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The Feature Request Thread...

Discussion in 'Automobilista 2 - General Discussion' started by VFX Pro, Jul 3, 2020.

  1. EverlastingApex

    EverlastingApex ApexRivals career companion app dev

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    Request Title: Use raw AI values for race skill for custom AI drivers

    Description: As it is now, making custom drivers in an XML file will "scale" the driver's racing skill according to the difficulty used in game, so if you use difficulty 100, the AI are scaled from 95 to 105 and so on. Using raw AI values means we would be able to have AIs with specific values, irrespective of the difficulty set in-game, such as one AI having 70 race skill and another having 120. So instead of <race_skill>0.566</race_skill> we could get something like <raw_skill>102</raw_skill> as an option, and that specific AI will run at difficulty 102.

    Benefits: As it is right now, it's extremely hard and frustrating to find an AI value where you have a good match with the AI, the difficulty you're going to use is going to change from one car/class to another, and the AI tend to run together in "clumps". Being able to have a very large range of skill levels in one race means that you're inevitably going to be a good matchup to at least a few AI in the race and should make racing more interesting, and less frustrating to find a good challenge level.
     
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  2. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    Blistering tyres D33D7C40-D7DC-436C-98C3-841F511A1FC3.jpeg
     
    • Agree Agree x 3
  3. TomLehockySVK

    TomLehockySVK Well-Known Member

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    In-game slider for "AI mistake frequency"
    "Minimum - Normal (game default or custom AI) - Increased - Maximum"

    I want to see AI make mistakes more often during a race, it would add to the unpredictability of races if you could see 5 or even 6 crashes during a 20 minute race, or random failure increase like seeing someone crash from losing a tire, or their engine blow up.

    Racing is one of the most unpredictable sports, so having more stuff happen during a race if we set it that way would make the racing a bigger spectacle.
     
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  4. Mazdaspeed

    Mazdaspeed Well-Known Member AMS2 Club Member

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    Agree about the mistakes frequency, althought you can edit them in the AI files, it would be much simpler to have either a slider or min-max option.

    Regarding the failures, I think they are fine the way they are now, just make sure to set them to be time scaled in the options, so you get some in short races. Modern cars are very reliable, so you wont see much failures in those classes.
     
  5. GiVil27

    GiVil27 New Member AMS2 Club Member

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    In the testday menu a possibility in the options to set the spectators etc. are also displayed. As in the race. This is far more realistic, especially on the Nordschleife. Plus it's more fun that way.
     
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  6. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    Official Gateway karting track supported in-sim, as with kart tracks at Spa and Road America
     
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  7. Odd Socks

    Odd Socks Active Member AMS2 Club Member

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    It would be great to also see them make more mistakes in the wet and dark.
     
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  8. JustinCase

    JustinCase Member

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    This suggestion might be truly unholy, but I am going to drop it anyways:

    add an option for online races for the cars in a ghost mode at all times.

    Arcade hall with racing sims usually have this for the entry level packages. And its great for the absolute noobs. No fear of being punted out of a race, and also no fear of you ruining someone else's race unintentionally due to lack of skill.
    So yes, this does take the realism out of the experience. But it also might also prevent a lot of tears and frustration.
     
    • Agree Agree x 2
  9. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Maybe they can integrate something so if a car is going too quick or slow relative to the rest it ghosts and no punting happens in that sense
     
  10. JustinCase

    JustinCase Member

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    Perhaps, but i imagine that's quite difficult too implement coding wise. How do you measure the difference? And how to interpret the situation? Is the slower car at fault? Is the faster car at fault?
    Also this open up possible cheating. If you know the cars will go ghost mode, players can divebomb thru every corner, and just rely on the ghosting. I dunno, that's for the devs to figure out I suppose :)
     
  11. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    I was thinking of a MONZA t1 Situation where a car can go over 200 kph and other go less than 100 kph
     
  12. Tornado

    Tornado New Member

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    race logs and stats (including of course lap-by-lap timing).
    I am surprised why AMS2 as so solid racing sim still doesn't such features... you can't even look on your lap-by-lap stats after the race
     
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  13. Bhabani Sankar Mishra

    Bhabani Sankar Mishra New Member

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    I see save game feature request has the highest green ticks but never read about it in dev updates, it's not planned?
     
    Last edited: May 3, 2023
  14. TomLehockySVK

    TomLehockySVK Well-Known Member

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    AI MISTAKES slider:
    - Even thou the random incident moments are nice and add to the experience, there is not enough of it happening in the racing moments themselves.

    A slider for "Random racing moments" or "AI mistakes" would improve so much that would just cause AI drivers to not only have more spins and crashes, which would also increase with this slider if set to higher than "normal", but also have AI drivers hit the brakes more than needed, overshoot a corner, door bang each other which can cause an AI driver to spin out from that ... THAT is what would make the AI feel like driving people.

    Currently they are too rigid and limited and very rarely do they deviate from the racing lines and from the pack, even when i tested the AI incidents to 0.1 setting which should cause incidents to be the most frequent.

    How would it look in practice ? As an example from GRID Legends, the moment at 2:18 would happen to a random AI driver . Another moment is 2:45, door-ganging that results in an incident, that is what i would want to see to make the AI seem more real
     
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  15. Pandytim99

    Pandytim99 Well-Known Member AMS2 Club Member

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    light damage for the environment, it was present in NFS shift 2 so i don't think its impossible to bring to AMS 2


    also tire barriers, S.A.F.E.R. Barriers and Tec Pro barriers should do less damage to the car chassis compared to lets say concrete.

    And we should have an option to enable more realistic gravel traps, where you can get stuck if not careful with the throttle after spining there.
     
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  16. TomLehockySVK

    TomLehockySVK Well-Known Member

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    It would be embarassing if a game in the current day and age would not allow enrinmental damage. And it is embarassing to have tires behave like hitting concrete.
     
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  17. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    Option to disable sequential shifter inputs for cars with manual transmission, and to disable h-pattern shifter for sequential/semi-automatic vehicles
     
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  18. TomLehockySVK

    TomLehockySVK Well-Known Member

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    Disabling h-patter shifting for sequential cars sure, that would make sense and help if you accidentally keep the h-pattern in gear at the race start, but if you disable sequential shifting for h-patter cars then you are making it impossible to drive for people who do not own an h-pattern shifter.

    The sequential shifting on h-pattern cars is already giving a BIG delay in the shifting as a downside if you use it, no need to completely exclude people from driving those cars unless they pay extra for sim gear they do not want / need / can't affoard.
     
  19. Racinglegend1234

    Racinglegend1234 AMS2 wiki founder AMS2 Club Member

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    Could be integrated to auto clutch or a different option
     
  20. rmagid1010

    rmagid1010 Well-Known Member AMS2 Club Member

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    The latter is only because i think it sometimes interferes. I noticed it wouldn't shift whilst i was using paddles with the nissan gt3, and i feel my shifter is interfering (even when i leave it in neutral). Should obvs be optional and should not disclude people from racing because they dont own that hardware.
     
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