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The Feature Request Thread...

Discussion in 'Automobilista 2 - General Discussion' started by VFX Pro, Jul 3, 2020.

  1. alink

    alink Well-Known Member

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    I would like to have signs where pit lane speed limit starts and ends, i.e. a sign with the limited speed on it.
    Also pit in / exit lights are missing, I think almost at every track.
    At some pit in / exit roads there are so many markings I never know which is the line for speed limit
     
  2. Xblurone

    Xblurone Member

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    an in-game distant sharpening setting instead of changing the xml files and trial and error. A clear explanation what these last entries in the graphicsoculussettings.xml actually do would help as well.
     
  3. Xblurone

    Xblurone Member

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    Huh? I find the cars impossible to drive in the wet, even with wet tires... try the 190E
     
  4. Xblurone

    Xblurone Member

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    It would be nice if we have drafting for normal cars, and reduced downforce for the formula cars if close to the guy in front of you.
     
  5. InfernalVortex

    InfernalVortex Active Member

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    Can we get split times, deltas? Maybe a list of lap times for each lap? Export to spreadsheet? Anything like that so we can have full official results in some format for records or even for league race record keeping?
     
    • Agree Agree x 2
  6. Donato

    Donato Member

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    it would be nice if the exhausts of the cars would be red as in reality, once they are heated.
     
    • Agree Agree x 1
  7. Elcid43

    Elcid43 Member

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    I second this, great idea.
     
    • Like Like x 1
  8. JASON CHAMBERLAIN

    JASON CHAMBERLAIN Member

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    I saw something in a video I watched about the ACC release of Imola that is a nice little touch. They included the flags and the Senna statue after what is now the first chicane. I looked for the flags in AMS2 and didn't see them. That seems like a nice little touch that wouldn't hurt performance much.
     
    • Agree Agree x 7
    • Like Like x 1
  9. Jens E.

    Jens E. Member

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    - i want the "old" FFB back
    - and i still want full Track IR support (without weird work arounds).
     
  10. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Changing background music to a more thrilling one like in pc2 would be a little yet very elegant touch.
    And having stadium sounds within race or any music would be awesome too..
     
    • Agree Agree x 1
  11. SaxOhare

    SaxOhare Well-Known Member Reiza Backer

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    I wish a manual transition zone in the rolling-start process. It sometimes happens now that I am in a place where it is impossible to keep the car under control if the steering becomes manual again after the lights go green
    EDIT: workaround is enabling the formation-lap
     
    Last edited: Nov 25, 2020
  12. John Hargreaves

    John Hargreaves Well-Known Member Reiza Backer

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    Please no hot air balloons :)
     
    • Dislike Dislike x 1
  13. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Damage in time trial mode is just so annoying and meaningless. Always need to restart after a crash instead continuing and getting a good start for next run.
    Moral of the story;
    DISABLE DAMAGE IN TT MODE!
     
    • Disagree Disagree x 8
    • Dislike Dislike x 1
  14. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Please when exiting a online race lobby do not throw to main menu instead in multiplayer lobby with refreshing the list. Every time clicking the multiplayer menu...
     
    • Agree Agree x 6
  15. alink

    alink Well-Known Member

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    At the end of a session or race starting lights should switch to red.
    I think in real life it is this way to mark that session is over.
     
    • Agree Agree x 1
  16. Haris1977

    Haris1977 Active Member

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    Two of the cars (among others) i d love to see in ams2: ae86 and ford sierra cosworth!:)
     
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  17. Scraper

    Scraper Well-Known Member Reiza Backer

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    Just to streamline my thoughts about the UI: accessing the driving assists should be more intuitive. At the moment, the options are too confusing and tricky to use when driving.

    1. The difference between "Authentic" driving aids and "gaming" aids is not clearly explained. Some people are confusing the two; ipso facto, the controls need better explanation.
    2. Ditto for the difference between Low, Medium and High Traction Control, and 0%-100% Traction Control.
    3. The Authentic Traction Control scale (100% slip to 0% slip - or is it vice versa?) is confusing users. It may well be how some real race cars operate, but it is counter-intuitive and needs clearer instructions or reworking.
    4. The ICM Menu inserts a time-consuming UI layer between driver and TC/ABS. Instead, these controls should be immediately obvious and accessible.
    Reiza is working on the UI and many other aspects of AMS2, so this isn't necessarily a feature request but more of an observation. :)
     
    • Agree Agree x 2
  18. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    I dont understand what is wrong with disabling damages in tt mode and at this point im afraid to ask ¯\_(ツ)_/¯.
     
  19. ToMythTo

    ToMythTo The Hero We Need But Not Deserved

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    Can we get less colorful graphics?
     
    • Agree Agree x 1
  20. SaxOhare

    SaxOhare Well-Known Member Reiza Backer

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    Can you imagine driving the walls and bumping the rails on Monaco setting a fast lap?
    There are other spots on other tracks where normally you would damage your car, but can gain time with disabled damage.
    Racing isn't driving a Rollercoaster.
    It also adds extra tension, finishing your lap without damage.
    If damage is disabled you would force other people to drive the same "unrealistic" way.
    You are free to disable damage in a "test day" session learning the track and keep hold of your times,
    Then, if you learned the track, try to set a time in Time-Trial mode.

    (You have a nice colorful Signature :))
     
    • Agree Agree x 2

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