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The Feature Request Thread...

Discussion in 'Automobilista 2 - General Discussion' started by VFX Pro, Jul 3, 2020.

  1. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Tire Punctures.
    The worse your tirewear, the higher the chance. At 100% - 50% it will not happen or VERY rarely, at 49% - 25% it would be a possibility, at 24% - 10% it will be a high possibility, at 9% and less it will certainly happen in a few laps at maximum.
     
    Last edited: Apr 19, 2023
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  2. Pandytim99

    Pandytim99 Well-Known Member AMS2 Club Member

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    And also visible flatspots
     
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  3. Cholton82

    Cholton82 Active Member

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    I’ve been using a GT3 mod with custom ai and the racing has been really good , the ai are certainly more prone to mistakes some big some small and this makes the racing really fun.
    I know there are tweaks ongoing but this shows that they can be more error prone
     
  4. Bull Shark

    Bull Shark "Later has already begun." AMS2 Club Member

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    Is there a slight chance to see Zandvoort being added to the game?
     
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  5. Seb02

    Seb02 Well-Known Member

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    If modders can convert Zandvoort from PC3 maybe. But no stands...
     
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  6. TomLehockySVK

    TomLehockySVK Well-Known Member

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    More options for the "Red lights" at the start of a race. A choice to have much louder sounds playing during the countdown especially for people with impaired hearing.

    And no, having just the on-screen lights is not a good option for people who prefer immersion. Just look at how much louder it is in PC2, superior sound to the one in AMS2 right now.

    Keep the original sound in for people who want that but add something like this for those who want / need it.

    EDIT: Now that i think about more, there should be 3 options for AMS2 race start sounds
    - no sound
    - original AMS2
    - loud siren (as in the video)
     
    Last edited: Apr 21, 2023
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  7. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Add indicators to the cars which have them.
     
  8. GiVil27

    GiVil27 New Member AMS2 Club Member

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    Please add the Betonschleife 71 too.
    It garants nice racing.The layout shouldn't do much work because it already exists anyway.
    [​IMG]
     
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  9. Wild Package

    Wild Package New Member

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    Interior VS Exterior Engine Sound Mix
    There are some beautiful & vicious sounding cars in the game, thinking of Group C & turbo era F1. The inconvenience is that I exclusively drive in cockpit view and only get to hear the more subdued muffled sound whereas in the exterior view you really get to hear the clarity and noise of the engine components and the exhaust.
    Having the option to mix exterior sounds to the interior would freshen up and add more life to the driving experience

    Seems like it could be an easy one to implement since all the components are already there and loaded. Cheers
     
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  10. TomLehockySVK

    TomLehockySVK Well-Known Member

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    This should absolutely be an option and would improve the game even more. More options, more choices, more people will be happy.
     
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  11. STV_Robin

    STV_Robin Active Member AMS2 Club Member

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    Nürburgring and Indianapolis 2001 GP layouts. That'd give the amazing V-10 Gen 2s two more period-correct tracks to race on and IMO these two layouts are more fun than their modern counterparts.
     
    Last edited: Apr 25, 2023
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  12. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    Don't know about Indianapolis, but Nurburgring track for a period correct 2001 is not even there due to the changes it went through to have the Mercedes Arena. It would need bigger work than just working with what you have to create a new layout.

    Edit: a quick look at Racing Circuits Info Indianapolis page tells me it's not there either. The first switchback to the right at the beginning of the back straight is there, but the double hairpin after the back straight was replaced with a faster chicane.
     
    Last edited: Apr 25, 2023
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  13. STV_Robin

    STV_Robin Active Member AMS2 Club Member

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    Yeah, I know. It's the same for Indianapolis AFAIK. While the original part that the modern chicane cuts through and the final corner of course are still there, the old turns 8 to 10 are not there anymore to my knowledge. I'd much prefer it if that would rather come in the distant future but then as an actual 2001 layout with all of the correct billboards and trackside buildings than just adding them as layouts on the otherwise modern track. (Which isn't even possible as you correctly stated.)
     
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  14. Gabriel "Pai" Legnini

    Gabriel "Pai" Legnini Well-Known Member AMS2 Club Member

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    I mean, I'm all in for more historic layouts hey? It's just that sometimes it's a bit harder to do than others. Hopefully Reiza will be able to produce them further down the road, I would welcome both! :)
     
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  15. Alegunner68

    Alegunner68 Well-Known Member AMS2 Club Member

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    To hear a big roar from the crowd when you cross the line with a good time in quali. But there's more important things at the moment like marshalls waving flags. Come on, Geoff Crammond did it 30 years ago.
     
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  16. TomLehockySVK

    TomLehockySVK Well-Known Member

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    I think both those mentioned things should exist. There will ALWAYS be "more important things" but in the end all of them are important things to have.
     
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  17. jmac_the_man

    jmac_the_man Active Member AMS2 Club Member

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    Can drivers hear the crowd from inside the car?

    I imagine it varies series to series, but I also imagine that there's a rough correlation where louder cars = bigger crowd.

    It might not hold true for Formula E, but it's probably true for all the classes in the game.
     
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  18. Cholton82

    Cholton82 Active Member

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    Flags , Flags Flags , Please give us flags.
    Was only practice but 2 cars stopped on track around a blind bend on Nordshleife circa 130 mph equals code brown moment.
    It’s really important to a race sim to have these.
     
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  19. EverlastingApex

    EverlastingApex ApexRivals career companion app dev

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    Request Title: Use raw AI values for race skill for custom AI drivers

    Description: As it is now, making custom drivers in an XML file will "scale" the driver's racing skill according to the difficulty used in game, so if you use difficulty 100, the AI are scaled from 95 to 105 and so on. Using raw AI values means we would be able to have AIs with specific values, irrespective of the difficulty set in-game, such as one AI having 70 race skill and another having 120. So instead of <race_skill>0.566</race_skill> we could get something like <raw_skill>102</raw_skill> as an option, and that specific AI will run at difficulty 102.

    Benefits: As it is right now, it's extremely hard and frustrating to find an AI value where you have a good match with the AI, the difficulty you're going to use is going to change from one car/class to another, and the AI tend to run together in "clumps". Being able to have a very large range of skill levels in one race means that you're inevitably going to be a good matchup to at least a few AI in the race and should make racing more interesting, and less frustrating to find a good challenge level.
     
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  20. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    Blistering tyres D33D7C40-D7DC-436C-98C3-841F511A1FC3.jpeg
     
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