" will implemented.
     
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  16. jordif103

    jordif103 New Member

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    I don't know if this was said already. To allow to customize the steering wheel of the cars. Like the skins with the rims (that were allowed later, for example). So to be able to put the Honda logo on McLaren 90's car, etc.
     
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  17. JensE1976

    JensE1976 Member

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    I really hope that the Nürburgring shortcut finally gets added—so that you don't always have to drive a full lap of the Nordschleife. Also, please let crashed cars remain on the track for a few seconds longer. It’s completely unrealistic when cars vanish instantly, and it’s annoying when you deliberately brake, only for the cars to disappear at that very moment. It just doesn't look good.
     
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  18. Huesudo_Skinny

    Huesudo_Skinny New Member

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    • Add an alarm at the beginning of the multiplayer pre-race lobby so AFK players know the practice/qualification is over and they can return and hit "ready".
    • Bring back the pedal position display to the new HUD.
     
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  19. wickfut

    wickfut Member

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    VR:
    When I press and hold "Centre VR" button, I would like to have a thin line overlay appear and run down the centre of the screen to help align with the real world wheel centre in either pass through. or for peaking out the bottom of the headset.

    Also, when you have aligned your virtual wheel to the real wheel with the seat up down forwards backwards buttons, allow the seat settings to lock so you can use them with every car without having to redo the process.

    Time of Day:
    Some areas at 7am are dark. Other areas at 7am are full day light. Because of the performance hit of night time racing it'd be nice to have a preset "night, dawn, sunrise, mid day, sunset, dusk" so there's no surprises on the lighting you'll see when you set up a race.
    For eg. Start race at sunrise , end race at sunset, race lasts for 10 laps and the time scale adjusts automatically to fit. No risk of headlamps being turned on and lowering performance.
     
    Last edited: May 18, 2026
  20. Buzzhornet

    Buzzhornet Member

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    Would love to see a grid editor in both single player and multiplayer. The ai can make a real mess in qualifying- either they can’t get a clear lap and either not set representative lap times or not even record a lap when your doing it live, as soon as you end session (not live) the grid is generally correct - but multiplayer doesn’t have this luxury. By having a tool to set the grid would be ideal.

    the ideal solution would be to fix the ai having these issues.
     

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